Commit message (Collapse) | Author | Files | Lines | ||
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2008-05-14 | * Removed 19 warnings | Teravus Ovares | 6 | -7/+7 | |
2008-05-14 | * Refactored OutPacket and FirstName/LastName out of Friends Module. | Teravus Ovares | 4 | -27/+62 | |
2008-05-14 | * Added the same catch on the 2nd place that objects fail to lock. | Teravus Ovares | 1 | -0/+7 | |
2008-05-14 | * Applying Melanie's FriendList related crash patch. She discovered that ↵ | Teravus Ovares | 1 | -1/+8 | |
.NET throws a different error then mono does. Thanks Melanie! | |||||
2008-05-13 | * Tweaked a regex that was returning invalid results in some cases. | Teravus Ovares | 1 | -1/+1 | |
2008-05-13 | *Locked objects can now be unlocked | mingchen | 1 | -1/+1 | |
2008-05-13 | *Locked objects now delete after accepting warning as expected | mingchen | 1 | -9/+9 | |
2008-05-13 | * Refactor: Remove locking from InnerScene.GetScenePresence() | Justin Clarke Casey | 1 | -8/+3 | |
2008-05-13 | * Refactor: Stop exposing the inner scene's ScenePresence dictionary ↵ | Justin Clarke Casey | 3 | -21/+29 | |
directly to the world | |||||
2008-05-13 | *Fixed compile error on last commit | mingchen | 1 | -1/+2 | |
2008-05-13 | *Objects now delete correctly | mingchen | 1 | -4/+5 | |
2008-05-13 | * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for ↵ | Adam Frisby | 1 | -2/+2 | |
fixing a really dumb bug. | |||||
2008-05-13 | * Some more bulletx physics fixes from Jed (DeepThink) | Adam Frisby | 1 | -14/+14 | |
2008-05-13 | *Complete redo of the permissions module | mingchen | 14 | -612/+855 | |
*Removed hardcoded permissions checks *Added permissions checks where needed | |||||
2008-05-13 | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 3 | -3/+62 | |
inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | |||||
2008-05-13 | * Fixed directory not found when saving Mesh previews (my bad, I was testing) | Teravus Ovares | 1 | -1/+1 | |
2008-05-13 | * Committing meshmerizer patch from Dahlia. Thanks Dahlia! | Teravus Ovares | 1 | -185/+269 | |
* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached) * The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow. * The size and orientation of the square hollow for the prism prim has been corrected also. | |||||
2008-05-12 | my last patch didn't actually get the sun to possition correctly, but | Sean Dague | 1 | -3/+5 | |
now we are correctly using the timezone offset. If you set day_length to 24.0 you'll get a sun progression that roughly follows your real world day on your server. | |||||
2008-05-12 | move the sun based on localtime instead of utc. Now it won't set for me at | Sean Dague | 1 | -4/+10 | |
3pm any more. | |||||
2008-05-12 | Move animation handling from ScenePresence into its own class. | Jeff Ames | 3 | -152/+259 | |
2008-05-12 | * If a region running in grid mode fails to login to the grid service, ↵ | Justin Clarke Casey | 5 | -18/+38 | |
startup will now terminate instead of carrying on (and thus burying the error message) | |||||
2008-05-12 | * Minor: Initial cleaning up of some of the grid sim login messages | Justin Clarke Casey | 1 | -0/+5 | |
2008-05-12 | From: Alan M Webb <awebb@vnet.ibm.com> | Justin Clarke Casey | 1 | -22/+53 | |
This is a diagnostic patch in support of Mantis bug 1186. It affects only SubModule and will not affect normal usage. | |||||
2008-05-12 | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 1 | -1/+3 | |
(bug #1239). | |||||
2008-05-12 | Refactoring animation handling in ScenePresence. | Jeff Ames | 1 | -143/+101 | |
2008-05-12 | Formatting cleanup. | Jeff Ames | 5 | -90/+65 | |
2008-05-11 | Update svn properties. | Jeff Ames | 2 | -763/+763 | |
2008-05-11 | * Un-break the NPC avatar.. you know.. the one that sits in your sim and ↵ | Teravus Ovares | 1 | -0/+5 | |
shouts, 'This is my sim, get out!' | |||||
2008-05-11 | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 4 | -8/+89 | |
From Melanie... Thanks Melanie! . | |||||
2008-05-11 | * Fixed null reference exception when rezzing an object from inventory with ↵ | Teravus Ovares | 1 | -1/+14 | |
a rootpart that isn't found. Added a way to tell if it's an attachment. | |||||
2008-05-11 | * Changed implicit string conversion to LSL_Types.LSLString in money event ↵ | Teravus Ovares | 3 | -3/+6 | |
of the key of the payer to an Explicit one. * Fixes Mantis: #1045 | |||||
2008-05-11 | * Mantis #1127 - Patch to implement depreciated patches. Thanks middlelink! | Adam Frisby | 1 | -4/+36 | |
2008-05-11 | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 6 | -6/+781 | |
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | |||||
2008-05-10 | * Refactored two more OutPackets. ObjectPropertiesFamily, and Object ↵ | Teravus Ovares | 3 | -58/+99 | |
Properties. | |||||
2008-05-10 | * More OutPacket refactors. | Teravus Ovares | 4 | -157/+26 | |
* Added back a sleep to the kick routine so users get a 'you have been logged off message' when they get kicked from the simulator for various reasons (like 'the simulator is going down') | |||||
2008-05-10 | * Two more OutPacket refactors. TextureSender. | Teravus Ovares | 3 | -21/+33 | |
* The split image packet sender doesn't like to be refactored (images don't load after it's been refactored), so left that as is for the moment. | |||||
2008-05-10 | Refactored out a few warnings related to Adam's bane OutPacket | Teravus Ovares | 3 | -19/+45 | |
2008-05-10 | * Experiment in Zerocoding. | Teravus Ovares | 4 | -12/+35 | |
2008-05-09 | * Resolve mantis 1182. Doesn't actually implement llGiveInventoryList - ↵ | Justin Clarke Casey | 3 | -4/+5 | |
merely corrects the signature so that "not implemented" message is displayed rather than a script compile failure | |||||
2008-05-09 | m_logs always need to be private static readonly otherwise we | Sean Dague | 4 | -4/+4 | |
get close errors. | |||||
2008-05-09 | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 4 | -21/+19 | |
*Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | |||||
2008-05-09 | * Removing console notifications of missing texture request sending (which ↵ | Justin Clarke Casey | 1 | -4/+4 | |
ironically, was disabled, though it wasn't making much difference). * These messages keep getting confused with other problems - just going to have to try to remember to add these to stats or something so at least they don't completely disappear | |||||
2008-05-09 | From: Michael Osias <mosias@us.ibm.com> | Justin Clarke Casey | 1 | -0/+12 | |
Stop .net generating ambiguous operator errors when two integers are compared for equality in LSL | |||||
2008-05-09 | * Patch from Jed (DeepThink) - More optimisations for BulletX renderer. ↵ | Adam Frisby | 1 | -20/+29 | |
Trimesh collisions should now work relatively efficiently. BulletX plugin should now be functional - feedback would be appreciated as to how it performs vs ODE. | |||||
2008-05-09 | Update svn properties. | Jeff Ames | 4 | -710/+710 | |
2008-05-09 | * Fix opensim region server shutdown. | Justin Clarke Casey | 2 | -43/+7 | |
2008-05-09 | * Valid Sculpted prim now collide properly. | Teravus Ovares | 5 | -68/+209 | |
* The first time you set the sculpted texture of a prim you might have to futz with it to get it to generate a sculpted physics proxy * Note that there are already issues in Trunk, (such as the prim scaling issue and prim jumping issue. Essentially editing is difficult right now) * This just adds to the experimental nature of trunk. :D | |||||
2008-05-09 | Thank you, Melanie for a patch that helps conversion | Charles Krinke | 1 | -0/+15 | |
from a string to a vector in OSSL. | |||||
2008-05-09 | Thank you, Melanie for a patch that: | Charles Krinke | 3 | -129/+129 | |
Patch fixes the pesky "Cannot implicitly convert to bool" issue for function returns | |||||
2008-05-09 | * Minor tweak to TerrainChannel | Adam Frisby | 2 | -7/+8 | |
* Minor tweak to Permissions/PermissionsModule.cs |