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2014-08-04 missing child login parcel overlayUbitUmarov1-0/+8
2014-08-03 missing currentParcelUUID updateUbitUmarov1-0/+1
2014-08-03some mess cleanupUbitUmarov1-40/+35
2014-08-03 mess update ( hide avatars )UbitUmarov2-33/+47
2014-08-03 remove debug msgs at attachments deRezUbitUmarov1-7/+1
2014-08-03buggUbitUmarov1-11/+15
2014-08-03 dont get script states for NPCs on deRezUbitUmarov1-8/+11
2014-08-03replace debug msgs by othersUbitUmarov3-10/+21
2014-08-03 several debug msgs, need to be removed asapUbitUmarov2-0/+12
2014-08-03debug...UbitUmarov1-25/+110
2014-08-03....UbitUmarov1-3/+4
2014-08-03test...UbitUmarov1-2/+74
2014-08-03test not rezzing attachments on a FireAndForgetUbitUmarov1-14/+13
2014-08-03comment out a debug msg. more on gods being GodsUbitUmarov2-9/+15
2014-08-02testing...UbitUmarov1-20/+67
2014-08-02testingUbitUmarov1-2/+16
2014-08-02god also read local chatUbitUmarov2-2/+7
2014-08-02let gods see hidden avatars ( test )UbitUmarov1-9/+15
2014-08-02 remove the groups restrictions for npcs since they do nothing usefullUbitUmarov1-10/+6
2014-08-02bug hunt: disable group for npcUbitUmarov1-3/+8
2014-08-02dont fire a thread on npc creation keeping the main one just waitingUbitUmarov1-5/+6
2014-08-02 add some filters for NPCsUbitUmarov3-16/+52
2014-08-02crossing into a hide parcel may work now. Not nice fix.. need get back toUbitUmarov1-1/+5
this later
2014-08-02initial state changeUbitUmarov1-2/+2
2014-08-02add a hide check at end of region arrivalUbitUmarov1-0/+7
2014-08-02remove a few moreUbitUmarov1-6/+1
2014-08-02remove some ischild testsUbitUmarov1-5/+5
2014-08-01sitting avatars hidding by their position. This is not as SL that usesUbitUmarov2-1/+40
avatar sitting on root prim. All cases have good and bad situations, this is simpler. Only SOG position changes triggers checks, rotation alone will not. ( as happens in other cases ) (UNTESTED, as usual )
2014-08-01handle change of hide avatars flag. Parcel limits edition still need workUbitUmarov2-67/+114
2014-08-01remove unnecessary sendparceloverlayUbitUmarov1-1/+1
2014-08-01 filter local chat from avatars or attachment acording to parcel hide (UbitUmarov1-3/+34
not fully tested)
2014-08-01work on hide avatarsUbitUmarov1-40/+238
2014-07-31MESS: changes in MakeRootAgent and CompleteMovement reordering things.UbitUmarov4-30/+148
Added sending of land overlay and parcel information. This in order to only send avatar related information after having its position well defined and on the right parcel. THIS MAY STILL BE BAD :)
2014-07-30make HandlerRegionHandshakeReply processing async and delay it a bit. ThisUbitUmarov1-2/+6
delays things like terrain height map sending, giving chance to completemovent to send more priority information. POssible things on this should be on other event trigger when its more apropriate really done.
2014-07-30 restrict other avatar sounds to parcel flags ( untested )UbitUmarov2-19/+36
2014-07-30 mute avatar collision sounds if parcel doesnt allowUbitUmarov1-1/+19
2014-07-30 changes to parcels code (still more to to)UbitUmarov2-77/+134
2014-07-29Correct nomenclature for LLSD messages. LL sure suckMelanie Thielker1-4/+4
2014-07-29Try to plumb the other halfMelanie Thielker2-0/+16
2014-07-29Send new parcel permissions to activate viewer options - done right this timeMelanie Thielker1-4/+6
2014-07-29Add new fields to parcel updateMelanie Thielker1-1/+11
2014-07-29Change some ORs to assignments as they should beMelanie Thielker1-5/+5
2014-07-29fix the mess about exclusive fields and flags on land overlayUbitUmarov2-31/+34
2014-07-29change parcel overlay bytes adding LocalSound.. changed others also NEEDSUbitUmarov3-30/+66
checking
2014-07-27 dont mess with sound gain on stopUbitUmarov1-1/+1
2014-07-27dont send packets twiceUbitUmarov1-1/+0
2014-07-27change how sounds work. May be bad.. needs testingUbitUmarov4-102/+66
2014-07-27remove forgotten linesUbitUmarov1-7/+0
2014-07-27serialize sound parameters for llLoopSoundUbitUmarov1-1/+48
2014-07-26clear script controls on crossing (untested)(possible should be doneUbitUmarov2-0/+10
elsewhere/othe way)