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My fork of OpenSim for IG and MG, called SledjChisl.
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2012-03-27
Let grided simulators retrieve the user's inventory skeleton
Diva Canto
1
-1
/
+1
2012-03-27
Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(user...
Snoopy Pfeffer
5
-23
/
+183
2012-03-27
User level based restrictions for HyperGrid teleports, asset uploads, group c...
Snoopy Pfeffer
6
-23
/
+117
2012-03-27
When loading objects from DB, first add to scene, then call TriggerOnSceneObj...
Dan Lake
1
-1
/
+1
2012-03-27
HG: beginning of a more restrictive inventory access procedure (optional). Ex...
Diva Canto
3
-3
/
+37
2012-03-27
In TerrainModule.cs, the command terrain save-tile is modified to remove an u...
Garmin Kawaguichi
1
-2
/
+0
2012-03-26
BulletSim: make avatar animations update properly.
Robert Adams
3
-9
/
+48
2012-03-26
Add some more overloads to allow registering overloaded methods and lists
Melanie
2
-4
/
+16
2012-03-26
BulletSim: fix typo introducted by previous checkins (git merge sometimes mak...
Robert Adams
1
-3
/
+0
2012-03-26
Add a hust UUID to the script invocations
Melanie
5
-9
/
+25
2012-03-25
Fix compile error in ScriptModuelComms and add some debugging into the modInvoke
Mic Bowman
1
-2
/
+12
2012-03-26
Fix the omission on the interface declaration
Melanie
1
-1
/
+1
2012-03-26
Fix the omission on the interface declaration
Melanie
1
-1
/
+1
2012-03-26
Fix Typo
Melanie
1
-1
/
+1
2012-03-26
Further simplify ScriptComms
Melanie
1
-1
/
+3
2012-03-26
Dynamically create the delegate type to reduce complexity in the caller
Melanie
2
-2
/
+23
2012-03-26
Correct the design error I introduced into ScriptComms. Untested but about to
Melanie
2
-18
/
+25
2012-03-26
Dynamically create the delegate type to reduce complexity in the caller
Melanie
2
-2
/
+23
2012-03-26
Correct the design error I introduced into ScriptComms. Untested but about to
Melanie
2
-18
/
+25
2012-03-25
Simplify the module invocation registration. The types and method name
Melanie
2
-3
/
+20
2012-03-24
Add support for key, vector, rotation and list types for both
Mic Bowman
4
-74
/
+237
2012-03-24
Allow the user to enter help topics in upper or lowercase.
Justin Clark-Casey (justincc)
1
-5
/
+6
2012-03-24
Hack example on to "terrain save-tile" extended help.
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-03-24
Use system provided temporary file in "terrain save-tile" to avoid problems w...
Justin Clark-Casey (justincc)
1
-3
/
+3
2012-03-24
Give feedback when "terrain save-tile" is not successfully invoked.
Justin Clark-Casey (justincc)
2
-30
/
+52
2012-03-23
BulletSim: change default of shouldDisableContactPoolDynamicAllocation from F...
Robert Adams
1
-2
/
+2
2012-03-23
BulletSim: Add new configuration parameters to get and set console commands
Robert Adams
1
-4
/
+32
2012-03-23
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSim...
Robert Adams
2
-0
/
+43
2012-03-23
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
3
-15
/
+11
2012-03-23
BulletSim: update TODO list. Rearrange code for readability. Add per object f...
Robert Adams
2
-17
/
+17
2012-03-23
BulletSim: Add AvatarRestitution parameter. Centralize computation of buoyanc...
Robert Adams
2
-3
/
+9
2012-03-23
BulletSim: set buoyancy in only one place
Robert Adams
1
-5
/
+3
2012-03-23
BulletSim: add some new runtime setable parameters to match the dll.
Robert Adams
2
-7
/
+16
2012-03-23
BulletSim: Update list of TODO tasks
Robert Adams
1
-0
/
+13
2012-03-23
Have the PhysicsParameters module output console command responses
Robert Adams
1
-5
/
+5
2012-03-23
fix yield prolog so it compiles with mono 2.11 there has been a bugzilla
nebadon
2
-6
/
+6
2012-03-23
Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-23
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
1
-0
/
+17
2012-03-23
Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
1
-14
/
+77
2012-03-23
Make anims way more snappy. Decouple SP animation handling from physics frame
Melanie
1
-14
/
+29
2012-03-23
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
1
-17
/
+20
2012-03-23
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
2
-25
/
+26
2012-03-23
Fix build break
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-23
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2
-3
/
+3
2012-03-23
Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
1
-19
/
+22
2012-03-23
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-03-22
RegionReady logging
BlueWall
1
-10
/
+5
2012-03-23
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
1
-0
/
+6
2012-03-22
BulletSim: remove confusion between angularVelocity and rotationalVelocity (t...
Robert Adams
3
-15
/
+11
2012-03-22
Comment out a terrain save-tile debugging message that accidentally crept in ...
Justin Clark-Casey (justincc)
1
-6
/
+6
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