Commit message (Collapse) | Author | Files | Lines | ||
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2008-02-06 | * Allow terrain load-tile for RAW files | Justin Clarke Casey | 1 | -1/+57 | |
* Patch from Sophie Lee [webmage] - IBM. Thanks very much! | |||||
2008-02-06 | * Chasing down memory leak where memory used by a client is not returned on ↵ | Justin Clarke Casey | 4 | -9/+49 | |
client logout * This code may or may not be on the right track, but I want to save my work so far. | |||||
2008-02-06 | * Marking off which uses of catch (Exception e) is legit and which are not, ↵ | Adam Frisby | 5 | -12/+12 | |
for later removal/replacement. | |||||
2008-02-06 | * Added debug message to try track down Mantis#305. | Adam Frisby | 1 | -0/+1 | |
2008-02-06 | Consolidated LoadAnims and AvatarAnimations constructor. | Jeff Ames | 3 | -40/+9 | |
Fixes locking issues with Animations in ScenePresence (bug #324) | |||||
2008-02-06 | * Fixed script count incrementer. Was decrementing but only incrementing ↵ | Teravus Ovares | 1 | -2/+2 | |
when a script was requested by UUID | |||||
2008-02-06 | * Put the script run limiter on the SceneObjectPart as otherwise you can ↵ | Teravus Ovares | 1 | -13/+15 | |
drop scripts in prim and they'll still run with scripts disabled. | |||||
2008-02-06 | * Added the ability to start and stop all scripts in the simulator using the ↵ | Teravus Ovares | 4 | -4/+76 | |
debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools. | |||||
2008-02-06 | Cleaned up some unreachable code warnings. | Jeff Ames | 1 | -10/+0 | |
2008-02-06 | Fixed typo in Mag() (Thanks lc_tuco for pointing this out) | Jeff Ames | 1 | -1/+1 | |
2008-02-06 | * Added Active Scripts to report the number of scripts running to Sim Stats | Teravus Ovares | 8 | -13/+441 | |
* Added Script Performance to report the number of functions run per second to Sim Stats. * Removed a few warnings (@.@ up to 50 now) | |||||
2008-02-06 | Fixed regex in LSL2CSConverter so it will properly handle casting to ↵ | alondria | 1 | -2/+2 | |
(string) part of vector (eg. vector.z) This fixes Mantis 388 | |||||
2008-02-06 | Somehow llList2Float never made it into LSL_BaseClass and ↵ | alondria | 3 | -1/+6 | |
LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395) | |||||
2008-02-05 | Converted logging to use log4net. | Jeff Ames | 77 | -1023/+978 | |
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done. | |||||
2008-02-05 | Cut down on the number of packets sent during terraforming. Terraforming ↵ | Brian McBee | 1 | -7/+15 | |
should be much more responsive. | |||||
2008-02-05 | Added explicit Quaternion->string and list->string conversions. | alondria | 3 | -2/+116 | |
Some preliminary work on llSetStatus and llGetStatus. | |||||
2008-02-05 | Small refactoring on Terrain Update sending, so that other code can force ↵ | MW | 1 | -15/+20 | |
terrain updates to be sent to clients. | |||||
2008-02-05 | some small changes, like adding a couple of extra methods to ↵ | MW | 2 | -0/+24 | |
IInventoryServices so that a check can be done to see if a inventory set exists for a certain user. | |||||
2008-02-05 | * Fix Mantis 457 | Justin Clarke Casey | 1 | -6/+6 | |
* Show stats, users, etc. should now work again on the region console. | |||||
2008-02-05 | Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't ↵ | Tedd Hansen | 1 | -1/+0 | |
work anyway. Added js to OpenSim.ini.example. | |||||
2008-02-05 | * Refactored the sound calls to SceneObjectPart | Teravus Ovares | 7 | -121/+445 | |
* Fixed a few bugs * Wrote an example module to make certain event systems more mature. | |||||
2008-02-05 | Added copyright statements. | Jeff Ames | 9 | -19/+261 | |
2008-02-04 | * Rebase all current servers on common abstract BaseOpenSimServer class | Justin Clarke Casey | 2 | -87/+71 | |
* The immediate upshot is that "show uptime" from the console will now show uptime on all server types (user, asset, grid, etc) * DEV: This refactoring is far from complete - only just enough to makes the "show uptime" command common accross the servers. More is needed, but in this case it's somewhat like eating cabbage, which I prefer not to do all at once | |||||
2008-02-04 | Change sim command from "stats" to "show stats" for consistency | Justin Clarke Casey | 1 | -14/+13 | |
2008-02-04 | Refactor only: serve stats objects directly through StatsManager singleton | Justin Clarke Casey | 4 | -10/+9 | |
2008-02-04 | Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, ↵ | Teravus Ovares | 3 | -5/+111 | |
llTriggerSound, llPlaySound, llPreloadSound. * Time to make music boxes? | |||||
2008-02-04 | * Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs | Adam Frisby | 1 | -0/+1 | |
2008-02-04 | * Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :) | Adam Frisby | 1 | -2/+19 | |
2008-02-04 | First part of avatar persistence, currently only really works in standalone ↵ | MW | 9 | -37/+314 | |
mode (with accounts_authenticate set to true), it also only currently has a mysql database connector. (sqlite one will follow soon). It also uses the tribalmedia database system, so this needs checking to see if the old problems with mono have been fixed. To use, see the appearance section in opensim.ini.example, set "persist = true", then add the correct connection string for your database.(see mysql-AvatarAppearance.sql in share folder for a example of the table mysql table structure). This could possible be used in a very small grid, but would mean each region server would need to connect to the same mysql database. But the work to move the code to one of the grid servers shouldn't be too much. | |||||
2008-02-04 | * Whole buncha stuff. | Adam Frisby | 6 | -7/+80 | |
2008-02-04 | * Chat Message format patch from kinoc (#443) Thanks! | Adam Frisby | 1 | -2/+19 | |
2008-02-03 | Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵ | alondria | 2 | -3/+8 | |
casting. (Thanks to dalien on informing me how easy the math was for these). | |||||
2008-02-03 | Temporarily disabled shared threads because of a bug. Script were only ↵ | Tedd Hansen | 3 | -3/+5 | |
working on 1 region. :) Using default warning level on C#/VB compile | |||||
2008-02-03 | * Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵ | Teravus Ovares | 1 | -6/+33 | |
folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently. | |||||
2008-02-02 | Implements LSL function llDialog(). | alondria | 4 | -2/+61 | |
The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later. | |||||
2008-02-02 | Added llParseString2List (and a few extra methods to LSL_Types.list). | alondria | 4 | -5/+74 | |
2008-02-02 | * Added a way to temporarily disable physics using the estate tools | Teravus Ovares | 2 | -2/+38 | |
* Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine. | |||||
2008-02-02 | Thank you very much daTwitch for your first contribution to the C# simulator. | Charles Krinke | 1 | -1/+16 | |
This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid". | |||||
2008-02-02 | * Fixed llSetTextureAnim to respect rate and Length and Start | Teravus Ovares | 1 | -3/+3 | |
2008-02-02 | In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵ | Tedd Hansen | 2 | -5/+5 | |
socket to external IP instead of internal :) | |||||
2008-02-02 | * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵ | Teravus Ovares | 2 | -3/+51 | |
of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix. | |||||
2008-02-02 | fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵ | Tedd Hansen | 3 | -11/+12 | |
one second... | |||||
2008-02-02 | Added commands to change config file from console: | Tedd Hansen | 3 | -8/+69 | |
CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running. | |||||
2008-02-02 | Updated svn properties. | Jeff Ames | 4 | -800/+800 | |
2008-02-02 | Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait). | Tedd Hansen | 2 | -10/+45 | |
Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems. | |||||
2008-02-02 | Re-enabled AllowedCompilers function | Tedd Hansen | 1 | -1/+1 | |
Added notice in OpenSim.ini that config refresh function is disabled | |||||
2008-02-02 | Almost forgot to check in: | Tedd Hansen | 1 | -1/+1 | |
OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :)) | |||||
2008-02-02 | Note to self: Next time read debug-files on correct computer. It makes ↵ | Tedd Hansen | 1 | -1/+1 | |
bughunting SO much easier! *jeesh* | |||||
2008-02-02 | Bugfixes. Now it even reads configuration before it uses it! ;) | Tedd Hansen | 5 | -18/+29 | |
2008-02-02 | Temporarily disabled AllowedCompilers so all 3 compilers are allowed. | Tedd Hansen | 2 | -37/+31 | |
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :) |