Commit message (Collapse) | Author | Files | Lines | ||
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2012-02-18 | vehicle parameters do cross (i hope) on regions in same instance ( others ↵ | UbitUmarov | 2 | -13/+57 | |
need xml) | |||||
2012-02-18 | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵ | UbitUmarov | 3 | -30/+541 | |
deserialize, etc | |||||
2012-02-17 | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵ | UbitUmarov | 5 | -1035/+1540 | |
like still broken | |||||
2012-02-15 | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵ | UbitUmarov | 2 | -20/+45 | |
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it. | |||||
2012-02-15 | don't freeze with a sitted avatar in a border without other sim. Still messy :( | UbitUmarov | 2 | -3/+10 | |
2012-02-15 | try to make crossings work better. chode no longer prevents crossings i hope | UbitUmarov | 4 | -27/+77 | |
2012-02-14 | Refactor appearance saving for NPC to use AvatarFactoryModule interface. | Dan Lake | 3 | -15/+38 | |
2012-02-14 | Implement region crossing of sitting avatars. Edit mode and llSetPos work | Melanie | 5 | -157/+221 | |
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet. | |||||
2012-02-13 | Fix a race condition in the simian groups connector. When requests were | Mic Bowman | 1 | -8/+63 | |
too slow they would circumvent the cache (piling up on the network service and making the problem even worse). This condition happens frequently during permission checks. | |||||
2012-02-14 | Fix: get embedded objects from Notecard fails with activated ↵ | PixelTomsen | 1 | -3/+3 | |
FreeSwitchVoiceModul http://opensimulator.org/mantis/view.php?id=2607 | |||||
2012-02-14 | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 1 | -3/+3 | |
2012-02-14 | Prevent object loss and positioning outside the region with failed object sim | Melanie | 3 | -8/+18 | |
crossings | |||||
2012-02-13 | short circuit the expensive parts of the permission checking code | Mic Bowman | 1 | -1/+6 | |
if the current user is the owner of an object. none of the later checks can reverse the outcome. | |||||
2012-02-13 | On object deserialization, go back to logging errors at DEBUG level rather ↵ | Justin Clark-Casey (justincc) | 1 | -5/+9 | |
than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact. | |||||
2012-02-11 | remove drawstuff from ubitode | UbitUmarov | 4 | -256/+1 | |
2012-02-11 | removed outdated coments. | UbitUmarov | 1 | -630/+0 | |
2012-02-11 | remove forgotten taints code | UbitUmarov | 1 | -32/+0 | |
2012-02-11 | scenepresence change! in standup() give avatar a physical actor after ↵ | UbitUmarov | 1 | -0/+10 | |
deciding the new position. This reduces a bit the odds of it being still coliding with object. | |||||
2012-02-11 | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵ | UbitUmarov | 3 | -250/+378 | |
better time order with changes in prims. | |||||
2012-02-11 | vehicle changes done by simulation thread and not calling one | UbitUmarov | 2 | -132/+200 | |
2012-02-11 | changes to vehicle banking | UbitUmarov | 1 | -69/+23 | |
2012-02-11 | a bit better vertical attractor and banking | UbitUmarov | 1 | -12/+23 | |
2012-02-11 | Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵ | UbitUmarov | 5 | -33/+129 | |
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem) | |||||
2012-02-11 | scale avatar push force with avatar density | UbitUmarov | 1 | -1/+2 | |
2012-02-11 | correct the default avatar_terminal_velocity value that I accidentally left ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
in whilst testing | |||||
2012-02-11 | Clamp ODE character velocity. Make ODE falling character 54m/s by default. | Justin Clark-Casey (justincc) | 2 | -1/+53 | |
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882 | |||||
2012-02-11 | Make ScenePresence.MovementFlag a private only settable value to reduce ↵ | Justin Clark-Casey (justincc) | 1 | -7/+4 | |
complexity of code analysis | |||||
2012-02-10 | test on git | UbitUmarov | 4 | -0/+4 | |
2012-02-10 | Changes to vehicles code etc. Includes some debug aids to remove later. | UbitUmarov | 4 | -243/+145 | |
2012-02-10 | Fix an npc delete race condition with LSL sensors where an initial presence ↵ | Justin Clark-Casey (justincc) | 1 | -9/+20 | |
check could succeed but then the npc removed before the subequent npc check. The resulting null would cause an exception. We now check for null before looking at SenseAsAgent. Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872 | |||||
2012-02-10 | Fix: Covenant view fails after updates or cache-clean see mantis ↵ | PixelTomsen | 1 | -0/+12 | |
http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2012-02-10 | Fix bug where somebody taking a copy of an object they didn't own that was ↵ | Justin Clark-Casey (justincc) | 2 | -3/+12 | |
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825 | |||||
2012-02-10 | Fix: Unable to remove AV from friend list (sqldb-bug) ↵ | PixelTomsen | 1 | -7/+7 | |
http://opensimulator.org/mantis/view.php?id=3731 | |||||
2012-02-10 | When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵ | Justin Clark-Casey (justincc) | 6 | -11/+40 | |
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651 | |||||
2012-02-09 | If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵ | Justin Clark-Casey (justincc) | 2 | -9/+8 | |
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead. | |||||
2012-02-09 | minor: put in commented out logging statements for future reuse | Justin Clark-Casey (justincc) | 2 | -1/+10 | |
2012-02-08 | initial introdution of physics actor building control. | UbitUmarov | 5 | -11/+60 | |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ↵ | Justin Clark-Casey (justincc) | 4 | -10/+54 | |
exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878 | |||||
2012-02-08 | first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵ | UbitUmarov | 1 | -2/+4 | |
not local offset. Currently physics interface only knows about world frame | |||||
2012-02-08 | changes in physics manager, needed for UbitODE | UbitUmarov | 2 | -1/+28 | |
2012-02-08 | UbitODE plugin initial commit | UbitUmarov | 10 | -0/+11556 | |
2012-02-08 | Push more NPC stuff into threads | Melanie | 2 | -23/+40 | |
2012-02-07 | Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵ | Justin Clark-Casey (justincc) | 1 | -6/+5 | |
VS and WEBSTATS | |||||
2012-02-07 | Add start GC memory and end GC memory to object stress test printouts. | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed. | |||||
2012-02-07 | Add TestAddTaskInventoryItem() | Justin Clark-Casey (justincc) | 1 | -1/+25 | |
2012-02-07 | Remove debug logging if physics actor is null in SOP.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -5/+1 | |
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor). | |||||
2012-02-07 | Add a regression test to compile and start a script. Remove ↵ | Justin Clark-Casey (justincc) | 6 | -34/+117 | |
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory. | |||||
2012-02-06 | Experimental. Expand Fire & Forget for NPC delete | Melanie | 1 | -7/+7 | |
2012-02-05 | Revert my two quick fixes for the lag issue and put in the real fix, which | Melanie | 1 | -1/+2 | |
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that. | |||||
2012-02-05 | Revert "Remove checks on ban list expiry on every move. To be re-added on ↵ | Melanie | 1 | -4/+4 | |
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56. |