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2007-09-10Added "asset_database =" option to opensim.ini, so the asset database can be ↵MW1-2/+13
selected. Currently set default back to db4o until more people test using sqlite.
2007-09-10hooked up sdague new sqlite asset database provider to the old asset system. ↵MW12-33/+82
So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote. Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-09added avatar updates for physics movement -- fixes gravity & avatar ↵dan miller2-4/+16
collision (ODE)
2007-09-09Little green men (aka dots on minimap). Thanks to bushing for Dalien Talbot3-0/+60
pointing out that it is done by CoarseLocationUpdatePacket.
2007-09-09ODE: added support for Phantom flag. Presently you need to add 1024 to ↵dan miller2-14/+18
ObjectFlags by hand
2007-09-09ODE fix: avatar/avatar collision enabled. Needs client update fix to be ↵dan miller1-0/+4
seen correctly. In the right repository this time..
2007-09-08Partial fix for the "avatars permanently facing east" - now the rotationDalien Talbot3-14/+26
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
2007-09-08Added region console command "edit-scale". To use first use change-region to ↵MW2-0/+29
set the active region as the one you want. Then use "edit-scale <primitivename> <xvalue> <yvalue> <zvalue>" so a example is "edit-scale myprimitive 30.0 25.0 35.0" [ Note the primitive name can't have spaces in it. Also if there is more than one primitive with that name in the region, then it will edit the first one it finds. Also it currently doesn't search through the sub primitives of linked groups. So the primitive needs to be either a single primitive object or the root prim of a group. ]
2007-09-08Cut down on the number of compile warnings. Now down to 5: 4 are related to ↵MW3-10/+18
unused events on IClientAPI and 1 is a unused variable in LSL_BuiltIn_Commands (which I'll leave to Tedd, as he will know if it will be used in the future or not).
2007-09-08Converted the LSL scripting engine into a IRegionModule, so now all ↵MW13-18/+288
"modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back). Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
2007-09-07remove build files from svn Sean Dague4-575/+0
2007-09-06added experimental method of trying to relieve missing prim problem (by ↵MW4-13/+123
adding a limit of the number of prim update packets sent in each update loop).
2007-09-06fixed mantis bug 375 (copy broken with physics/ODE enabled)dan miller2-1/+12
2007-09-05Added "force-update" console command (when a region is set as active), which ↵MW1-0/+11
forces the region to send updates of all the prims to all clients. Not sure how well this is going to work with a few users on at the same time, but it might work as a temporary hack to relieve the problem of missing prims.
2007-09-05Added "Local" and "Temporary" Fields to the AssetBase class.MW1-1/+1
2007-09-04Just trying to get more debug info from a exception that has been reported.MW1-1/+1
2007-09-04Added partial help info when calling "help" command with a region set.MW3-3/+38
Added AddDynamicTextureData() to DynamicTextureModule, so that a script (or another module even) can create a dynamic texture by passing a string with the data in, rather than a url. This could be used for anything from a script passing a basic text string (and having it rendered to a texture) or the script building its own html document.
2007-09-04Fixed it so "shutdown" command works when a region is set as the active ↵MW1-1/+1
console region.
2007-09-04Part 2 of Darok's BulletX patches.MW1-135/+115
2007-09-04Part 1 of Darok's BulletX patches.MW1-16/+39
2007-09-04Removed the exit-region command, now use "change-region root" or ↵MW3-19/+45
"change-region .." to change back to root level. [Would be nice if the command prompt changed to show what the current region was, but think that will need changes to the console code so for now it will have to stay as it is].
2007-09-04Added "show modules" command that if at root level will display a list of ↵MW2-3/+57
loaded "shared modules" (modules instances that are shared by multiple regions) or if a region is set then will display the list of local modules loaded in that region. Can now use "show users" when a region is set, to have a list of users in just that region displayed.
2007-09-04Using change-region without a region name will now display the currently ↵MW1-3/+14
active region's name.
2007-09-04Fixed it so change-region works with region names that have spaces in them. MW2-9/+34
Fixed it so that change-region gives some feedback to show if its worked (found the region) or not.
2007-09-04Some work on Module loading/management.MW27-225/+653
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them). Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-01ODE bugfix: multiple avatars now supported properlydan miller1-1/+1
2007-09-01once more, without the debug statements (ODE multi-region fixes, various ↵dan miller2-2/+1
debugging)
2007-09-01umm, nevermind all that -- this is the real ODE region fix. I'll get ↵dan miller1-22/+33
subversion someday
2007-08-31remove some more rote Verbose strings, leave only ones that actually have ↵Sean Dague1-3/+0
something interesting to say
2007-08-31Added a Debug method to the Console/log class that has the Conditional ↵MW7-7/+136
attribute (set to "DEBUG"), so we can use that for writing extra debug info to the console. [for anyone who doesn't know about the Conditional attribute, it is a attribute that can be set on a method, and then any call to that method will on be compiled if the terms of that condition are met, ie is this case only if "DEBUG" is true. So its a cleaner implementation of the #if #endif directives]. A few other minor changes.
2007-08-31change debugging around failed prim loading. I have one prim that doesn't Sean Dague1-2/+5
like loading in my environment, and hopefully this will help figure out what is going on
2007-08-30danx0r (first checkin!) fixes OdePlugin.cs RemovePrim() lock bugdan miller1-4/+7
2007-08-30Config option for loading ScriptEngine (wjordan)Tedd Hansen2-15/+12
Removed project file for ExcensionsScriptModule
2007-08-30Added some place holder classes for various modules.MW8-2/+176
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-29few small changes (all work in progress).MW2-8/+33
2007-08-29Remove a debug line.MW1-2/+1
2007-08-29Fixed the problem of prims not being loaded from the database (that my last ↵MW2-82/+118
commit created).
2007-08-29Various small changes (some likely to be removed again soon)MW8-12/+25
2007-08-29Attempt to cut down how often objects are backed up to the database.MW2-3/+15
2007-08-29Partial fix for corner-handle prim resize bug. Doesn't work correctly with ↵Brian McBee1-2/+4
linked-prims yet, but single prims are good (Thanks Dharma!)
2007-08-28Applied danx0r's ODE patch [mantis number 340].MW3-88/+106
Corrected a few out dated things in the ExtensionsScriptModule.
2007-08-28Corrected the namespace in OpenSim.Region.Physics.Manager, so now namespace ↵MW16-16/+16
should equal project and directory.
2007-08-28Taken the old scripting engine out of Region.Environment and moved it into a ↵MW44-3081/+3699
separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28startup event on script added to object, not all inside object.Tedd Hansen4-11/+19
2007-08-28As part of our "we aim to please" commitment, have added the ability to ↵MW2-12/+25
create a user in one command line: "create user firstname secondname passwrd regionX regionY". This allows the use of the "command-script" feature. So to add a bunch of new accounts, just create a text file, and add a line as above for each account. Then in the opensim console, type: "command-script filename".
2007-08-28use order by ParentID to ensure root prims are selected firstSean Dague1-35/+38
2007-08-28Removed last commit, as sdague has also done a fix.MW1-18/+3
2007-08-28Attempt to track down the loading prims error. So Temporary fix to see if it ↵MW1-1/+20
is what we think.
2007-08-28Moved XferModule to OpenSim.Region.Environment.Modules namespace/directory.MW1-1/+1
2007-08-28Start of trying to make Region/Scene more modular. MW21-125/+545
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.