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2007-11-03*Master Avatar can be specified by a previous UUID in either grid mode or ↵mingchen3-2/+31
standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03*Moved region loading into its own interface IRegionLoadermingchen1-15/+16
*Added ability to load regioninfo remotely from a webserver from a single file. See share/RegionLoading/HOWTO_REMOTE_REGION_LOADING.txt for more info and an example file.
2007-11-03Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok10-63/+114
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.Physical modifications: Changes for pass the value of Physical flag in the SceneObjectPart class to the Physics engines. New call for AddPrimShape so it has a new parameter called "isPhysical". The old call will be obselete soon (i believe). PhysActor and its descendants have a new property called IsPhysical. By the way no new special funcionallity added. It's more like preparing the way for new modifications.
2007-11-02Added temporary try catch to udpserver while testing something out (will ↵MW1-1/+7
remove later)
2007-11-01ScriptServer fixes: Added more debug logging, mutex lock (to be ↵Tedd Hansen5-52/+87
extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock. Please delete your copy of bin/ScriptEngine/OpenSim.Grid.ScriptEngine.DotNetEngine.dll.
2007-11-01* Diuerse beavtificatemslbsa7121-99/+101
2007-11-01Partialy fixed a bug with collisions in BulletXPlugin.darok1-37/+19
2007-11-01Changes in BulletXPlugin: Added new class BulletXActor class inherits from ↵darok1-289/+312
PhysicsActor and it's the ancestor for BulletXCharacter and BulletXPrim.
2007-11-01Goodbye LSO to .Net translator. May your bits live on in our memories.Tedd Hansen11-3251/+0
2007-11-01Thank you, Melanie for solving: When receiving an ObjectAdd packet, the ↵Charles Krinke4-9/+22
Rotation member is silently ignored and the prim is created with 0,0,0,1 rotation. The patch introduces a fix that passes the Rotation parameter from the packet to the object and uses it in the actual object creation.
2007-11-01Thank you Melanie for a patch to SceneObjectPart.cs so that on first ↵Charles Krinke1-2/+19
transmission of task data to the connection of the creator/owner, the CreateSelected bit in the object flags is now set.
2007-10-31redefault to sqlite for all services, especially now thatSean Dague1-4/+4
we can run without a config file
2007-10-31* Added a streamhandler that does streams both in and outlbsa711-1/+1
* The RestDeserialisehandler now does streams and returns an object instead of string
2007-10-31fixed bug with user not getting land properties on loginJeff Ames3-6/+20
2007-10-31some small changesMW4-10/+12
2007-10-31fixed filenames in log messagesJeff Ames6-8/+8
2007-10-31made illogical bitwise operations logicalJeff Ames4-7/+7
2007-10-31Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke6-43/+177
all three physics plugins.
2007-10-30Tevarus' patch for object flags & implemented Phantom editsdan miller5-5/+129
2007-10-30Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax7-10/+29
InevntoryServer
2007-10-30temporary fix for sitting collisions in ODEJeff Ames4-26/+61
2007-10-30* Optimized usingslbsa71182-5541/+8023
* Shortened type references * Removed redundant 'this' qualifier
2007-10-30* Deleted .user filelbsa711-12/+0
2007-10-29as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW65-87/+84
Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29* Removed AssetNotFound as it crashes clientlbsa711-37/+43
* Fixed introduced bugs in ScenePresence
2007-10-29* ModuleLoader: Privatized some too-public fieldslbsa715-56/+80
* Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
2007-10-29Started the process of cleaning up AssetCache and moving most of the code ↵MW11-23/+241
into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache.
2007-10-29normalized line endingsJeff Ames2-70/+70
2007-10-29should help with ODE bounce on region crossdan miller1-8/+18
2007-10-28Added preliminary support for sitting on primsJeff Ames4-18/+113
2007-10-28*Replaced -useexecutepath with an updated -inifile extension. You can now ↵mingchen1-15/+15
specify either a filename (will use the default config path, or you can specify a full path.
2007-10-26Added method to create default config file in region server(OpenSim) ↵Tleiades Hax2-7/+76
following along the same priciples as in the other servers.
2007-10-26Temporary fix for a missing Opensim.ini file.MW2-10/+3
2007-10-26* Added prototypical AvatarFactory module interface to load avatar parameterslbsa7114-105/+212
* Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
2007-10-26Region ground texture was not marked as temporary, when being created, and ↵Tleiades Hax1-0/+1
assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures.
2007-10-26Very early first implementation of grid based assets.Tleiades Hax1-0/+4
Run this on a major grid, and weep
2007-10-25fix line endingsSean Dague1-132/+132
2007-10-25apply http://bug.opensecondlife.org/view.php?id=512 from chillkenSean Dague3-5/+5
which cleans up the verbose logic
2007-10-25* Added static mutex to terrain load-tile to prevent file IO locking issues.Adam Frisby1-20/+31
2007-10-25* Added XMLRPC Controller Module to OpenSimMain which allows XML-RPC queries ↵Adam Frisby5-1/+148
to be sent to the core application. * Disabled by default, but has two functions so far -- shutdown (timed or now), and create-region. * Added SendGeneralAlert function to SceneManager allowing all-user alerts to be sent from OpenSimMain.
2007-10-24Introduced a build error in the last patchTleiades Hax1-3/+0
2007-10-23add locking to the terrain database callsSean Dague1-28/+31
2007-10-23* Fix for issue#514 - Sim crash when editing near terrain edge.Adam Frisby1-1/+13
2007-10-23* Added "create-region" console command. Syntax: create-region <name> ↵Adam Frisby2-31/+36
<region.xml filename> * Spring cleaning.
2007-10-23remove debug lineSean Dague1-1/+1
2007-10-22* Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby5-11/+18
groups. :)
2007-10-22* Table creation now checks if the table already exists before building it.Adam Frisby1-3/+27
2007-10-22* Temporary fix for SQLite error -- temporarily disables terrain storage.Adam Frisby1-2/+2
2007-10-22* Return of R2162. /Take that SVN!/Adam Frisby8-23/+138
2007-10-22* Made EstateSetting static since there's only one instance, and we only ↵lbsa716-106/+125
need to create it once * Now cacheing RegionInfos indefinitively; we should add a tiomeout to this cache