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My fork of OpenSim for IG and MG, called SledjChisl.
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2015-09-04
normalise physics plugins to return fps as (simulated time / requested simula...
UbitUmarov
6
-1906
/
+3319
2015-09-03
a bit better addAvatar() call chain
UbitUmarov
1
-5
/
+1
2015-09-03
make addavatar more friendly between plugins
UbitUmarov
2
-3330
/
+1891
2015-09-03
fix a old bug i added: MaxWearables can't be changed in runtime
UbitUmarov
1
-1
/
+0
2015-09-03
fix CM_api compile error
UbitUmarov
1
-3
/
+3
2015-09-03
minor clean
UbitUmarov
1
-48
/
+0
2015-09-03
at last we can login and see objects ( friends is dead and disable in
UbitUmarov
10
-85
/
+29
2015-09-02
seems to compile ( tests comented out)
UbitUmarov
103
-8410
/
+1005
2015-08-31
dont change camera on crossings
UbitUmarov
1
-4
/
+4
2015-08-31
start sending terrain patchs in completmovement where we know its
UbitUmarov
2
-2
/
+8
2015-08-31
fix slow moving physical objects moving without sending updates
UbitUmarov
1
-9
/
+9
2015-08-31
minor changes
UbitUmarov
1
-15
/
+21
2015-08-30
more on tps and crossings
UbitUmarov
3
-157
/
+193
2015-08-30
Mantis #7713: fixed bug introduced by 1st MOSES patch.
Diva Canto
1
-7
/
+9
2015-08-29
improve object crossings
UbitUmarov
1
-37
/
+15
2015-08-29
fix some effects ranges
UbitUmarov
5
-7
/
+7
2015-08-29
fix NeighborRegions code
UbitUmarov
2
-55
/
+21
2015-08-28
stop sending parcel overlays on parcels crossings since SL seems to have
UbitUmarov
1
-1
/
+2
2015-08-28
send land parcels overlay in cat Land not Task, or avatar freezes
UbitUmarov
1
-1
/
+2
2015-08-28
also limit terrain flood effects ( like on pait change this should have
UbitUmarov
9
-35
/
+37
2015-08-27
restrict terrain PaintBrushes to the requested area
UbitUmarov
12
-102
/
+97
2015-08-27
remove the rest of #justEditedTerrain, it was sending patchs non
UbitUmarov
1
-16
/
+0
2015-08-27
make terrain undo non op, it is broken and can't be global but per agent
UbitUmarov
1
-27
/
+2
2015-08-27
fix terrain bake for revert. just good enought fix
UbitUmarov
1
-11
/
+3
2015-08-27
rename revert map as baked map, bc thats what it is
UbitUmarov
1
-20
/
+20
2015-08-27
take taints check terrain out of Onframe event and add a new event for it. S...
UbitUmarov
3
-11
/
+50
2015-08-27
change osd encoding of region size
UbitUmarov
1
-8
/
+8
2015-08-26
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
UbitUmarov
1
-26
/
+13
2015-08-26
add more of the v03 checks and homeURL. Sending side only for now
UbitUmarov
3
-11
/
+36
2015-08-26
change teleport version number to v0.3, without actually adding the checks
UbitUmarov
2
-52
/
+29
2015-08-25
fix bug
UbitUmarov
1
-1
/
+1
2015-08-25
update raw32 file reader to core one. Warning only suports square regions
UbitUmarov
1
-0
/
+11
2015-08-25
change terrain internal representation to float. ushort work with legal
UbitUmarov
2
-30
/
+2
2015-08-25
terrain stored as ushorts with gzip compression
UbitUmarov
2
-7
/
+48
2015-08-24
change internal representation of terrain from int to ushort. This will
UbitUmarov
1
-2
/
+2
2015-08-24
try to implement core load oar options
UbitUmarov
8
-206
/
+535
2015-08-24
Revert "BulletSim: delay adding a scene presence to the list of presences"
Robert Adams
3
-33
/
+19
2015-08-24
rename ImapTileModule as IMAPImageUploadModule to match core
UbitUmarov
3
-6
/
+6
2015-08-24
turn off KeepAlive
UbitUmarov
2
-5
/
+5
2015-08-23
BulletSim: delay adding a scene presence to the list of presences
Robert Adams
3
-19
/
+33
2015-08-23
In ScenePresence, when removing from the physical scene, unsubscribe
Robert Adams
1
-1
/
+1
2015-08-24
Add Culture.FormatProvider to String.Format, like it is done for LSLFloat
lillith xue
1
-3
/
+3
2015-08-24
Just replace all m_data accesses with accesses to Data, which is
Melanie Thielker
1
-62
/
+62
2015-08-23
add missing culture format on lslvector toString
UbitUmarov
1
-3
/
+3
2015-08-23
Revert "Revert "Fix a possible nullref caused by accessing m_data rather than...
Melanie Thielker
1
-4
/
+4
2015-08-23
Fix the nullref in scripts - the right way
Melanie Thielker
1
-3
/
+3
2015-08-23
Revert "Fix a possible nullref caused by accessing m_data rather than Data"
Melanie Thielker
1
-4
/
+4
2015-08-23
more on world map
UbitUmarov
1
-2
/
+19
2015-08-23
more fixes on map
UbitUmarov
3
-6
/
+11
2015-08-22
Warp3D map now seems to work
UbitUmarov
3
-15
/
+51
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