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2010-02-27* Finished implementation of FriendsService.DeleteDiva Canto1-1/+4
* Deny now working
2010-02-27Friends online notifications upon friendship now working (same sim only).Diva Canto2-2/+17
2010-02-27Implement the requestonlinenotification methodMelanie1-0/+23
2010-02-27Move requestonlinenotification generic message to presence moduleMelanie2-6/+30
2010-02-27Implement a handler for requestonlinenotification generic messageMelanie1-0/+6
2010-02-27Friendships established.Diva Canto1-0/+7
2010-02-26* Friendship offers starting to work in the same sim. Not quite right yet.Diva Canto2-102/+243
* Added skeleton for out Connectors/Friends/FriendsSimConnector.cs * Moved request handler to its own file
2010-02-26More flesh to FriendsModule. Still incomplete.Diva Canto1-0/+67
2010-02-26Add the client message handlers. The calling card handlers that are part ofMelanie1-0/+27
the old friends module are omitted intentionally, as I believe those should be in a calling card module, not bundled with friends.
2010-02-26Now showing friends online upon grid login.Diva Canto1-0/+6
2010-02-25Implement local online/offline notificationsMelanie1-0/+37
2010-02-25Check flags on initial loginMelanie1-1/+4
2010-02-25Implement initial online notificationsMelanie1-0/+64
2010-02-25Implement friend permsMelanie1-1/+11
2010-02-25Begin tracking users and friendsMelanie1-0/+81
2010-02-25Grab the presence module and load the friends connector into the friends moduleMelanie1-0/+33
2010-02-25Add the stream handler/listener and requisite methods to the friends moduleMelanie1-3/+103
for the friends interregion comms.
2010-02-24Fixed typo that was affecting the BasicInventoryAccessModuleDiva Canto3-4/+4
2010-02-24Remove the overlooked remnants of core profile supportMelanie1-169/+0
2010-02-23Streamlined error logging for malformed packets and fixed a bug when ↵John Hurliman1-4/+3
printing the hex dump
2010-02-23* Removed the unused GridRegion.getInternalEndPointPort() (just use ↵John Hurliman2-3/+5
InternalEndPoint.Port). This class is complex enough as it is * Changed the failed to inform neighbor message from a warning to info, since this will fire for every empty neighbor space * Made the EnableSimulator/EstablishAgentCommunication log message more verbose and more clear about what is happening
2010-02-22Changed asset CreatorID to a stringJohn Hurliman14-17/+17
2010-02-22* Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman17-32/+36
CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
2010-02-21One more test running.Diva Canto1-1/+1
2010-02-22Formatting cleanup.Jeff Ames2-5/+5
2010-02-21Small bug fixes for making tests work.Diva Canto2-4/+4
2010-02-21* Added SQlite connector for AvatarData. Tested -- works.Diva Canto1-1/+1
* Small bug fix in debug message * Set default standalone configs to use SQLite across the board
2010-02-20* Added a sanity check for missing asset data in LLClientViewJohn Hurliman1-0/+10
* Moved the SL asset type to content type conversion methods from ServerUtils to OpenSim.Framework.SLUtil * Linked content type to asset type in AssetMetadata
2010-02-20Formatting cleanup.Jeff Ames2-74/+59
2010-02-19Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2-0/+8
Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
2010-02-19minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-02-19forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)3-8/+86
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-19minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2-4/+4
bin/config-include/FlotsamCache.ini.example
2010-02-18Change handling of the SYSTEMIP constant to be more sane.Melanie1-0/+2
This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
2010-02-17remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)1-4845/+2
successfully been split into separate methods for quite some time now
2010-02-17minor: fix error inserting field in log messageJustin Clark-Casey (justincc)1-1/+1
2010-02-16minor: Make SOG.DelinkFromGroup() return the newly delinked scene object ↵Justin Clark-Casey (justincc)2-11/+26
instead of void
2010-02-15Formatting cleanup.Jeff Ames18-181/+178
2010-02-15Fixes a bug in the previous patch.Revolution1-18/+13
Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14Plug a small holeMelanie1-0/+3
2010-02-14Revolution is on the roll again! :)Revolution32-215/+1380
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
2010-02-12Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)8-50/+50
These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
2010-02-12minor: remove completely commented out and unused classJustin Clark-Casey (justincc)1-226/+0
2010-02-12Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)8-50/+70
This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
2010-02-08add some method doc to IDynamicTextureManagerJustin Clark-Casey (justincc)1-2/+59
2010-02-08refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2-5/+12
Scene.AddSceneObject since this wraps a check that is much less clear
2010-02-08Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)4-17/+58
incoming scene object Add a read-only Attachments property to ScenePresence
2010-02-06endline fix 2Teravus Ovares (Dan Olivares)1-6/+6
2010-02-06Endline fixTeravus Ovares (Dan Olivares)1-12/+12
2010-02-05minor: log what kind of wearable cannot be foundJustin Clark-Casey (justincc)2-5/+6