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2008-02-22ScriptEngine works again (startup-nully-error gone)Tedd Hansen4-19/+18
2008-02-22One more: Async LSL command thread is also shared now.Tedd Hansen4-248/+275
2008-02-22* Converted the last of the events to the private delegate instance method to...Teravus Ovares4-37/+69
2008-02-22* Downgrade texture exception to a warning.Justin Clarke Casey1-4/+5
2008-02-22Bugfixes - Scripting works againTedd Hansen2-2/+17
2008-02-22* Implement packet queue statisticsJustin Clarke Casey2-3/+36
2008-02-22Some misplaced code made scripts never start :)Tedd Hansen1-14/+13
2008-02-22Better timing of MaintenanceThread's tasks (uses less CPU)Tedd Hansen1-20/+39
2008-02-22* Moved all events except gridcomms and regioncomms over to Event Delegate in...Teravus Ovares5-9/+21
2008-02-22* Moved the EventManager over to delegate instances to prevent race conditions.Teravus Ovares1-49/+104
2008-02-22fixed it so that the different types of trees now work (show up in the client...MW1-1/+5
2008-02-22Bugfixes - wasn't counting threads right++Tedd Hansen3-17/+17
2008-02-22Minor annoying Exception-bug fixedTedd Hansen2-2/+3
2008-02-22Execution threads are now shared between regions too. Default thread count re...Tedd Hansen3-242/+229
2008-02-22Maintenance thread in charge of loading/unloading of scripts. 1 thread less p...Tedd Hansen2-17/+28
2008-02-22Now last commit will compile too... The features just keep on coming!Tedd Hansen3-6/+12
2008-02-22From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen5-79/+87
2008-02-22* Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares1-256/+686
2008-02-21Fixes to ScriptEngine thread cleanup on destructorTedd Hansen4-17/+14
2008-02-21* Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares1-4/+11
2008-02-21* A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2-11/+6
2008-02-21ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2-24/+22
2008-02-21"threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen10-7/+38
2008-02-21Remove a couple compiler warnings.Jeff Ames2-5/+5
2008-02-20* Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey1-5/+16
2008-02-20* Eliminate AssetCache.CopyAsset()Justin Clarke Casey1-32/+26
2008-02-20Treads command lists threads, but not thread name (yet)Tedd Hansen1-7/+9
2008-02-20* Only count download requests for assets which are not already waiting for d...Justin Clarke Casey4-15/+16
2008-02-20div+Tedd Hansen2-1/+14
2008-02-20* Found the land bug, yayTeravus Ovares2-5/+17
2008-02-20Minor cleanup.Jeff Ames119-266/+188
2008-02-20* Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares1-3/+3
2008-02-20llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen3-24/+41
2008-02-20* Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey3-7/+26
2008-02-20llSetTimerEvent was setting seconds as milliseconds causing major problems in...Tedd Hansen2-2/+2
2008-02-20* re-enabled AssetNotFound codelbsa711-77/+80
2008-02-20Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...MW1-4/+4
2008-02-20some changes to the initialising of AgentAssetTransactionModule to see if the...MW1-9/+23
2008-02-20small changeMW1-0/+11
2008-02-20* Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares3-15/+297
2008-02-20* Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa713-5/+3
2008-02-20* Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares5-10/+78
2008-02-20* Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares4-1/+55
2008-02-19Doc correctionJustin Clarke Casey1-1/+1
2008-02-19* Add documentationJustin Clarke Casey3-16/+112
2008-02-19Putting in eyecatcher lines on OpenSim start as we had previously. This make...Justin Clarke Casey1-1/+5
2008-02-19From: Michael Osias <mosias@us.ibm.com>Sean Dague10-197/+576
2008-02-19* Adds limited support for each hollow type for the supported prim., Cube wit...Teravus Ovares1-124/+192
2008-02-19Playing "Name that thread". Adding names and isbackground=true to all threads...Tedd Hansen4-6/+22
2008-02-19*rawfile fix.Teravus Ovares1-1/+1