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2012-07-12Revert "Add instrumentation to log finalizer being called. Suppressed for bac...Melanie2-12/+6
2012-07-12Revert "Place instrumentation in the proper place. This needs reverting, too!"Melanie1-1/+1
2012-07-12Add "gc collect" console command for debugging memleaksMelanie1-0/+7
2012-07-11Place instrumentation in the proper place. This needs reverting, too!Melanie1-1/+1
2012-07-11Add instrumentation to log finalizer being called. Suppressed for backupMelanie2-6/+12
2012-07-11Change order of operations on backup to ensure keyframe motions are backedMelanie1-2/+6
2012-07-11 remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov1-5/+23
2012-07-11ubitODE leaksUbitUmarov3-25/+33
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-10 console region restart: Let Xengine not cry all over the place withUbitUmarov1-6/+10
2012-07-10 lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov1-0/+1
2012-07-10let SOP AngularVelocity set physics actor angular velocity if it'sUbitUmarov1-1/+9
2012-07-10more work on llSetAngularVelocity()UbitUmarov2-4/+29
2012-07-10 let rotationVelocity or AngularVelocity be setted on prims. Limited toUbitUmarov1-19/+46
2012-07-09 retry fixing ode getconfiguration()UbitUmarov1-1/+8
2012-07-09 fix ode getconfigurationUbitUmarov2-2/+2
2012-07-09 log ODE lib configurationUbitUmarov1-3/+7
2012-07-09 fix ODE dispose plus minor clean. On regions restart ode.dispose seemsUbitUmarov1-15/+43
2012-07-08Reinstate parallel fetching of residents and remove a left over return from d...Melanie1-5/+7
2012-07-08Revamp map block sending to eliminate overload of the grid server connectionMelanie2-98/+204
2012-07-08Instead of sending 20 records in 2 packets, send just one as we intended in t...Melanie1-1/+1
2012-07-08Address map lag issue seen with non-avination viewersMelanie2-261/+257
2012-07-07Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2-7/+19
2012-07-07 fix vehicle to XML stringUbitUmarov1-7/+13
2012-07-07ODE turn off material dependent friction while vehicle linear motor is Effect...UbitUmarov3-5/+9
2012-07-07Add saving vehicle physics data to the databaseMelanie3-25/+56
2012-07-06 added llSetVelocity. will refuse to work on vehicles and on attachments ( th...UbitUmarov4-1/+57
2012-07-05Add an EventType enum and Type field to the poll service event args. This allowsMelanie2-5/+5
2012-07-04 added a timeout paramenter to PollServiceEventArgs, so each type can define ...UbitUmarov2-3/+3
2012-07-02Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie1-3/+84
2012-07-01Bring casing of llSHA1String in line with SLMelanie1-1/+1
2012-06-30ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov1-11/+38
2012-06-29Remove spammy debugMelanie1-1/+1
2012-06-29in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem pri...UbitUmarov1-0/+3
2012-06-29don't recoil attachments doing llRezObject()UbitUmarov1-2/+8
2012-06-29stop chat being sent to child avs again.Melanie1-3/+2
2012-06-28Fix llRegionSayTo the right wayMelanie3-11/+30
2012-06-28Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie1-0/+2
2012-06-28 reactivate physics raycasts on llCastRay() until it's clear what is its prob...UbitUmarov1-1/+1
2012-06-27Comment out a spammy message that will spew 4 lines for each request to aMelanie1-1/+2
2012-06-26Disable physics raycast until it can be seen to. Fix distance calculationMelanie1-2/+3
2012-06-26Correct a wrong error constantMelanie1-1/+1
2012-06-25 fix a seg fault in sp.csUbitUmarov1-1/+2
2012-06-22 coment out some of previus debug messaged before forgetting about them...UbitUmarov1-2/+2
2012-06-22more debugUbitUmarov1-0/+3
2012-06-22i more debugUbitUmarov1-1/+1
2012-06-22 add a temp debug messageUbitUmarov1-0/+3
2012-06-21 fix turning off phanton always decreasing number of physical partsUbitUmarov1-28/+28
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-17 don't send a lot of avatar data when we are just changing position or rotati...UbitUmarov1-4/+8