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2008-01-24* Added Ubuntu to the OS detection routine. This seems to have helped on D...Teravus Ovares1-1/+1
2008-01-24Another try at fixing the Animations problem on region crossing.Brian McBee1-1/+4
2008-01-23* This update updates ODE to again use the AMotor to keep the avatar upright ...Teravus Ovares2-34/+38
2008-01-23* Added ReadEtcIssue to Util Teravus Ovares1-6/+4
2008-01-23* One more try at specifically identifying Debian from the code. Teravus Ovares1-0/+8
2008-01-23* When Scene loads, added a platform string print out for testing purposes. ...Teravus Ovares2-1/+3
2008-01-23* Library scripts can now be dragged into primsJustin Clarke Casey1-9/+28
2008-01-23* Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey1-2/+2
2008-01-22* I just love doing these substantial contributions.lbsa711-3/+3
2008-01-22* changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa714-102/+44
2008-01-22Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares1-2/+18
2008-01-22Giving Mantis #388 a shotTedd Hansen1-2/+3
2008-01-22* Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares9-112/+270
2008-01-22* Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2-16/+17
2008-01-21* Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares1-1/+44
2008-01-21* Shutting down child agents properly in neighbor regions.Teravus Ovares5-23/+164
2008-01-21Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee1-1/+1
2008-01-21Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey1-2/+2
2008-01-21Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee1-1/+11
2008-01-21* Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey4-4/+7
2008-01-21Method renameJustin Clarke Casey1-3/+5
2008-01-21* Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey6-27/+64
2008-01-21Small bug in ResetScriptTedd Hansen2-11/+1
2008-01-21* And, so did the UDPServer VerbosenessTeravus Ovares1-16/+7
2008-01-21Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke1-16/+34
2008-01-21* Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares1-4/+16
2008-01-20* Added hooks for logout to all IUserService and all that implement it.Teravus Ovares3-1/+31
2008-01-20Graceful failure of teleport to unavailable regions might actually work now.Brian McBee3-10/+32
2008-01-20Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee4-26/+71
2008-01-20* Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares1-2/+6
2008-01-19* Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2-5/+90
2008-01-19Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen1-7/+8
2008-01-19removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen3-27/+0
2008-01-19More debuggingTedd Hansen2-10/+8
2008-01-19Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen1-2/+13
2008-01-19Getting closer to that crash .. :)Tedd Hansen1-1/+6
2008-01-19More debuggingTedd Hansen3-0/+16
2008-01-19checking return code may make failed teleports fail more gracefully.Brian McBee1-17/+19
2008-01-19More debugging in hunt for that random startup crashTedd Hansen1-0/+4
2008-01-19one more try before I leaveTedd Hansen1-6/+6
2008-01-19"compile before commit, AND check compile result" - forgot a ;Tedd Hansen1-1/+1
2008-01-19Still hunting, added debug outputTedd Hansen1-3/+10
2008-01-19* Potential fix to the 'can't run a script anymore bug'Teravus Ovares1-6/+7
2008-01-18Added block for scenario: global exception handler called in loop when except...Tedd Hansen2-5/+10
2008-01-18* Return of the avatar wobble.Teravus Ovares1-35/+43
2008-01-18Why don't you try compiling before you commit?Tedd Hansen1-2/+2
2008-01-18Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen1-8/+8
2008-01-18Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen1-8/+12
2008-01-18* Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares1-1/+1
2008-01-18On reflection, HasGroupChanged is more appropriateJustin Clarke Casey3-15/+15