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2011-11-21When changing avatar size in ODE, remove the old actor from the name and acto...Justin Clark-Casey (justincc)2-8/+14
2011-11-21When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ...Justin Clark-Casey (justincc)2-10/+23
2011-11-21Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaini...Justin Clark-Casey (justincc)3-9/+14
2011-11-21Actually remove PhysicsActor.SOPDescription this timeJustin Clark-Casey (justincc)1-1/+3
2011-11-21Chain SOP constructors together rather than having copy/paste codeJustin Clark-Casey (justincc)1-14/+5
2011-11-21refactor: Make SOP.Description an automatic propertyJustin Clark-Casey (justincc)1-6/+3
2011-11-21Remove unused PhysicsActor.SOPDescriptionJustin Clark-Casey (justincc)1-11/+2
2011-11-21Instead of generating a new list for bad characters on every physics pass, ke...Justin Clark-Casey (justincc)1-3/+12
2011-11-19Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCre...Justin Clark-Casey (justincc)1-1/+0
2011-11-19minor: Make HelloNeighbour messages more informativeJustin Clark-Casey (justincc)1-5/+10
2011-11-19Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff...Justin Clark-Casey (justincc)1-2/+6
2011-11-19Don't register a region twice on both official registration and maptile regen...Justin Clark-Casey (justincc)1-7/+5
2011-11-17For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...Justin Clark-Casey (justincc)1-1/+0
2011-11-17Make "terrain save" more friendly by telling the user if we have saved and pu...Justin Clark-Casey (justincc)1-18/+32
2011-11-17If the entire simulator is shutting down then don't bother to unload the scri...Justin Clark-Casey (justincc)2-17/+35
2011-11-16Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...Justin Clark-Casey (justincc)9-44/+40
2011-11-16Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake1-2/+2
2011-11-15In AddNewClient, iterator over copy of entities rather than copying under rea...Dan Lake1-2/+3
2011-11-16Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)1-12/+11
2011-11-16Fix the build breakJustin Clark-Casey (justincc)1-1/+1
2011-11-16Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)1-1/+1
2011-11-15Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)1-3/+3
2011-11-15Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2-4/+9
2011-11-15fix build break on UserManagementModule.Justin Clark-Casey (justincc)1-7/+8
2011-11-15Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)1-29/+57
2011-11-15temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)1-1/+24
2011-11-15Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)3-5/+16
2011-11-15Instead of having scene add/remove collision events directly to the OdeScene ...Justin Clark-Casey (justincc)1-20/+38
2011-11-15use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...Justin Clark-Casey (justincc)1-7/+4
2011-11-15Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2-116/+3
2011-11-15Remove unused RegionCommsListener/IRegionCommsListener.Justin Clark-Casey (justincc)1-3/+0
2011-11-15remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)4-11/+6
2011-11-15Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2-15/+13
2011-11-15refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)1-5/+5
2011-11-15For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)3-11/+34
2011-11-15refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)1-4/+6
2011-11-14Add test for removing a friendship.Justin Clark-Casey (justincc)3-11/+42
2011-11-14Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)3-9/+7
2011-11-14minor: remove some mono compiler warningsJustin Clark-Casey (justincc)4-11/+2
2011-11-14Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)3-6/+44
2011-11-14Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2-1/+81
2011-11-14If a friends identifier which is too short is given to HGFriendsModule.GetOnl...Justin Clark-Casey (justincc)2-1/+10
2011-11-14Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2-1/+4
2011-11-11Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake7-427/+22
2011-11-11extract common ScenePresence setup code into Init() method for ScenePresenceS...Justin Clark-Casey (justincc)1-39/+31
2011-11-11add SP.PhysicsActor checks to other sit/stand testsJustin Clark-Casey (justincc)1-0/+4
2011-11-11add sit and stand on ground testJustin Clark-Casey (justincc)1-0/+23
2011-11-11extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...Justin Clark-Casey (justincc)1-12/+19
2011-11-11Pick up the intended ConsolePrompt from [Startup] instead of console_prompt.Justin Clark-Casey (justincc)1-1/+1
2011-11-11As with prim sitting avatars, make an avatar phantom when it sits on the grou...Justin Clark-Casey (justincc)1-6/+5