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2012-02-18 vehicle parameters do cross (i hope) on regions in same instance ( others ↵UbitUmarov2-13/+57
need xml)
2012-02-18 let SOG know about vehicles. Still needs serialization and applyphyscis on ↵UbitUmarov3-30/+541
deserialize, etc
2012-02-17Added simple binary serializer/deserializer to chODE. 100% untested and most ↵UbitUmarov5-1035/+1540
like still broken
2012-02-15Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov2-20/+45
movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
2012-02-15don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2-3/+10
2012-02-15 try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov4-27/+77
2012-02-14Refactor appearance saving for NPC to use AvatarFactoryModule interface.Dan Lake3-15/+38
2012-02-14Implement region crossing of sitting avatars. Edit mode and llSetPos workMelanie5-157/+221
but unscripted default sit anim is lost. Still some Gfx glitching. Physical crossing doesn't work yet.
2012-02-13Fix a race condition in the simian groups connector. When requests wereMic Bowman1-8/+63
too slow they would circumvent the cache (piling up on the network service and making the problem even worse). This condition happens frequently during permission checks.
2012-02-14Fix: get embedded objects from Notecard fails with activated ↵PixelTomsen1-3/+3
FreeSwitchVoiceModul http://opensimulator.org/mantis/view.php?id=2607
2012-02-14Add some more data to the new user connection logging for debug purposes.Justin Clark-Casey (justincc)1-3/+3
2012-02-14Prevent object loss and positioning outside the region with failed object simMelanie3-8/+18
crossings
2012-02-13short circuit the expensive parts of the permission checking codeMic Bowman1-1/+6
if the current user is the owner of an object. none of the later checks can reverse the outcome.
2012-02-13On object deserialization, go back to logging errors at DEBUG level rather ↵Justin Clark-Casey (justincc)1-5/+9
than ERROR. Restore extra log message if shape processing fails. Logging level was DEBUG before 312e145 (Fri Feb 3 2012). 312e145 also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact.
2012-02-11 remove drawstuff from ubitodeUbitUmarov4-256/+1
2012-02-11 removed outdated coments.UbitUmarov1-630/+0
2012-02-11 remove forgotten taints codeUbitUmarov1-32/+0
2012-02-11scenepresence change! in standup() give avatar a physical actor after ↵UbitUmarov1-0/+10
deciding the new position. This reduces a bit the odds of it being still coliding with object.
2012-02-11UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov3-250/+378
better time order with changes in prims.
2012-02-11 vehicle changes done by simulation thread and not calling oneUbitUmarov2-132/+200
2012-02-11 changes to vehicle bankingUbitUmarov1-69/+23
2012-02-11a bit better vertical attractor and bankingUbitUmarov1-12/+23
2012-02-11Use mesh to estimate real center of prims if avaiable. Let sculpt map ↵UbitUmarov5-33/+129
textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
2012-02-11 scale avatar push force with avatar densityUbitUmarov1-1/+2
2012-02-11correct the default avatar_terminal_velocity value that I accidentally left ↵Justin Clark-Casey (justincc)1-1/+1
in whilst testing
2012-02-11Clamp ODE character velocity. Make ODE falling character 54m/s by default.Justin Clark-Casey (justincc)2-1/+53
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value. In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver. This also appears to be the value used on the linden lab grid. This should resolve http://opensimulator.org/mantis/view.php?id=5882
2012-02-11Make ScenePresence.MovementFlag a private only settable value to reduce ↵Justin Clark-Casey (justincc)1-7/+4
complexity of code analysis
2012-02-10test on gitUbitUmarov4-0/+4
2012-02-10 Changes to vehicles code etc. Includes some debug aids to remove later.UbitUmarov4-243/+145
2012-02-10Fix an npc delete race condition with LSL sensors where an initial presence ↵Justin Clark-Casey (justincc)1-9/+20
check could succeed but then the npc removed before the subequent npc check. The resulting null would cause an exception. We now check for null before looking at SenseAsAgent. Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10Fix: Covenant view fails after updates or cache-clean see mantis ↵PixelTomsen1-0/+12
http://opensimulator.org/mantis/view.php?id=2879 Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10Fix bug where somebody taking a copy of an object they didn't own that was ↵Justin Clark-Casey (justincc)2-3/+12
rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. Addresses http://opensimulator.org/mantis/view.php?id=5825
2012-02-10Fix: Unable to remove AV from friend list (sqldb-bug) ↵PixelTomsen1-7/+7
http://opensimulator.org/mantis/view.php?id=3731
2012-02-10When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer ↵Justin Clark-Casey (justincc)6-11/+40
permissions, not PermissionMask.All Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set. This is not correct behaviour for a freshly uploaded mesh. Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is). Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-09If NPCModule.CreateNPC() fails to create the required ScenePresence (which ↵Justin Clark-Casey (justincc)2-9/+8
should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
2012-02-09minor: put in commented out logging statements for future reuseJustin Clark-Casey (justincc)2-1/+10
2012-02-08initial introdution of physics actor building control.UbitUmarov5-11/+60
2012-02-08Stop a scene object from attempting to link with itself (which results in an ↵Justin Clark-Casey (justincc)4-10/+54
exception and constant complaints in v3 viewers). Aims to address http://opensimulator.org/mantis/view.php?id=5878
2012-02-08first change in SOP. in AddPrimShape(..) give physics the world rotation and ↵UbitUmarov1-2/+4
not local offset. Currently physics interface only knows about world frame
2012-02-08 changes in physics manager, needed for UbitODEUbitUmarov2-1/+28
2012-02-08UbitODE plugin initial commitUbitUmarov10-0/+11556
2012-02-08Push more NPC stuff into threadsMelanie2-23/+40
2012-02-07Make WebStats logging report consistently as WEB STATS MODULE instead of VC, ↵Justin Clark-Casey (justincc)1-6/+5
VS and WEBSTATS
2012-02-07Add start GC memory and end GC memory to object stress test printouts.Justin Clark-Casey (justincc)1-1/+2
This illustrates that references to Scene, SOG, etc. are not currently being released when a stress test ends (or at regression test end in general). This means even the current stress tests take much more memory than they need, a problem that will have to be addressed.
2012-02-07Add TestAddTaskInventoryItem()Justin Clark-Casey (justincc)1-1/+25
2012-02-07Remove debug logging if physics actor is null in SOP.ApplyPhysics()Justin Clark-Casey (justincc)1-5/+1
This is not valid in the case of BasicPhysics which can return a null PhysicsActor (though I think it should really return a do-nothing PhysicsActor).
2012-02-07Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)6-34/+117
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-06Experimental. Expand Fire & Forget for NPC deleteMelanie1-7/+7
2012-02-05Revert my two quick fixes for the lag issue and put in the real fix, whichMelanie1-1/+2
is to only write to the database if data was changed. I was writing to the db on every step of every avatar. Sure to give us lag, that.
2012-02-05Revert "Remove checks on ban list expiry on every move. To be re-added on ↵Melanie1-4/+4
parcel" This reverts commit 35f14a262dfa3d9199f554154a63f5f532460f56.