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NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
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in ScriptInstance.
Swallowing exceptions just leads to more mysterious failures later on.
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AddInventoryItem() to accept an agent id rather than a full IClientAPI.
This stops some code having to make spurious client == null checks and reduces regression test complexity.
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RezNewScript() and rename one RezScript() to RezScriptFromPrim()
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switches which replace -p|--profile ie: "save oar
--home=http://hg.osgrid.org:80 region.oar"
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opensim-libs). Change BSScene to use new interface.
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http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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updates bin/LocalUserStatistics.db
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prevent ODE crashes on simulators running more than one region.
It turns out that calls to Collide() are not thread-safe even for objects in different ODE physics worlds due to ODE static caches.
For simulators running multiple regions, not serializing calls from different scene loops will sooner or later cause OpenSim to crash with a native stack trace referencing OBBCollider.
This affects the default OPCODE collider but not GIMPACT. However, GIMPACT fails for other reasons under some current simulator loads.
ODE provides a thread local storage option, but as of ODE r1755 (and r1840) DLLs compiled with this crash OpenSim immediately.
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cover a potential nullref
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ObjectCreateDelegate, ObjectDeleteDelegate
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config sections or files a bit more user friendly.
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STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
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OnObjectDuplicate
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error log lines.
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spwan point positioning on rotated telehubs.
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additional redundant information.
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This is damage control es EstateSettings is not the place this can be put.
EstateSettings is nt unique to a region and therefore would introduce
a hard limit of one telehub per estate, completely shutting off the
option of having SL style telehubs, e.g. one per region. Whole
estate teleport routing can still be implemented id desiresd, this
way all options are open while the other way most options get closed
off.
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Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
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Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
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existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
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This allows a way to manually clear pending image queue requests for debug purposes
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Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
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Back out some of the oar monitoring for the time being. Need to find a better way to get feedback. Will re-visit this soon.
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Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
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The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
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adjustment commit.
Left in the method doc.
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monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
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no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
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display one script's status
Usage is now scripts show [<script-item-uuid>]
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OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
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rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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