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2009-12-06Getting rid of the dead field RootInventoryFolderId on UserProfileData, It's ↵Kunnis1-1/+0
not even stored in mysql. Signed-off-by: Melanie <melanie@t-data.com>
2009-12-05* Adds Normal to the fields returned by the Physics RaycasterTeravus Ovares (Dan Olivares)3-8/+30
* Fixes recognizing when a sit target is and isn't set. * * 1. Vector3.Zero. * * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION * * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion * * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-06Experimental: Remove explicit property sendsMelanie1-11/+11
2009-12-06Skip single prims in unlink selectionsMelanie1-8/+11
2009-12-06Change locking to not mix explicit Monitor.* calls with lock()Melanie1-2/+12
2009-12-06Remove extra forced updates. They're not needed for each prim. Really.Melanie1-8/+8
2009-12-06Lock updates out while linking and unlinkingMelanie1-121/+134
2009-12-06Eliminate multiple updates on link/unlinkMelanie3-4/+14
2009-12-06Cause better packing of ObjectPropertiesMelanie1-27/+79
2009-12-05* Fixes mantis 4416. Animator is dereferenced on logoutTeravus Ovares (Dan Olivares)2-3/+7
2009-12-04Allow terrain heightmaps to be loaded directly from URIs via the remote ↵Justin Clark-Casey (justincc)3-2/+38
admin plugin See http://opensimulator.org/mantis/view.php?id=4418 Thanks StrawberryFride See
2009-12-03* Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set ↵Teravus Ovares (Dan Olivares)3-1/+8
this for each region in your Regions.ini[PhysicalPrimMax = 10(default)]) * Adds a configurable maximum object mass before the mass is clamped. Default is 10000.01. Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section. * Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations. Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03* Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)2-18/+18
specific limitation, it moves to the Linden Specific client handler.
2009-12-03* If the position that comes in on Scene.SetHomeRezPoint has a component ↵Teravus Ovares (Dan Olivares)1-0/+19
that is 255.5, replace the component with the user's position in the simulator. * Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
2009-12-02Add position and region of prim items with missing assets in log reportsJustin Clark-Casey (justincc)1-10/+15
2009-12-03* Terrain uploads via the Estate Tools now support a multitude of file ↵Adam Frisby1-19/+31
formats. Specifically: . bmp, .raw, .r32 & .r64. (in ascending order of precision) * It uses file length as the detection routine (as each of these formats has a distinct size in bytes for a 256x256 array.) - more formats should be possible to add.
2009-12-02Change default destination of deleted items to the trash folder. EverythingMelanie1-3/+12
else still goes to L&F
2009-12-01* Test Autoconvert line ending on my repo..Teravus Ovares (Dan Olivares)1-1/+1
2009-12-01* Fix Inconsistent line ending style on SceneTeravus Ovares (Dan Olivares)1-27/+27
2009-12-01* Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)1-3/+3
2009-12-01* Fix Inconsistent line ending style on SimStatsReporterTeravus Ovares (Dan Olivares)1-1/+1
2009-12-01* Fix Inconsistent line ending style in LLUDPClientTeravus Ovares (Dan Olivares)1-2/+2
2009-12-01* Fix Inconsistent line ending style in ScenePresenceTeravus Ovares (Dan Olivares)1-28/+28
2009-11-30* Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2-1/+9
class variables and make the ScenePresence Close method call it.
2009-11-30* Modified ScenePresence to use the Util version of the EnvironmentTickCount ↵Teravus Ovares (Dan Olivares)1-67/+43
method (and it's subtract method). Remove redundant EnvironmentTickCount definitions in ScenePresence.
2009-11-30add agent position to output of "show users" console commanddahlia1-4/+5
2009-11-29* Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)4-81/+107
purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
2009-11-28Add some conditionals to references to the WorldComm module, so that theMelanie2-8/+18
module can be disabled without crashing the sim
2009-11-27* Re-enable lightweight packet tracking stats on a 3000 ms interval.Teravus Ovares (Dan Olivares)2-5/+14
2009-11-27Remove unused GetDefaultAppearance() static function that is also available ↵Justin Clark-Casey (justincc)1-10/+0
on AvatarFactoryModule
2009-11-27Remove stub Python module and DLLs since this was never fully implementedJustin Clark-Casey (justincc)2-119/+0
It may be possible to reintroduce this if someone wants to implement a Python hookup for OpenSim scripting (I'm sure it can't be too hard). Might be possible to import wholesale from modrex See http://opensimulator.org/mantis/view.php?id=4395 Thanks mpallari
2009-11-27minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-27Implement god mode user freezing and unfreezingJustin Clark-Casey (justincc)2-28/+45
See http://opensimulator.org/mantis/view.php?id=4356 Thanks Revolution I performed a subsequent probable bug fix in this patch
2009-11-27Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)2-4/+10
See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu!
2009-11-27Apply patch to stop failure of llParcelMediaCommandList() on group deeded landJustin Clark-Casey (justincc)1-8/+9
See http://opensimulator.org/mantis/view.php?id=3999
2009-11-27remove stringent content type checking to make it easier to load oars ↵Justin Clark-Casey (justincc)1-2/+5
directly from urls
2009-11-27minor: make irc bridge logging less verbose if it isn't actually enabledJustin Clark-Casey (justincc)1-4/+5
2009-11-27Reset update flag when a SOG is deleted. This fixes llDie();Melanie1-0/+1
2009-11-27Make llDie virtual, since it's functionality is engine specificMelanie1-1/+1
2009-11-26* Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in ↵Teravus Ovares (Dan Olivares)1-1/+4
linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't.
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee1-1/+8
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee7-0/+61
2009-11-26Fix a small bug. Trusted script crossings now work againMelanie1-1/+1
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie13-137/+159
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26minor: reduce region ready logging verbosityJustin Clark-Casey (justincc)1-5/+4
2009-11-26Resolve issue where an iar load fails to preserve original item creatorsJustin Clark-Casey (justincc)3-2/+17
See http://opensimulator.org/mantis/view.php?id=4394 This change preserves the uuid when a profile is found rather than the ospa
2009-11-26Remove the old remoting-type interregion code for prim/script crossingMelanie2-171/+0
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie5-134/+91
internally
2009-11-26* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)1-0/+12
SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
2009-11-25Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master1-2/+1
numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>