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2012-11-03BulletSim: Add activations after vehicle properties change. Problem was the v...Robert Adams1-12/+62
2012-11-03BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.Robert Adams3-3/+7
2012-11-03BulletSim: Add banking and other new code to vechile dynamics. Add third part...Robert Adams11-188/+323
2012-11-02HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST ...Diva Canto2-3/+5
2012-11-02Change to earlier commit for TargetVelocity to support distributed physics.Dan Lake1-3/+3
2012-11-01Comment out checks not to overwrite existing IAR/OAR files for now on "save i...Justin Clark-Casey (justincc)2-4/+6
2012-10-31Add TargetVelocity to PhysicsActor interface to support distributed physics. ...Dan Lake2-1/+7
2012-10-31Also add the additional ScriptException constructor necessary to get [Seriali...Justin Clark-Casey (justincc)1-0/+3
2012-10-31Mark ScriptException as [Serializable] for when it has to cross AppDomainsJustin Clark-Casey (justincc)1-0/+1
2012-10-31Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rathe...Justin Clark-Casey (justincc)1-2/+2
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)5-23/+66
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie2-0/+17
2012-10-30Only create a new list to check if objects have reached targets if there actu...Justin Clark-Casey (justincc)1-5/+9
2012-10-30Log warning if mesh/sculpt asset couldn't be found by ODEPrim.MeshAssetReceiv...Justin Clark-Casey (justincc)1-0/+6
2012-10-30Add asset != null check to ODEPrim.MeshAssetReceived instead of throwing exce...Justin Clark-Casey (justincc)1-1/+1
2012-10-30Make MeshAssetReceived private.Justin Clark-Casey (justincc)1-1/+1
2012-10-30correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)1-3/+2
2012-10-29refactoring to use assembly:classname style of configurationSignpostMarv1-1/+4
2012-10-29Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv1-3/+3
2012-10-29SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv1-6/+3
2012-10-29tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv1-4/+9
2012-10-29documenting some params on ISoundModule methodsSignpostMarv1-7/+16
2012-10-29refactoring llCollisionSound to use new KeyOrName methodSignpostMarv1-10/+1
2012-10-29Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv3-6/+36
2012-10-29refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv1-2/+2
2012-10-29refactoring llGetPos() to take advantage of implicit converterSignpostMarv1-2/+1
2012-10-29shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv1-4/+4
2012-10-2980-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv1-7/+15
2012-10-29shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv5-28/+47
2012-10-29moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv5-86/+119
2012-10-29fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv1-9/+8
2012-10-29Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv1-10/+8
2012-10-29Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv1-1/+1
2012-10-29deduplicating code into a single LoopSound methodSignpostMarv3-27/+23
2012-10-29removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv1-8/+0
2012-10-29refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv1-1/+6
2012-10-29Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv1-15/+0
2012-10-29adjusting parameter order of PreloadSound to be more logicalSignpostMarv3-4/+4
2012-10-29transposing LoopSoundMaster to Sound ModuleSignpostMarv3-25/+50
2012-10-29transposing preload sound onto sound moduleSignpostMarv4-32/+32
2012-10-29transposing stop sound into sound moduleSignpostMarv3-37/+56
2012-10-29moving comment for llStopSound inside the method block prior to transposition...SignpostMarv1-1/+1
2012-10-29documenting ISoundModule methods & fieldsSignpostMarv1-0/+28
2012-10-29formatting ISoundModule prior to documentationSignpostMarv1-2/+4
2012-10-29formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv1-34/+34
2012-10-29SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv1-4/+4
2012-10-29Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv1-1/+1
2012-10-29Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv1-4/+1
2012-10-29TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv1-1/+1
2012-10-29swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv1-4/+4