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2009-07-24* Apply http://opensimulator.org/mantis/view.php?id=3855Justin Clarke Casey1-24/+40
* Prevent session crashes when something goes wrong with group invite. * Thanks mcortez.
2009-07-24* minor ccclbsa713-1/+16
2009-07-23* Updates RESTInterregionComms and LocalInterregionComms to the new region ↵Arthur Valadares5-54/+97
module interface. This fixes an issue where region references were being added but weren't being deleted, causing those "unnotified circuit" messages. * Also fixes tests accordingly - Fixes Mantis #3452 - Fixes Mantis #3388 - Fixes Mantis #3871 - Related to Mantis #3493
2009-07-23Formatting cleanup.Jeff Ames9-173/+170
2009-07-22Thank you, patnad, for a patch to advance the UrlModule's functionality.Melanie Thielker1-6/+9
Mantis #3712
2009-07-22* Fix SStats under the new HttpServer. (.ajax files are apparently reserved)Teravus Ovares1-1/+1
2009-07-22* Whoops, forgot the water heightfield.Teravus Ovares2-2/+5
2009-07-22* Exclude heightfield geom from the raycast test. Teravus Ovares2-1/+70
* Fixes mantis #3922
2009-07-21Thank you, MarcelEdward, for a patch to add paying group join fees.Melanie Thielker1-1/+12
Applied with changes (original patch would not compile) Whitespace changes removed Fixes Mantis #3926
2009-07-21* Updated C# WebServer to the latest available source download (r19869) and ↵Teravus Ovares2-6/+6
applied a few mods from the old version (now up on opensim-libs (VS 3.5 project). * Made various changes to BaseHttpServer to accommodate the new interfaces. * This version has been significantly re-architected and may fail in unusual and insidious ways. * Please pay attention to any errors you get and post a Mantis if you can reproduce an issue with the HTTPServer. I'm including the pdb and having the http server compiled in debug for a few weeks so that when an error occurs, it'll print the pertenant data. * Once again, this is the full C# WebServer, not the lite branch that is included in LibOMV (we need SSL!)
2009-07-21* nothing in this commit, re-triggering panda.. which crashed while testing.Teravus Ovares1-1/+1
2009-07-21* Fixed a case where a prim was a NullPhysicsActor instead of an OdePrimTeravus Ovares2-73/+101
* Commented logic that wasn't being used. * This should fix the errors in OdeScene.near
2009-07-19* Remove a noisy debug console message that was used for testing the camera ↵Teravus Ovares1-1/+1
constraints. Ooops.
2009-07-19* Created a way that the OpenSimulator scene can ask the physics scene to do ↵Teravus Ovares13-2/+460
a raycast test safely. * Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-18Thank you, otakup0pe, for a patch that enables basic auth with LSLMelanie Thielker1-1/+17
2009-07-17* patch from joncTeravus Ovares1-2/+2
* Fixes scaling a group in some situations. * fixes mantis #3886 * Thanks jonc!
2009-07-17* If the world map module encounters an error, not all of the objects will ↵Teravus Ovares1-4/+12
be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause. * fixes mantis #3848
2009-07-17* Patch from otakup0pe to help freeswitch play nice with complex existing ↵Teravus Ovares3-140/+160
freeswitch configurations. * Thanks! fixes mantis #3899
2009-07-17* Another attempt to remedy the 'ghost prim' situation. This time for ↵Teravus Ovares1-0/+3
attachments on teleport.
2009-07-17* This should fix the phantom prim from attachments rezzing.Teravus Ovares1-0/+3
* fixes mantis #3896 * fixes mantis #3898
2009-07-17fixed the bug where changing the rotation of a selection of prims in a ↵MW7-12/+103
linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects). This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17* Change the order of Update so Physics processes a frame before the scene ↵Teravus Ovares2-54/+89
manipulates the physics Scene.cs * Remove the draconic locking around adding an avatar to the Scene * Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent. * Make the Set Appearance method use the proper 'remove from physics scene' method. * It *may* help border crossings. * It *may* help the 'on avatar rez' lag, that people have been seeing the past week. * It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
2009-07-16Revert the nonessential part of r10033 to restore sanity to trampolinesMelanie Thielker1-4/+6
2009-07-16Allow OpenSim to run without script engines enabledMelanie Thielker1-0/+5
Fixes Mantis #3893
2009-07-16* Tweaking collision reporting a little more in ScenePresence to not check ↵Teravus Ovares2-3/+3
if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
2009-07-16There was possible a locking issue in revision 9951 so reverting that ↵MW1-18/+21
revision until further testing can be done.
2009-07-15minor: remove some mono compiler warningsJustin Clarke Casey6-11/+9
2009-07-15Bounding Box/find rez from inventory point code now seems to be working ↵MW2-6/+24
correctly. So next step is to clean up that code and wait for bug reports.
2009-07-15Yet more work on fixing the boundingbox code.MW1-11/+21
2009-07-15More fixing of the boundingbox code.MW1-8/+9
Still more work needed to get linksets to rezz correctly (not in the ground)
2009-07-15A attemp to fix the boundingBox code that I committed the other day.MW1-25/+174
2009-07-15Test commit to see if commit is working for me, as another core developer is ↵MW1-1/+2
reporting problems.
2009-07-15Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis ↵nlin1-8/+78
#2905 This fix re-introduces a small tilt into the capsule to prevent avatar falling through terrain. Re-introduction of the tilt means that some direction-dependent behavior when walking over prims, but I have tried to minimize this. Additionally this commit allows the capsule to wobble slightly when being pushed around the terrain. This should make walking over prims easier, as the capsule can wobble and glide diagonally over the prim's edge, instead of rigidly being stopped vertically against the prim's face.
2009-07-15A stab at implementing llSetDamage. Not persistent.Melanie Thielker4-2/+22
2009-07-14Thank you, Twitch, for a patch to restore mayhem and murder to OpenSimMelanie Thielker1-6/+6
Fixes Mantis #3888
2009-07-14Remove redundant distance limitaion in llRezAtRootMelanie Thielker1-5/+0
Fixes Mantis #3887
2009-07-14add a constructor overload and an AddPos method to SculptMeshDahlia Trimble1-0/+33
2009-07-13A commit to retrigger pandaMW1-1/+0
2009-07-13Changed it so that when rezzing prims from inventory, a bounding box ↵MW3-3/+55
containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
2009-07-13Attempt to make it so items rezzed from inventory aren't half in the ground ↵MW2-3/+11
or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims. This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-12Changed the DeRezObject event so it passes a list<uint> of localIDs in one ↵MW2-2/+23
event trigger rather than triggering the event once for every localid in the derez packet.
2009-07-12* Workaround for a bug in Vivox Server r2978, whereby ↵Adam Frisby1-2/+18
channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed.
2009-07-12* More Vivox FiddlingAdam Frisby1-1/+5
2009-07-12* Patch for previous revision.Adam Frisby1-4/+1
2009-07-12* More VivoxModule debugging.Adam Frisby1-2/+20
2009-07-12* Added some noisy debug information to VivoxModule to try debug why ↵Adam Frisby1-2/+9
GetChannel fails on LBSA/Zaius Plaza.
2009-07-11Formatting cleanup.Jeff Ames2-12/+12
2009-07-11fixing addin.xmlDr Scofield1-0/+1
2009-07-11fixing missing ReplacableInterfaceDr Scofield1-2/+7
2009-07-11From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-0/+1301
this commit finally adds the VivoxVoiceModule: it supports positional as well as conference call type voice (currently only per region server), region and parcel voice, speaker indication (LL client family), direct avtar-to-avatar voice chat. NOTE: you need to obtain an customer admin account from Vivox to be able to use this module --- DON'T ask me about how to about an admin account, i've NO clue, we just wrote this code.