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2014-10-29Fix baked textures for regions without external Xbakes adding rebakeUbitUmarov1-32/+35
requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serialized
2014-10-28 try to make a avatar usesable if its siting part didn't cross, or crossedUbitUmarov1-86/+12
back. This situation points to that sitted avatars should be sent in same http connection that crosses the object
2014-10-26 fix parcel proprieties update sendingUbitUmarov1-4/+7
2014-10-26 do consider skirt baked texture on validationUbitUmarov1-3/+9
2014-10-26 dont send baked textures assets, but send cache informationUbitUmarov1-5/+13
2014-10-26remove debug messageUbitUmarov1-7/+0
2014-10-26 delete keyframes on temporary backup groupUbitUmarov1-0/+8
2014-10-26bug fixUbitUmarov1-1/+6
2014-10-26Debug... ( restored TriggerOnSceneObjectPreSave)UbitUmarov1-12/+10
2014-10-26 remove lock that did nothing, DEBUG disable TriggerOnSceneObjectPreSaveUbitUmarov1-4/+3
2014-10-26 another try to prevent double crossingUbitUmarov1-52/+46
2014-10-26 keep intransit flag even if deleted, dont set sog position if in transitUbitUmarov1-41/+38
2014-10-26some cleanup, localID coerence fix..UbitUmarov2-30/+10
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-10-24 don't backup in transit SOGsUbitUmarov1-1/+1
2014-10-24add more temporary fixes for regionSize zeroUbitUmarov1-0/+12
2014-10-24 check new region size on added code for varsize till its fully suportedUbitUmarov1-0/+4
2014-10-24 try to make SOG crossings full async. Simplify some borders checking....UbitUmarov5-267/+426
2014-10-22remove some Xengine errors on scripted object deleteUbitUmarov1-14/+8
2014-10-21refuse crossings if logins disabledUbitUmarov1-0/+7
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2014-10-21make sure we return false if catch() is triggered on crossingUbitUmarov1-0/+1
2014-10-21do agent crossing async, including QUERYACCESS ( need to check vehicles forUbitUmarov3-10/+56
this also ), so it doesn't stop heartbeat
2014-10-20 Assume childreen don't need to know caps seedsUbitUmarov2-33/+47
2014-10-19 try to fix propagation of seeds to all relevante regionsUbitUmarov3-37/+101
2014-10-18 change position in new region estimation. Reduce border jitter marginUbitUmarov1-34/+14
2014-10-18 fix SW direction diagonal crossingUbitUmarov1-2/+5
2014-10-18 change child agents creation/notification. As before this assumes thatUbitUmarov2-121/+119
sending regions close out of view connections.
2014-10-17 debug makeroot timingUbitUmarov1-0/+10
2014-10-17 send motion control state in update to childs. Reset CollisionPlane onUbitUmarov1-2/+9
makechild
2014-10-17 send correct caps seed on CreateAgent to a nearby regionUbitUmarov1-45/+23
2014-10-16Fix an obscure permissions exploit. Taking items from a friend's prim couldMelanie Thielker1-6/+4
possibly result in a privilege escalation
2014-10-13Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."Melanie Thielker2-18/+1
This reverts commit 8c41271b3312f2a02608ffc41b220f7fb018d6ad. Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 revert to async send, since past experience showed sync didn't work whenUbitUmarov1-2/+2
on mono
2014-10-13*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.UbitUmarov2-2/+19
Testing this may require several people.
2014-10-13on util thread pool reduce the min number of threads, increase theUbitUmarov1-2/+2
maximum and increase the idle time before release to OS
2014-10-13name the threadUbitUmarov1-0/+1
2014-10-13 change/fix previus commitsUbitUmarov1-1/+1
2014-10-13reduce minimum number of smartpool threads and name itUbitUmarov1-3/+3
2014-10-12 move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov1-5/+7
2014-10-12 try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov1-25/+19
checked, specially on portals
2014-10-11add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov1-1/+4
2014-10-11changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2-26/+26
later this parsing needs to validate the model cost also.
2014-10-11 dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov1-1/+3
viewers
2014-10-11 bug fixUbitUmarov1-2/+3
2014-10-11 check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2-11/+101
let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-06 fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2-2/+5
but packethandlers
2014-10-05 reduce some avatar engine strenghtUbitUmarov1-9/+10
2014-10-04try to help steps climb a bit compensating the bounce reductionUbitUmarov1-0/+2
2014-10-04bug fix: resend part targetOmega on deSelectUbitUmarov1-0/+2
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
onsurface, etc