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2011-11-02Restore the recursive calling of PRIM_LINK_TARGET because the version I madeMelanie1-327/+334
breaks LINK_SET et al.
2011-11-02Some positioning fixes from AVN trunkMelanie1-1/+42
2011-11-02Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenarioMelanie1-4/+3
2011-11-01Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2-6/+1
SceneGraph property.
2011-11-01Part 2 of see_into_this_sim_from_neighbor configuration option removalDan Lake1-10/+7
2011-11-01Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2-11/+1
2011-11-01Add "appearance send" command to allow manual sending of appearance.Justin Clark-Casey (justincc)2-4/+21
2011-10-31Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵Dan Lake3-48/+13
modules command in OpenSim.cs now shows both shared modules and region modules.
2011-10-31Adding green dots to map response should be for root agents onlyDan Lake1-1/+1
2011-10-30Fix line endingsDan Lake1-23/+23
2011-10-30Experimental reorder of Heartbeat loop now simulates physics and sends ↵Dan Lake1-29/+27
updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
2011-10-29Remove the SyncRoot locking from Scene which was only being done around the ↵Justin Clark-Casey (justincc)3-32/+18
main physics loop and ScenePresence position and velocity setting This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.
2011-10-29Add taint target velocity for ODECharacters as is already done for ↵Justin Clark-Casey (justincc)1-7/+12
ODECharacter position and position and velocity for ODEPrims. This is to help stop surprises if the velocity is set in the middle of physics calculations, though this probably isn't a huge problem. It's more for consistency and for the next step of removing some scene locks
2011-10-29tidy up OdeCharacter so that we just use OpenMetaverse.Vector3 assignment ↵Justin Clark-Casey (justincc)1-51/+39
directly where possible, instead of transferring X, Y and Z components separately some of this is probably a hold over from using ODE.Vector3, which is still necessary in some places.
2011-10-29Move position set from taint to logically better position at top of ↵Justin Clark-Casey (justincc)1-12/+12
ODECharacter.ProcessTaints() though this makes no practical difference
2011-10-29Stop setting _position as well as m_taint_position in ODECharacter.PositionJustin Clark-Casey (justincc)2-6/+3
setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this
2011-10-29Remove completely unused SOG.Rotation parameterJustin Clark-Casey (justincc)3-18/+10
We always use SOP.Rotation instead
2011-10-28set grp.RootPart.GroupPosition for code consistency (and readability) rather ↵Justin Clark-Casey (justincc)2-7/+2
than calling SOP.OffsetForNewRegion
2011-10-28Add missing doc to rotation/position methods in SOGJustin Clark-Casey (justincc)1-5/+5
2011-10-28fetch SOP.RotationOffset once in UpdateRotation() and compare rather than ↵Justin Clark-Casey (justincc)2-6/+21
fetch four separate times. No functional change.
2011-10-27Removed use of 'is' operator and casting to find the root ScenePresence in ↵Dan Lake4-82/+53
MessageTransfer modules and Groups module.
2011-10-27Continuation of previous checkin. Found more places where ↵Dan Lake4-57/+39
ForEachScenePresence can be changed to ForEachRootScenePresence.
2011-10-27Added new ForEachRootScenePresence to Scene since almost every delegate ↵Dan Lake14-88/+79
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
2011-10-27For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)1-1/+4
This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
2011-10-27Comment out inventory folder bulk update code on InventoryAccepted message ↵Justin Clark-Casey (justincc)1-12/+18
introduced in commit db91044 on Aug 22 2011 This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted). This code was also not taking into account the situation where an item was accepted. Needs more fixing if this results in an aggression elsewhere.
2011-10-27Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly ↵Justin Clark-Casey (justincc)1-1/+3
passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-27Fix a bug I introduced yesterday in ODE physics where prim scripts would ↵Justin Clark-Casey (justincc)3-1/+26
only receive the very first collision.
2011-10-26Added optional owner classes to existing OSSL agent PermissionsMichelle Argus1-6/+61
PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes. Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26Implementation of PRIM_OMEGA, but only for settingSignpostMarv Martin2-4/+18
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26Implementing PRIM_LINK_TARGET, but only for setting paramsSignpostMarv Martin2-4/+14
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-25Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe ↵Justin Clark-Casey (justincc)1-0/+2
from collision events
2011-10-25Remove unused fields from CollisionEventUpdateJustin Clark-Casey (justincc)5-28/+10
2011-10-25Get rid of the pointless null checks on collision listeners. Add warning ↵Justin Clark-Casey (justincc)3-7/+6
about synchronicity for PhysicsActor.OnCollisionUpdate event doc
2011-10-25When sending object collision updates, don't null out and recreate the ↵Justin Clark-Casey (justincc)2-13/+8
CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead.
2011-10-25For ScenePresence collision events, instead of creating a new ↵Justin Clark-Casey (justincc)3-9/+17
CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead. This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25Fix bug where collision event listeners were not removed once the listener ↵Justin Clark-Casey (justincc)1-4/+5
had gone away. This was causing continuous use of temporary memory even when all avatars had left the scene. Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
2011-10-25minor: rename a parameter in OdeScene.Simulate() from actor -> prim since ↵Justin Clark-Casey (justincc)1-4/+4
it's an OdePrim
2011-10-25Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead ↵Justin Clark-Casey (justincc)26-4/+26
of the other way around. This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes. Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this. This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-24Fix bugs in EventQueueGetModule.ClientClosed() and ↵Justin Clark-Casey (justincc)2-4/+22
BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24separate out future common setup code from EventQueueTests.AddForClient()Justin Clark-Casey (justincc)1-8/+14
2011-10-24Add new EventQueueTests with basic test to check that adding a client ↵Justin Clark-Casey (justincc)3-2/+75
registers an http poll
2011-10-24Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)1-1/+10
These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default) These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-23Comment out the uuid gatherer lines that I accidentally left in.Justin Clark-Casey (justincc)1-4/+4
2011-10-22Fix missing Busy-Mode ResponsePixel Tomsen1-0/+1
http://opensimulator.org/mantis/view.php?id=5748
2011-10-22Add case to Lightshare/WindlightBlueWall1-0/+3
Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22Get UUIDGatherer to scan notecards in the graph for asset uuids.Justin Clark-Casey (justincc)2-16/+48
This is to support npc baked texture saving in oars and iars. May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22refactor: rename some AssetHelpers.CreateAsset() methods to ↵Justin Clark-Casey (justincc)2-5/+5
CreateNotecardAsset()
2011-10-21very minor removal of old commented out line of code in OdeSceneJustin Clark-Casey (justincc)1-5/+3
2011-10-20remove unnecessary null check on _collisionEventPrimJustin Clark-Casey (justincc)1-3/+0
2011-10-20Get OdeScene to use passed in time step rather than hard-coded 0.089Justin Clark-Casey (justincc)3-25/+32
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference