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2011-12-06In "appearance show", if a particular avatar is specified, print out texture ...Justin Clark-Casey (justincc)1-5/+35
2011-12-06Actually send the avatar data if an individual avatar is specified, rather th...Justin Clark-Casey (justincc)1-0/+2
2011-12-06Allow "appearance show" command to take an optional avatar nameJustin Clark-Casey (justincc)1-8/+40
2011-12-06Make it possible to manually send appearance information via the "appearance ...Justin Clark-Casey (justincc)1-11/+42
2011-12-06Provide feedback as to which avatars are resending appearance informion on "a...Justin Clark-Casey (justincc)1-2/+11
2011-12-05Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead ...Justin Clark-Casey (justincc)12-23/+23
2011-12-05Fix CHANGED_TEXTURE and CHANGED_COLOR.Melanie4-65/+67
2011-12-03Split up test SceneHelpers to provide an AddChildScenePresence() callJustin Clark-Casey (justincc)1-0/+1
2011-12-03Remove T012_TestAddNeighbourRegion() and T013_TestRemoveNeighbourRegion() sin...Justin Clark-Casey (justincc)1-70/+5
2011-12-03Extend TestCreateChildScenePresence to make assertions both at CreateAgent st...Justin Clark-Casey (justincc)1-0/+16
2011-12-03Add beginning of ScenePresenceAgentTests.TestCreateChildScenePresence()Justin Clark-Casey (justincc)3-16/+51
2011-12-03Use GetAgentCircuits() to receive a copy of the AgentCircuitsByUUID dictionar...Justin Clark-Casey (justincc)2-5/+3
2011-12-03Add agent circuit number checks to TestCloseAgent()Justin Clark-Casey (justincc)1-0/+4
2011-12-03Correct SOP.GetNumberOfSides() to return 8 for meshes rather than 7Justin Clark-Casey (justincc)1-7/+5
2011-12-03Workaround for mesh to correct the number of faces in GetNumberOfSides(). Mes...marc1-1/+9
2011-12-03Update SP.PhysicsCollisionUpdate() doc.Justin Clark-Casey (justincc)1-2/+5
2011-12-03Add method doc to SP.PhysicsCollisionUpdate() to make it clear that it's call...Justin Clark-Casey (justincc)1-0/+4
2011-12-03Add basic TestFlyingAnimation() regression testJustin Clark-Casey (justincc)2-2/+75
2011-12-03Stop calling Animator.UpdateMovementAnimations() at the end of HandleAgentUpd...Justin Clark-Casey (justincc)1-2/+2
2011-12-03For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)2-23/+28
2011-12-03refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)1-14/+12
2011-12-03Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than a...Justin Clark-Casey (justincc)1-1/+1
2011-12-03Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)1-1/+3
2011-12-03Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)2-4/+9
2011-12-03Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)2-12/+13
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)4-116/+133
2011-12-02Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece c...Justin Clark-Casey (justincc)1-3/+0
2011-12-01refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2-122/+113
2011-11-29Provide more user feedback when "debug http" is setJustin Clark-Casey (justincc)1-1/+4
2011-11-29On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2-2/+3
2011-11-29Improve some of the debug help messagesJustin Clark-Casey (justincc)3-6/+6
2011-11-29minor: remove mono compile warning, a Vector3 can never be null since it's a ...Justin Clark-Casey (justincc)1-9/+6
2011-11-29tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)1-5/+10
2011-11-29Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)1-1/+1
2011-11-29Add "debug http" command for currently simple extra debug logging of non-even...Justin Clark-Casey (justincc)1-2/+24
2011-11-26Add missing property to llGetLinkPrimitiveParamsBlueWall2-0/+4
2011-11-26When removing an LSL sensor for a script (e.g. through llResetScript() or sta...Justin Clark-Casey (justincc)1-1/+1
2011-11-26minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)1-5/+5
2011-11-26minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2011-11-26Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2-59/+0
2011-11-26Use the same web fetch handler for every request from every avatar, since it ...Justin Clark-Casey (justincc)1-3/+11
2011-11-25Fix config so that you can have both WebFetchInventoryDescendents and FetchIn...Justin Clark-Casey (justincc)1-1/+2
2011-11-25Resolve error where an unknown asset type would cause the fetch inventory des...Justin Clark-Casey (justincc)1-4/+1
2011-11-25Implement the FetchInventoryDescendents2 capability using the same code as We...Justin Clark-Casey (justincc)1-17/+38
2011-11-25remove some mono compiler warningsJustin Clark-Casey (justincc)3-8/+8
2011-11-25Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv...Justin Clark-Casey (justincc)1-2/+2
2011-11-25Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/Inventory...Justin Clark-Casey (justincc)1-0/+2
2011-11-24Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos...Justin Clark-Casey (justincc)1-4/+2
2011-11-24When setting packet level logging via "debug packet", apply to all clients, n...Justin Clark-Casey (justincc)2-21/+21
2011-11-24comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)1-1/+1