Commit message (Collapse) | Author | Files | Lines | ||
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2010-09-07 | Fix deletion persistence when freshly delinked prims are removed | Justin Clark-Casey (justincc) | 6 | -42/+58 | |
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion. This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart). However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion. Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path. Uncommented TestDelinkPersistence() since this now passes. Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts. | |||||
2010-09-06 | Add test that checks correct persistence when an unlink is quickly followed ↵ | Justin Clark-Casey (justincc) | 1 | -9/+40 | |
by deletion of a linked part This test is temporarily not running since it currently fails due to a bug in this area | |||||
2010-09-06 | Make console backup command do a forced backup rather than non-forced | Justin Clark-Casey (justincc) | 4 | -8/+3 | |
Remove no-arg backup method for simplicity as it only make sense to call non-forced backup internally | |||||
2010-09-06 | extend TestNewSceneObjectLinkPersistence() to check for presence of non-root ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
linked prim | |||||
2010-09-06 | Add test to check persistence of newly added pre-linked objects | Justin Clark-Casey (justincc) | 7 | -21/+78 | |
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead. | |||||
2010-09-06 | Fix yet another cause of "Ghost attachments" | Melanie Thielker | 1 | -3/+12 | |
2010-09-06 | Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because | Melanie Thielker | 2 | -4/+36 | |
modules need to see it (Search!) even if it comes in via CAPS | |||||
2010-09-05 | Add missing IDwellModule interface | Melanie | 1 | -0/+37 | |
2010-09-05 | Remove "Dwell" support from core and replace it with calls to methods | Melanie Thielker | 3 | -15/+11 | |
on IDwellModule | |||||
2010-09-04 | Logout the presence if client IP verification fails. | Diva Canto | 1 | -0/+2 | |
2010-09-04 | Move code that allows llGiveInvetory() to move item into appropriate system ↵ | Justin Clark-Casey (justincc) | 7 | -68/+45 | |
folder up from connectors into Scene.Inventory.cs This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors. Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway. | |||||
2010-09-04 | Create Scene.Inventory.cs.AddInventoryItem(InventoryItemBase item) | Justin Clark-Casey (justincc) | 3 | -14/+33 | |
The agentID in AddInventoryItem(UUID agentID, InventoryItemBase item) is redundant since it's contained in item.Owner, and it doesn't make sense for agentID != item.Owner, hence the method is deprecated. | |||||
2010-09-03 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-09-03 | minor: remove mono compiler warnings | Justin Clark-Casey (justincc) | 3 | -8/+8 | |
2010-09-03 | llRot2Euler Tests | Micheil Merlin | 1 | -0/+30 | |
2010-09-03 | Fix an issue with rezzing scripted objects. | Melanie Thielker | 1 | -2/+2 | |
2010-09-02 | Remove commented code and the comment, as the change has proven out | Melanie Thielker | 1 | -3/+0 | |
2010-09-02 | Experimentally comment the sending of unbaked avatars | Melanie Thielker | 1 | -1/+3 | |
2010-09-02 | Show when appearance is sent to an avatar to help track down failure | Melanie Thielker | 1 | -0/+1 | |
\to display avatars | |||||
2010-09-01 | refactor: move SOG.AttachToAgent() into AttachmentsModule | Justin Clark-Casey (justincc) | 2 | -78/+74 | |
2010-08-31 | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 4 | -4/+4 | |
script state enum to reflect recent changes. | |||||
2010-08-31 | refactor: change AttachmentsModule.AttachObject to use sp.GetAttachments ↵ | Justin Clark-Casey (justincc) | 1 | -9/+5 | |
rather than filter sp.Attachments list directly | |||||
2010-08-31 | Add ScenePresence.GetAttachments(uint attachmentPoint) | Justin Clark-Casey (justincc) | 1 | -0/+21 | |
2010-08-31 | reinsert functionality to debug log more levels of incoming and outgoing ↵ | Justin Clark-Casey (justincc) | 3 | -11/+50 | |
client protocol packets These levels correspond to packets that one isn't usually interested in when debugging (e.g. regular outgoing SimStats packets) This is equivalent to what we had a year ago before it was removed. It's extremely crude since it doesn't allow one to pick individual clients or packets. However, it can still be useful when debugging packet race conditions. | |||||
2010-08-30 | Report exception message as well as stack trace if a region fails to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+3 | |
register with the grid service in grid mode | |||||
2010-08-30 | Implements parcel media setting persistence and packet / CAPS handling | Jonathan Freedman | 7 | -187/+166 | |
properly for the new media settings. Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-08-30 | local commit with parcel media bits | Jonathan Freedman | 7 | -187/+166 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2010-08-28 | Replace hardcoded 0 with KickFlags provided by the client. | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
This finally completes http://opensimulator.org/mantis/view.php?id=4356 where this change had been accidentally removed. Thanks Revolution. | |||||
2010-08-28 | very minor log message and var name tweaking for iar saving | Justin Clark-Casey (justincc) | 2 | -5/+8 | |
2010-08-27 | Addresses mantis #4991 -- HG between two regions with the same map ↵ | Diva Canto | 1 | -0/+9 | |
coordinates fails with no warning | |||||
2010-08-28 | Improve liveness by operating on list copies of SOG.Children where appropriate | Justin Clark-Casey (justincc) | 9 | -371/+384 | |
2010-08-27 | minor: reduce log chattiness of "load iar" for IARs with lots of folders | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-08-27 | allow inventory path specified in "load iar" to start with a / (e.g. ↵ | Justin Clark-Casey (justincc) | 2 | -1/+33 | |
/Objects is now valid where it wasn't before) | |||||
2010-08-27 | refactor: Make IAR tests set up standard iar for loading | Justin Clark-Casey (justincc) | 1 | -44/+60 | |
2010-08-26 | Send a null result search packet when no results are passsed in | Melanie | 1 | -1/+4 | |
2010-08-26 | More on mantis #4985 | Diva Canto | 1 | -6/+14 | |
2010-08-26 | Addresses mantis #4985 -- exceptions in DataSnapshot | Diva Canto | 1 | -7/+23 | |
2010-08-26 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -3/+4 | |
2010-08-26 | refactor: Move Scene.Inventory.UpdateKnownItem() into Attachments module ↵ | Justin Clark-Casey (justincc) | 2 | -49/+58 | |
since this appears to relate solely to attachments | |||||
2010-08-26 | refactor: break out attachment position change code in ↵ | Justin Clark-Casey (justincc) | 3 | -25/+41 | |
Scene.UpdatePrimPosition() and move into AttachmentsModule This allows region modules to change attachment positions. | |||||
2010-08-26 | minor: change log message from info to debug | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2010-08-26 | Addresses mantis #4984 -- Datasnapshot exceptions. | Diva Canto | 1 | -3/+12 | |
2010-08-26 | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 7 | -36/+7 | |
2010-08-26 | Reinstate kill record check that prevents an entity update being sent to a ↵ | Justin Clark-Casey (justincc) | 1 | -1/+19 | |
client after it has been told that the entity has been deleted. On Linden Lab clients and some derivatives, receiving an entity update after an entity deletion notice results in an undeleteable prim that disappears upon client relog. This check was dropped in 0.7 for unknown reasons but renewed testing demonstrates that queued updates can still be present after a scene object has been deleted. | |||||
2010-08-26 | Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim() | Justin Clark-Casey (justincc) | 1 | -2/+16 | |
By the time a scheduled update is triggered, a sog may have been removed from the scene. This change prevents NullReferenceExceptions in these situations. | |||||
2010-08-26 | replace m_parts.Count linknum with 0 in CopyRootPart since m_parts.Count is ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
always 0 (and any other number would cause an error anyway) | |||||
2010-08-26 | Improve consistency of locking for SOG.m_parts in order to avoid race ↵ | Justin Clark-Casey (justincc) | 19 | -586/+739 | |
conditions in linking and unlinking | |||||
2010-08-25 | Make scene object directories more robust and prevent deleted SOP's from | Melanie Thielker | 2 | -18/+29 | |
sticking around | |||||
2010-08-25 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -3/+1 | |
2010-08-25 | If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID | Justin Clark-Casey (justincc) | 1 | -1/+10 | |
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed |