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2013-01-01* ubit pointed out another place where that check needed to be updated and I ↵teravus1-6/+3
normalized it.
2013-01-01* This is actually the fix described the last commit.. I had commented it ↵teravus1-1/+1
out to see if the problem had affected all attachments or just HUD attachments.
2013-01-01* Fixes the attachment scripted rotation bug. The problem is the code was ↵teravus1-2/+11
relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset. To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)
2013-01-07 also exclude landUbitUmarov1-3/+3
2013-01-07exclude avatars from unfiltered RaycastWorldUbitUmarov1-3/+3
2013-01-07 in raycast for camera exclude self detectionUbitUmarov1-3/+2
2013-01-06don't try to read geom positions outside main ode thread :(UbitUmarov1-10/+11
2013-01-03bug fix, cleanup...UbitUmarov3-38/+34
2013-01-03check land permitions on sit target for unscripted sitsUbitUmarov2-0/+30
2013-01-03make ResetMoveToTarget cancel any 'force' waiting to be applied to avatarUbitUmarov1-7/+2
( by the odd use of Velocity)
2013-01-03cancel MoveToTarget (viewer 'go here") on sitsUbitUmarov1-2/+22
2013-01-02i try to fix avatar orientation in some cases..UbitUmarov1-2/+2
2013-01-02 add a lock to CollisionEventsThisFrameUbitUmarov1-20/+29
2013-01-02*TEST* avatar unscripted sit. Some guessing/automationUbitUmarov6-332/+805
2012-12-31* Fixed a bug that replayed old cached appearance when changing outfitsteravus2-46/+111
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount. * Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info. * If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type. It only properly error handles with the type Exception :(. (commented on that because it's unusual)
2012-12-29* This finishes the implementation of AgentCachedTexture. Requires the ↵teravus4-28/+233
XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-21* Partial Commit for Avatar Appearance to include the functionality of ↵teravus7-30/+71
Cached Bakes.
2012-12-19* Send an Unsolicited AgentDataUpdate packet upon Root Agent Status to ↵teravus1-0/+20
synchronize with Agni.
2012-12-19Add the interfaces for the new Avination baked texture cache serviceMelanie1-0/+19
2012-12-18Fix locking for goodMelanie1-3/+3
2012-12-18 missing fileUbitUmarov1-4/+3
2012-12-18fixUbitUmarov3-8/+27
2012-12-17 some clean up/fixUbitUmarov2-48/+47
2012-12-17*TESTP unscripted sit: missing filesUbitUmarov2-0/+6
2012-12-17* TEST * unscripted sitUbitUmarov3-176/+244
2012-12-16Fix locking objectsMelanie1-1/+3
2012-12-15* Fix for Prim Locking. Prior to the merge, it was just a clone of the ↵teravus1-4/+4
root part to each of the child parts.
2012-12-14Prevent a failed user relogi from throwing exceptions in poll servicesMelanie2-2/+2
2012-12-13right fix this time ??UbitUmarov1-1/+1
2012-12-13fix the 'fix'UbitUmarov1-2/+2
2012-12-13fix coment out code not in useUbitUmarov1-2/+2
2012-12-13 FIX small avatars movement on terrain. (avatar appearance getting evenUbitUmarov2-5/+39
more messy)
2012-12-13add a Check method to flotsamAssetCache, so to check if a asset is inUbitUmarov6-20/+150
cache without actually loading it. Make use limited use of it in avatarfactory textures check. Also on llclientview HandleAgentTextureCached that now should work. Other asset cache modules for now will return false, so are broken. baked textures logic still unchanged. *UNTESTED*
2012-12-11make ubitODE ignore X and Y rotation components on avatar rotationsUbitUmarov1-14/+37
2012-12-11 changes on the fast speed avatars collider, collisions from above, etcUbitUmarov1-62/+64
2012-12-11 fix let other phys plugins work.. broken when added feetOffsetUbitUmarov3-13/+8
2012-12-11 missing files remove some warnings...UbitUmarov3-4/+3
2012-12-11missing fileUbitUmarov1-0/+9
2012-12-11 a few more changes on avatar colliderUbitUmarov2-299/+363
2012-12-10 typo fixUbitUmarov1-2/+3
2012-12-09add velocityinterpolator packets handling but actually do nothing, sinceUbitUmarov1-1/+27
they don't do what i was looking for.
2012-12-08* This is a better way to do the last commit.teravus1-30/+33
2012-12-07* Should promote faster self appearance.teravus1-19/+33
2012-12-07 add some default size setting and checksUbitUmarov1-1/+2
2012-12-07revert the use of avatar skeleton and use avatar size provided by viewers,UbitUmarov4-12/+28
since at least for now seems good enought
2012-12-07 create a new ode character also with the new informationUbitUmarov4-5/+26
2012-12-07*TEST* Use new avatar size in ubitODE.UbitUmarov5-5/+66
2012-12-07 fix regressionUbitUmarov1-2/+2
2012-12-07*TEST* add some avatar skeleton information and use it to calculate avatarUbitUmarov1-4/+25
height and bounding box. Change LSL acording.
2012-12-05avatar collision plane send to viewer is only relative to feet. changeUbitUmarov4-105/+85
avatar collider, just rounding the boxes, etc