| Commit message (Collapse) | Author | Files | Lines |
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osCollisionSound(..). allows defualt sounds with volume
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physics single caps message per selection request
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use (possible cant even be used)
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temporary Fix, entire Object select code needs to be changed
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option (default one)
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scene.PacketHandlers) where it belongs
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sounds, ie like a prim that never had this funtion called.
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llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
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Signed-off-by: Melanie Thielker <melanie@t-data.com>
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core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost
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Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
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