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2011-08-05remove the largely unused copy/pasted HandleAgentRequestSit() methodJustin Clark-Casey (justincc)1-40/+11
2011-08-04if an NPC target is set to a ground location, then automatically land them wh...Justin Clark-Casey (justincc)2-6/+16
2011-08-04if an NPC move to target is above the terrain then make it fly to destinationJustin Clark-Casey (justincc)2-10/+26
2011-08-04minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-4/+4
2011-08-04if a move to target is set underground, constrain it to the terrain heightJustin Clark-Casey (justincc)1-1/+3
2011-08-04move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()Justin Clark-Casey (justincc)2-9/+6
2011-08-04only call move target code in SP.HandleAgentUpdate() if we're actually in the...Justin Clark-Casey (justincc)1-9/+12
2011-08-04move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...Justin Clark-Casey (justincc)2-17/+13
2011-08-04Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...Justin Clark-Casey (justincc)2-6/+8
2011-08-04When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...Justin Clark-Casey (justincc)3-3/+7
2011-08-04extend npc move test to check a second movementJustin Clark-Casey (justincc)2-3/+22
2011-08-04eliminate pre-existing unused SP.StopMovement()Justin Clark-Casey (justincc)1-8/+1
2011-08-04Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...Justin Clark-Casey (justincc)2-7/+7
2011-08-04eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...Justin Clark-Casey (justincc)1-3/+4
2011-08-03Stop calling the SP.ResetMoveToTarget() code if a target is not actually setJustin Clark-Casey (justincc)1-6/+16
2011-08-03remove move to duck walk compensation - no longer required.Justin Clark-Casey (justincc)2-13/+17
2011-08-03rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...Justin Clark-Casey (justincc)4-4/+34
2011-08-03extend move test to check avatar is moving in the right direction after setti...Justin Clark-Casey (justincc)1-0/+13
2011-08-03extend move test to check one beat of the simulator without actually asking t...Justin Clark-Casey (justincc)2-5/+15
2011-08-03Add passing but incomplete NPC move regression testJustin Clark-Casey (justincc)1-47/+25
2011-08-03stop avatar service being set up in NPC TestCreate() - it's no longer usedJustin Clark-Casey (justincc)1-6/+48
2011-08-03refactor: rename the move to position methods to move to target to be consist...Justin Clark-Casey (justincc)3-39/+15
2011-08-03get rid of vestigal move to parametersJustin Clark-Casey (justincc)7-37/+24
2011-08-03enable the NPC module for its regression testJustin Clark-Casey (justincc)1-0/+2
2011-08-03Put config to enable disable [NPC] module.Justin Clark-Casey (justincc)1-4/+7
2011-08-03Do a partial fix/implementation of OSSL osNpcMoveTo()Justin Clark-Casey (justincc)4-67/+109
2011-08-03Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...Justin Clark-Casey (justincc)2-12/+30
2011-08-03Implement move to/autopilot for z axis movement as well.Justin Clark-Casey (justincc)2-17/+40
2011-08-03get autopilot/go here to work immediately.Justin Clark-Casey (justincc)1-3/+7
2011-08-03refactor: Move update_movement_flag and the final check inside the m_allowMov...Justin Clark-Casey (justincc)1-5/+5
2011-08-03refactor: move out code from HandleAgentUpdate() which processes updates to m...Justin Clark-Casey (justincc)1-98/+116
2011-08-02Fix Flotsam cache so it will use the disk cache if the memory cache is enabledRobert Adams1-2/+2
2011-08-02Partially fix autopilot/go hereJustin Clark-Casey (justincc)6-118/+98
2011-08-02remove ancient late 2008 cruft that handles the situation where the GetRegion...Justin Clark-Casey (justincc)1-10/+1
2011-08-02Change GridService.GetRegionByName() to only return info if there is an exact...Justin Clark-Casey (justincc)1-2/+5
2011-08-02Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)4-6/+5
2011-08-01Get osNpcCreate appearance working with avatars that are currently in the scene.Justin Clark-Casey (justincc)4-9/+52
2011-08-01Move common gemo/agent map name code into CreateGeom()Justin Clark-Casey (justincc)1-11/+5
2011-08-01Instead of preserving old name in geom_name_map in change size or shape, use ...Justin Clark-Casey (justincc)1-7/+3
2011-08-01comment out unused code in OdeScene.TriCallback()Justin Clark-Casey (justincc)1-12/+12
2011-08-01On geom removal, remove the name from the OdeScene.geom_name_map tooJustin Clark-Casey (justincc)1-0/+1
2011-08-01remove the unused ODEPrim.prev_geom fieldJustin Clark-Casey (justincc)1-3/+0
2011-08-01When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...Justin Clark-Casey (justincc)1-0/+2
2011-08-01refactor: centralize prim geom removal code from four places to oneJustin Clark-Casey (justincc)3-43/+48
2011-08-01minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...Justin Clark-Casey (justincc)2-1/+4
2011-08-01If a prim changes size or shape, add actor to _parent_scene.actor_name_map wi...Justin Clark-Casey (justincc)1-1/+4
2011-08-01minor: indentation correctionJustin Clark-Casey (justincc)1-17/+13
2011-07-31Comment out SOP logging message I accidentally left inJustin Clark-Casey (justincc)1-1/+1
2011-07-31refactor: split out ninja joint part of SOP.DoPhysicsPropertyUpdate() so that...Justin Clark-Casey (justincc)1-71/+86
2011-07-31Remove _mesh field since the mesh data no longer needs to be stored after it'...Justin Clark-Casey (justincc)1-49/+16