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2010-04-11Fixed LINEAR_MOTOR Z drive, Mantis #30Kitto Flora1-23/+35
2010-04-10Adding ColdStart event lcc1-0/+1
2010-04-10guarantee that a script engine's GetScriptErrors() will not be calledMike Rieker3-12/+71
until after its OnRezScript() returns so that script compile error messages can be retrieved
2010-04-10re-fixing this darn filelcc1-0/+11
2010-04-10dding this deleted file...lcc1-2/+2
2010-04-10Fixing Traplcc1-11/+0
2010-04-09Add Scene.SnmpService, which is of type ISnmpModule and, if nun-null, canMelanie1-0/+14
be used to send snmp alerts
2010-04-07Implement cmGetAvatarList(). This returns a strided list of all avatars in ↵Thomas Grimshaw3-60/+87
the region, including their UUID, position and name. The radar is often the most taxing scripts on a sim, this function can help radars reduce their impact by 66% by eliminating the need for sensors.
2010-04-07Increase the amount of time we wait for a teleport to complete. This allows ↵Thomas Grimshaw1-1/+1
teleportation to a remote region without a local connection to the asset server without timing out.
2010-04-07Fix llDialog responses so that they can be heard throughout the region. This ↵Thomas Grimshaw1-1/+1
now conforms to the behaviour in SL. ( http://bugs.meta7.com/view.php?id=13 )
2010-04-07Fix llLookAt so that it doesn't "roll" the object and more closely imitates ↵Thomas Grimshaw1-4/+16
the behaviour in SL. ( http://bugs.meta7.com/view.php?id=28 )
2010-04-07Add CHANGED_REGION_START (alias for CHANGED_REGION_RESTART as per LL Jira ↵Thomas Grimshaw1-0/+1
SVC-3773)
2010-04-07Implement PSYS_SRC_INNERANGLE and PSYS_SRC_OUTERANGLEThomas Grimshaw1-0/+10
2010-04-05Add the ISnmpModule interface definition to Careminster releaseMelanie Thielker1-0/+11
2010-04-05Fix up my own shoddy code! Fixes prim rez break. Whups!Thomas Grimshaw1-22/+26
2010-04-05This commit adds some randomness to object persistence. It's a Work In ↵Thomas Grimshaw1-4/+42
Progress, I am working on improving this to a tiered approach.
2010-04-05Add a much cheaper agent count retrieval method. This is obsoleted by 0.7 ↵Thomas Grimshaw2-2/+10
so it can be reverted then.
2010-04-05Fix some overlooked merge conflicts that got committedMelanie1-10/+0
2010-04-04ChODE Only: Corrected Heightmap load to iliminate crack at 255M. Added ↵kitto2-156/+157
'fence' option to prevent physical objects crossing region border.
2010-04-04Fixed Ban and parcel exclusion. Need to fix the parcel chat toolcc1-1/+1
2010-03-23Change land overlay to send group owned status properlyMelanie Thielker1-0/+4
2010-03-19Update acceleration to 0 on no tphysical.Kitto Flora1-1/+3
2010-03-19Fix sit with autopilot.Kitto Flora1-3/+5
2010-03-18Unify a previous refactor of object return with the older solution. WeMelanie6-102/+21
really don't need two methods doing the same thing, but differently.
2010-03-17Prevent llTeleportAgentHome from affecting godsThomas Grimshaw1-0/+3
2010-03-16Debugger tags for VS2010Thomas Grimshaw2-193/+196
2010-03-14RotLookAt repaired; debug msg cleanup.Kitto Flora4-444/+151
2010-03-13Fix the delay in llGiveInventory so that it only takes effect when giving ↵CasperW1-2/+5
inventory to an avatar (this now replicates SL behaviour)
2010-03-12Fix Rotation Lock. NOTE: This version had poor border crossing controlKitto Flora2-24/+18
2010-03-11Dynamics Integration Part 1Kitto Flora3-1756/+1644
2010-03-09Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)4-43/+138
root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
2010-03-07Small consistency changeMelanie1-1/+1
2010-03-07Small consistency changeMelanie1-1/+1
2010-03-06- implementing server 1.38 functionsunknown5-10/+119
Signed-off-by: Melanie <melanie@t-data.com>
2010-03-04Fix Physics angular reference frame.Kitto Flora3-655/+84
2010-03-04Remove a superfluous array creationMelanie1-1/+0
2010-03-04Remove a superfluous array creationMelanie1-1/+0
2010-02-26fix bug where region settings loaded via an oar (water height, terrain ↵Justin Clark-Casey (justincc)1-0/+2
textures, etc.) were not being persisted to the database this meant that the loaded settings would disappear after a restart
2010-02-25Allow particles and texture anims to be persisted to XML. This behaviour is ↵CasperW1-2/+0
expected.
2010-02-25llDie() should not work on attachments (results in an incosistent attachment ↵CasperW1-1/+1
state)
2010-02-25Disable blocking teleports within the same parcel for now; it's not ↵CasperW1-2/+4
implemented correctly. Will review soon.
2010-02-22Separate PhysX classes into separate files.Jeff Ames4-770/+882
2010-02-22Formatting cleanup.Jeff Ames2-5/+5
2010-02-20Formatting cleanup.Jeff Ames2-74/+59
2010-02-19Apply http://opensimulator.org/mantis/view.php?id=4495Justin Clark-Casey (justincc)2-0/+8
Adds IsChildAgent property to IAvatar in MRM. Thanks ziah
2010-02-19minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2010-02-19forestall bug reports about the Command error: ↵Justin Clark-Casey (justincc)3-8/+86
System.EntryPointNotFoundException: CreateZStream save/load oar/iar issue by telling the user what the likely problem is
2010-02-19minor: Make FlotsamAssetCache default loglevel 0 to match that given in ↵Justin Clark-Casey (justincc)2-4/+4
bin/config-include/FlotsamCache.ini.example
2010-02-18Change handling of the SYSTEMIP constant to be more sane.Melanie1-0/+2
This will now choose the first network interface IP address, or the loopback interface if no external interfaces are found. It will log the IP address used as [NETWORK]: Using x.x.x.x for SYSTEMIP.
2010-02-17remove old commented out switch statement in LLClientView since this has ↵Justin Clark-Casey (justincc)1-4845/+2
successfully been split into separate methods for quite some time now