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2008-06-21* Adds Region ban capability to Regions. You access this by going to ↵Teravus Ovares9-5/+267
World->Region/Estate. Then on the Estate tab, at the lower right hand corner, clicking the 'Add' button and picking an avatar. * It only persists across reboots for the mySQL datastore currently. * Currently have stubs in the other datastores.
2008-06-20* Patch from nlin to enable DIF state file writing from the ODEPluginTeravus Ovares1-0/+28
* Rebuilt libode.so, ode.dll * If you roll your own ODE library, make sure to update your opensim-libs.
2008-06-20Implemented plugin support for ClientStack, with LindenUDP as the default ↵Johan Berntsson6-6/+107
plugin. This makes it easy for developers to experiment with alternative communication protocols
2008-06-20Mantis#1573. Thank you kindly, Mikem for a patch to ourCharles Krinke1-1/+1
LSL subroutine implementation to solve an infinite loop in llParseString2List() under certain circumstances.
2008-06-19Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke4-4/+95
Implements terrain bake from Region/Estate dialog and respects estate settings during terraforming
2008-06-19* Patch from Dahlia - 0001576: Exception of type ↵Teravus Ovares1-0/+4
'System.OutOfMemoryException' was thrown .Void set_Capacity(Int32), with regards to sphere mesh. Thanks Dahlia! * Also allows a sphere to be hollow with no cuts or dimples. (walking around inside the sphere).
2008-06-19* Temporary workaround for mantis 1568. If the avatar apperance factory now ↵Justin Clarke Casey2-12/+27
throws any exception, we will carry on with the default appearance rather than terminating the client login
2008-06-19* 0001571: (PATCH) patch to implement editable sphere meshes for ↵Teravus Ovares1-17/+111
meshmerizer/ode (Initial Implementation) from Dahlia! Thanks Dahlia!!! * The included patch implements the editor parameters twist, dimple, path cut, and profile cut to the sphere mesh for meshmerizer. The mesh will default back to the geodesic sphere if the parameters are adjusted to beyond a reasonable arbitrarily chosen threshold that would expose too many inverted normals on the mesh.
2008-06-18* Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares3-0/+83
2008-06-18Mantis#1567. Thank you kindly, Dmiles for a patch that addresses:Charles Krinke1-1/+10
Add a .Trim() that was forgotten in a previous patch titled: [PATCH] Adds an API for for plugins to create new Console commands and Help
2008-06-18* By popular demand, skipping trees from the map tile generation routine. ↵Teravus Ovares1-0/+6
Skipping these because we have no good representation, they just appear as blocks that obscure the rest of the map items.
2008-06-18revert 5134. Changing these bitmaps to 24bit just breaks things, and they ↵Sean Dague2-2/+2
never display on the client.
2008-06-18Minor formatting cleanup.Jeff Ames4-71/+54
2008-06-18make neb happy. I found where we initialized the dynamic textures toSean Dague2-2/+2
32bit images and changed them to 24bit images.
2008-06-18change the default drawing font from Times -> Arial, asSean Dague1-4/+12
san serif fonts are a bit easier on the eyes on textures. Add a new "FontName" attribute that can be used to override the font type.
2008-06-17tweak dynamic texture stuff after the meeting today. This shouldSean Dague1-1/+7
now preserve the bulk of the texture attributes, and force on full bright. Not tested yet, but shouldn't bother most people.
2008-06-17* Refactor: Move the responsibility for applying physics and sending the ↵Justin Clarke Casey6-52/+16
initial client update to Scene.AddSceneObject() from some of the SceneObjectGroup constructors * I think this has been done cleanly from inspection and testing, but if prim creation or load suddenly starts playing up more than usual, please open a mantis * This also has the effect of stopping the archiver generating ghost in-world prims * Some code dupliction also removed
2008-06-17* refactor: Remove largely duplicate code from ↵Justin Clarke Casey4-29/+18
SceneXmlLoader.CreatePrimFromXml2()
2008-06-17Update svn properties.Jeff Ames2-187/+187
2008-06-17* Increase WEBMAP tile jpeg quality.Teravus Ovares1-1/+29
* I'm not sure if this method works on Linux.. but I guess I'll find out :P
2008-06-16* Fix a bug in the archiver where I didn't realize a shape still needs its ↵Justin Clarke Casey1-3/+8
default texture as well as its face textures
2008-06-16* Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares1-1/+80
* Enables regular jpeg map images to be served directly from the region. * EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5 * This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes> * The Webmap image location gets printed on the console when the simulator starts up. * JPEG data is cached so we only create the webjpeg once.
2008-06-16* minor: Get rid of rogue "Current node RootPart" message in the ↵Justin Clarke Casey1-2/+0
SceneObjectGroup
2008-06-16* Allow archiver to save and load objects within other objects to arbitrary ↵Justin Clarke Casey2-32/+100
levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use
2008-06-16* refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey4-40/+96
2008-06-16* Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey3-70/+113
2008-06-15* 0001558: [PATCH] Add support for full collision geometry feature set for ↵Teravus Ovares2-88/+296
linear path prims (patch attached) By Dahlia. Thanks Dahlia! * This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-14* minor: A few miscellaneous doc comments before I break and start on ↵Justin Clarke Casey2-3/+3
something else
2008-06-14* Vintage 2, a good year.Teravus Ovares1-4/+6
2008-06-14* Fixes: 0001554: r5106 update fails to load on some regions with NullRef ↵Teravus Ovares1-0/+20
error on volume portion of maptile drawing routine.
2008-06-14* Enables maptile display in grid mode for simulators that are not on the ↵Teravus Ovares4-6/+82
same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-13* minor: Remove LINK_SET debug Console WritelineJustin Clarke Casey1-2/+0
* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs * Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548)
2008-06-13* Double timeout on region registration XMLRPC call to the grid serviceJustin Clarke Casey1-1/+4
2008-06-13A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.csCharles Krinke2-19/+9
and its copy LSL_ScriptCommands.cs
2008-06-13Update svn properties, clean up formatting, refactor out duplicate ↵Jeff Ames6-72/+43
hard-coded port numbers.
2008-06-12* Split the World Map code into a module.Teravus Ovares4-14/+279
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12* minor: Remove and tidy duplicate 'storing object to scene' messages in logJustin Clarke Casey2-2/+4
2008-06-12* refactor: For new objects, move attach to backup to occur when adding to a ↵Justin Clarke Casey7-58/+46
scene, rather than on creation of the group * Adding to a scene is now parameterized such that one can choose not to actually persist that group * This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12* refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2-5/+12
2008-06-12* Insulate maptile volume draw routine against TextureEntry oddities.Teravus Ovares1-14/+28
2008-06-12* Added Prim drawing to the mainmap tile generation.. you can see blocks ↵Teravus Ovares1-1/+143
representing the prim now on the mainmap. * It isn't perfect since the blocks are square, however it's pretty good. * Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini * You can see how long it takes in milliseconds on the console when it finishes.
2008-06-11For people receiving: Exception: System.ArgumentException: Value of ↵Teravus Ovares1-8/+41
-2147483648 is not valid for red, I've added the following message; [MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level And, I've also kept it from crashing...
2008-06-11*Parcel Prim Count Maximums moved to their own functions so modules can ↵mingchen9-15/+86
override the default method of calculating how many prims a parcel can have.
2008-06-11Mantis#1514. Thank you kindly, Boscata for an InventoryServer patchCharles Krinke1-0/+20
to allow the InventoryServer to work with MSSQL..
2008-06-11Mantis 1370. Thanks lulurun for the patchJohan Berntsson1-2/+3
2008-06-11* Fix the string substitutions in the last commitJustin Clarke Casey1-1/+1
2008-06-11* From inspecting OSGrid WP logs, it appears one particular client is ↵Justin Clarke Casey1-3/+14
failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent() * If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-10Mantis#1529. Thank you kindly, Grumly57 for a patch toCharles Krinke1-1/+2
xengine to: Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
2008-06-10Update svn properties. Formatting cleanup.Jeff Ames6-62/+39
2008-06-10* This completes ObjectDuplicateOnRay.Teravus Ovares3-50/+76
* In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.