| Commit message (Collapse) | Author | Files | Lines |
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data storage paradigm of the friends list and avoid repeated, unneccessary
fetches of the entire friends list.
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* Added basic machinery for teleporting users home. Untested.
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* Moved TeleportClientHome to EntityTransferModule
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yet.
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name sans namespace. Needs adjustment of scripts using these!.
Request my name still uses full namespace path.
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objects too.
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the new AgentTransferModule, in line with what MW started implementing back in May -- ITeleportModule. This has been renamed IAgentTransferModule, to be more generic.
* HGSceneCommunicationService has been deleted
* SceneCommunicationService will likely be deleted soon too
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CenomeCache.
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m_SimulationService, because it may be null...
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service doesn't exist in the distribution.
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* Everything works! (everything that was tested; lots of things to test)
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and region. The non-error case should be compatible, so no version bump.
Untested.
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connected to the simulator.
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with 2 simulators. Everything seems to be working, including border crosses. TPs (prim crossing) need love now.
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Appearance is now being passed with AgentCircuitData, as it should be.
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around, because it was crashing. Now it crashes elsewhere.
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deleted, including old LoginService.
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contributed to these!
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from the region server
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Signed-off-by: Melanie <melanie@t-data.com>
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* Fixed circular dependency
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