aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2009-04-11* Minor MRM CleanupAdam Frisby14-614/+662
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-11Correct Opensim.ini.example to reflect the default settings for clouds.idb1-49/+2
Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
2009-04-11* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares1-2/+93
now.
2009-04-11* Add catch-all error handlers back to scene.Teravus Ovares1-8/+8
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares4-25/+37
Interface. (blame prebuild)
2009-04-10* Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares1-108/+268
2009-04-10Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker1-0/+143
to a central server via REST, for centralized XMLRPC routing.
2009-04-10Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2-0/+6
2009-04-10Add an optional region module which will supply a script event,Melanie Thielker1-0/+90
xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker6-1/+76
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2-0/+6
publication
2009-04-10Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker4-2/+29
of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
2009-04-10Thank you, OwenOyen, for a patch that corrects the behavior of llRot2Euler.Melanie Thielker1-2/+2
Committed with comment changes. Fixes Mantis #3412
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3427Justin Clarke Casey1-1/+71
* Return different values for llCloud() over time based on a cellular automation system. * Thanks aduffy70!
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3432Justin Clarke Casey1-3/+5
* Make llGroundSlope() return correct results * Thanks aduffy70!
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares4-511/+442
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin8-2/+188
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10* Tweak the character controller some moreTeravus Ovares2-191/+348
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby1-0/+2
OnTouch capable scripts.
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares2-11/+12
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-09* Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares1-16/+55
conditions
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey3-4/+3
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa717-15/+22
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09* Remove Autooar module pending it's migration to the forgeJustin Clarke Casey1-99/+0
2009-04-09* Allows MRMs to import libraries in the OpenSim bin directory.Adam Frisby1-5/+16
* Syntax: //@DEPENDS:library.dll
2009-04-09From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague3-0/+53
The attached patch implements osKey2Name and osName2Key which converts between a UUID key for an avatar and an avatar name and vice-versa. osKey2Name is similar to llKey2Name except that it will work even if the avatar being looked up is not in the same region as the script.
2009-04-09* Implements IObject.Materials[].*Adam Frisby3-2/+93
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09* Implements IGraphics interface for MRM Scripting.Adam Frisby6-6/+75
* This allows you to utilize System.Drawing tools on textures within the region. * Example: use System.Drawing.Bitmap to make your texture, then use Host.Graphics.SaveBitmap to make an asset from it in JPEG2K. You can edit (but not overwrite) existing textures using Host.Graphics.LoadBitmap.
2009-04-09* Adds World.OnNewUser += delegate(IWorld sender, NewUserEventArgs e);Adam Frisby2-1/+50
* This event fires when a new avatar is created within the Scene. (Internally corresponds to EventManager.OnNewPresence)
2009-04-09* Limits MRM scripting to Region Master Avatar only.Adam Frisby1-1/+4
* This makes MRM scripting ever so slightly more secure. If you have enforced Object Permissions enabled, it may be acceptable to enable MRM within your regions. * Security bug reports on this feature are much appreciated (eg: anyone finding ways around this to execute a MRM as a basic user).
2009-04-09* World.OnChat no longer fires if there is no chat text (prevents the typing ↵Adam Frisby1-2/+3
animation packet from firing OnChat)
2009-04-09* Added additional debug testing info to SceneAdam Frisby4-6/+57
* Corrected issue with MRMs where it would attempt to overwrite an already loaded DLL. (and thus fail with cryptic UnauthorizedAccessException.) * Made DrunkenTextAppreciationModule.cs MRM not crash with StackOverflowException * Added some temporary logging to MRM World.*
2009-04-09* Forgot to commit IEntity in last commit.Adam Frisby2-0/+67
* Added "DrunkenTextAppreciationModule" Demo MRM - behaves very similarly to the sobriety filter in WoW. ;)
2009-04-09* Moves Name, GlobalID and WorldPosition into new IEntity interface.Adam Frisby5-22/+98
* Avatar and Object now inherit from IEntity. * Avatar.Position is now Avatar.WorldPosition to match IObject property. * Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09* Implements retrieving child primitives via World.Objects[id] (MRM)Adam Frisby3-5/+16
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
2009-04-09* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)Adam Frisby2-0/+73
* This is equivalent to LSL 'touch(int senders)'
2009-04-09* Fixed a number of culture-variant bugs in lsl implicit type conversions.lbsa711-9/+11
2009-04-09* argh. reverted untested fix that snuck into the last commitlbsa711-2/+1
2009-04-09* tagged some more database tests as suchlbsa711-1/+2
2009-04-08* Introduced some experimental code with regards to asset data substitutionlbsa712-0/+11
2009-04-08* Make it possible to store creator strings in user inventory items as well ↵Justin Clarke Casey9-29/+30
as UUIDs * All existing functionality should be unaffected. * Database schemas have not been changed.
2009-04-08* Fix the remainder of the packets that require sessionId checks.Teravus Ovares1-32/+929
2009-04-08* [SECURITY] Implements additional packet security checks for Object related ↵Adam Frisby1-0/+250
packets. * Note: as with the last commit, this requires additional testing. * This represents 2/8ths of packets now being checked appropriately.
2009-04-08* [SECURITY] Implements a large number of new security checks into ↵Adam Frisby1-0/+269
Scene/Avatar packet processing within ProcessInPacket. * Notes: this requires heavy testing, it may cause new issues where LL have recycled agent block data for non-security purposes. It can be disabled on Line 4421 of LLClientView.cs by changing m_checkPackets to false. * This represents approx 1/8th of the packets being checked.
2009-04-08Correct unit test for llAngleBetween()Dahlia Trimble2-7/+3
Reinstate patch for Mantis #3007
2009-04-07* minor: remove some mono compiler warningsJustin Clarke Casey5-17/+17
2009-04-07* Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares3-3/+0
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-04-07* Ooops, really put this on the task queue and not textureJustin Clarke Casey1-1/+1
2009-04-07* Put AgentTextureCached? response packet on the task queue rather than the ↵Justin Clarke Casey1-3/+2
wind queue * Thanks to rtomita for pointing this out.