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2007-10-02* Moved setup of LocalInventoryService and LocalUserServices to the app layerlbsa714-17/+22
* Killed off 'parent' relation from LocalUserServices to CommunicationsLocal * Deleted obsolete project InventoryServiceBase * Deleted superfluous createCol function
2007-10-01removed debug statementsdan miller1-3/+1
2007-10-01fixing odeplugin debug bugdan miller1-1/+0
2007-10-01this should fix mantis 452 and related -- hollow prims work in Linux! (I hope)dan miller1-1/+2
2007-09-30Applied ckrinke's patch for #453. Thanks Charles! :)Dalien Talbot1-2/+132
2007-09-30Corrected the typo in the folder name.Dalien Talbot2-0/+0
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller2-0/+839
2007-09-29Hollow prims (box only), thanks Gerard! Enjoydan miller9-35/+255
2007-09-27this should fix 443 and compile!dan miller1-1/+1
2007-09-27this should fix mantis #443dan miller1-3/+6
2007-09-27Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa7111-92/+76
Tleiades patch 444 and 445.
2007-09-27* Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa7111-76/+92
* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
2007-09-25Terrain:Adam Frisby7-62/+66
* Attempted fix for lag/pause when doing lots of updates. * Some naming fixes to libTerrain. * Refactored terrain bitmap generation into a common call for both world map and export. General: * Switched some calls to Console.WriteLine to use MainLog.Warn/Verbose/Notice.
2007-09-25* Now the OGS1GridServices has a LocalBackEndServices that it forwards ↵lbsa715-109/+124
intra-instance requests to * Every Scene has a ClientManager (as every dog it's day) since two scenes can have the same circuit as client.
2007-09-25* Fixed Culture-variant parsing of config optionslbsa714-11/+10
2007-09-24* Removed some more fields from CommunicationsLocallbsa715-208/+196
* added OnLoginToRegion to CommunicationsLocal
2007-09-24* Added time dilation property to SceneAdam Frisby2-0/+8
* Default Terrain algorithm now produces something slightly less mountainous. * Fixed lolcat
2007-09-24* Fixed an issue where it chose the smaller rather than larger of the two ↵Adam Frisby1-1/+1
numbers for the update call.
2007-09-24* Renamed ScriptConsole to PluginConsole for clarityAdam Frisby4-10/+10
* Fixed a bug where ODE tries to do a physics update for zero frames.
2007-09-24* Refactored the central update loop - now easier to work with. Switching ↵Adam Frisby1-90/+158
from per-framecounts to per-second time periods and moving to OpenSim.ini shortly.
2007-09-24* Long days journey towards nightlbsa711-4/+5
2007-09-24* Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712-11/+11
make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
2007-09-24* the worlds most insignificant commitlbsa711-0/+1
2007-09-24* Console output killed the cat. s/cat/sim/lbsa711-2/+2
2007-09-24* So, ok, maybe a bit harsh to explode on grid inventory calls.lbsa712-9/+7
2007-09-24* Now there's only one UserServicelbsa711-4/+4
2007-09-24* Started major restructusing of comms to prepare for better grid and region ↵lbsa7110-157/+169
functionality * Working towards one shared set of services * Killed off two projects with very little functionality
2007-09-24* Trying to streamline CommunicationsManagerlbsa712-12/+8
2007-09-24* reorder and renamelbsa711-2/+2
2007-09-24* Encapsulated all CommunicationsManager serviceslbsa7115-157/+157
2007-09-24* Added TryGetAvatarByNamelbsa712-0/+34
2007-09-24*** CHANGED CONFIG BEHAVIOUR ***lbsa712-18/+12
* Changed really strange LocalSettings behaviour with enforcing hard-coded plugin names if none supplied * UserServices and InventoryPlugin will only load if supplied with filename
2007-09-24long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller3-3/+4
2007-09-24* Renamed methods on IUserDatalbsa712-13/+16
2007-09-24* minor renameslbsa711-10/+10
2007-09-24* Renamed stuff on UserManagerBase to get implicit implementation of ↵lbsa714-30/+22
IUserServices (instead of stubs)
2007-09-23* Purged 'Regions' code pending Agent layer grok.lbsa719-125/+16
* Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
2007-09-22fix to do hollow prims correctly. Reported fromSean Dague1-1/+1
http://bug.opensecondlife.org/view.php?id=394
2007-09-22Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2-18/+17
yet, will go through major reorganizing). Still a LOT of things needs to be solved...
2007-09-21* There. I think this concludes todays work on moving stuff to Broadcast()lbsa711-2/+2
2007-09-21* Slowly but surely working my way towards Regionality...lbsa713-44/+44
2007-09-21* Yeah, I placed Close() in the wrong file. So sue me.lbsa712-9/+5
2007-09-21* Continued work on Region layerlbsa715-45/+59
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21* Removed unused RegenerateTerrain functionslbsa711-54/+0
2007-09-21* Removed unused LandRenegerated flaglbsa713-26/+2
2007-09-21* First example of moving stuff to a Region layerlbsa718-65/+77
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21* Continuing refactoring of presencelbsa7116-187/+151
* Deleted stub ScenePresence.Body.cs * Added stub Region classes The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21physics-related fixes; should stabilize border crossingsdan miller3-5/+29
2007-09-21* Removed Unused 'Entity' superclasslbsa712-114/+71
2007-09-20* even more renaming and refactoring; the cleaning woman is on call.lbsa7113-96/+95