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2008-10-29* Check in (disabled) results of not persisting avatar textures but rather ↵Justin Clarke Casey6-37/+43
sending ImageNotFound to clients if avatar textures are missing * Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind * There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but instead I'm going to opt for the easy solution of keeping them in the asset database, for now
2008-10-29Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll ↵Dahlia Trimble1-49/+59
forge project.
2008-10-29Minor formatting cleanup.Jeff Ames2-38/+38
2008-10-29Remove a debug outputMelanie Thielker1-1/+0
2008-10-29Plumbing along....Melanie Thielker2-0/+41
2008-10-29Mantis #2489Melanie Thielker1-4/+11
Thank you, Diva, for a patch that helps keep the list of sims to index clean by allowing sims to deregister.
2008-10-28* minor: remove mono compiler warningsJustin Clarke Casey1-4/+4
2008-10-28* Possibly fix grey avatar appearance problemsJustin Clarke Casey2-3/+8
* And hopefully rebaking all the time should no longer be necessary now * It turns out that when the client baked the texture, the uploaded asset had the Temporary flag to true (Temporary is actually deprecated). * It also had the StoreLocal flag set to true, which signifies that the asset should be stored locally. If it disappears we should reply to the asset request with ImageNotInDatabasePacket * However, last time this was enabled some clients started crashing. This may well no longer be the case and needs to be tested, but in the mean time we will store the asset instead. * This needs to be resolved in a better way, possibly by starting to send the ImageNotInDatabase packet again instead
2008-10-28* minor: Add documentation to some of the appearance methods, change some ↵Justin Clarke Casey4-32/+32
logging messages
2008-10-28* Eliminate an extra unnecessary appearance fetch on loginJustin Clarke Casey1-19/+13
* This shouldn't fix the existing appearance bugs, but neither should it make them worse.
2008-10-28* minor: Doc and log message tidy upJustin Clarke Casey3-9/+14
* reinstate debug level log message indicating when a child agent is made a root for future debugging purposes
2008-10-28Thank you kindly, Mircea Kitsune for a patch that solves:Charles Krinke1-2/+2
When the avatar stops flying in mid air, it stays still while it falls to the ground. Normally, the avatar would use the falling animation (when it spins its arms and legs while falling) until it reaches the ground.
2008-10-28From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2-29/+41
The attached patch fixes the bug where when linking in a new set of prims to an already linked set of objects the prims were placed at the end of the list rather than just after the root prim. ie. link prim order result was different on OpenSim compared to an LL server. This causes a few issues with respect to compatibility of scripts, especially when using llCreateLink.
2008-10-28Mantis #2486Melanie Thielker1-2/+7
Thank you, nlin, for a patch that fixes serialization of vector and quaternion types for script state.
2008-10-28some sorely needed extruder code simplification and refactoring, also some ↵Dahlia Trimble1-138/+50
fixes to cut face UV coordinates
2008-10-28Update Sun options in OpenSim.ini.example. Minor cleanup in SunModule.cs.Jeff Ames1-9/+5
2008-10-27Experimental patch (suggested by diva) to kill off WP teleport ghosts.Melanie Thielker1-0/+1
2008-10-27* cleanup: Update the avatar factory (appearance module) in ↵Justin Clarke Casey3-480/+80
Region/Environment and use that instead of the Region/Modules/AvatarFactory * Remove the AvatarFactory dll
2008-10-27* minor: remove mono compiler warningsJustin Clarke Casey2-11/+10
2008-10-27* Apply http://opensimulator.org/mantis/view.php?id=2468Justin Clarke Casey3-31/+85
* This time there are accompanying changes to the unit test to adapt it to the changes * Thanks tglion
2008-10-27* Temporarily revert terrain changes in r6976 and reinstate unit test from ↵Justin Clarke Casey3-79/+48
r6977. * If a change is going to affect a unit test, then please could we change the unit test at the same time? Otherwise this will never get done * It also seems a bad idea to disable tests which start failing unless there's a very good reason
2008-10-27Update svn properties, minor formatting cleanup.Jeff Ames2-15/+15
2008-10-27Thank you kindly, Idb for a patch that solves:Charles Krinke1-0/+6
LSL - Bitwise operators OR and XOR do not work on integer variables
2008-10-27Thank you kindly, Idb for a patch that solves:Charles Krinke1-1/+30
llGetRot and llGetRootRotation return the wrong values when the object is attached
2008-10-26Mantis #2428Melanie Thielker2-2/+2
Thank you, miceakitsune, for a patch that makes terraforming tools usable again
2008-10-26Committing a small fix for EventData along with more plumbing workMelanie Thielker6-9/+32
2008-10-26Thank you kindly, Idb for a patch that solves:Charles Krinke1-3/+14
The following should silently fail when attached, llBreakAllLinks, llBreakLink, llCreateLink. The following should be restricted to avatars in the same sim, llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList. Comment added to the following unimplemented functions, llGetAgentLanguage, llGetAnimation.
2008-10-26Thank you kindly, Idb for a patch that solves:Charles Krinke1-16/+89
llGetBoundingBox is completely unimplemented. The attached patch contains a partial implementation for single prim objects and standing, flying and ground sitting avatars. In the case of an avatar sat on an object or multi-prim objects only the bounding box of the root prim is returned. llRezObject and llRezAtRoot ignored any velocity parameter. The attached patch makes use of it if it is not a zero vector.
2008-10-26Thank you kindly, Ewe Loon for a patch that solves:Charles Krinke1-8/+4
m_ScriptDelayFactor and m_ScriptDistanceFactor are being read from XEngine settings not the settings for the scriptengine being used
2008-10-25Disable terrain brush test until someone with terrain-fu can lookMelanie Thielker1-28/+28
at it and determine the new test parameters needed for the terrain brush with strength support
2008-10-25Thank you kindly, Tglion for a patch that:Charles Krinke2-20/+51
Support of strength-slider in latest sl-client (1.21.6) Added a patch, which includes the support of strength-slider in latest sl-client (1.21.6) for Raise- and LowerSphere.
2008-10-25A few more bots to yesterday's plumbing: change instant message methodMelanie Thielker5-9/+11
signature
2008-10-25Make ScenePresence.Close public to allow subclassing of SceneCommsMelanie Thielker1-1/+1
2008-10-25More plumbing and some wiresMelanie Thielker2-1/+55
2008-10-24Fix a leak in the plumbingMelanie Thielker1-3/+3
2008-10-24Add end faces when radius setting is non-zeroDahlia Trimble1-5/+8
2008-10-24Plumb some moreMelanie Thielker7-23/+180
2008-10-24* minor: eliminate some mono compiler warningsJustin Clarke Casey3-5/+4
2008-10-24* Stop passing in unnecessary pameters to CreateNewCircuitJustin Clarke Casey1-12/+9
2008-10-24* Stop creating a circuit if the client fails authentication (i.e. the ↵Justin Clarke Casey4-69/+109
region server wasn't told that it was coming) * This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet * I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login) * Also added more to the unit test to ensure this doesn't regress
2008-10-24un-double-flipped some double-flipped normals in circular path prim end capsDahlia Trimble1-42/+2
2008-10-24* Change AddClient test such that we now successfully authenticateJustin Clarke Casey2-5/+18
* The fact that the assert passed even when authentication failed reveals a bug in the code that will be corrected soonish
2008-10-24* minor: refactor out AddUser test setup to common methodJustin Clarke Casey1-4/+8
2008-10-24Remove a debug output dumpMelanie Thielker1-1/+0
2008-10-24Lotsa plumming :)Melanie Thielker3-1/+301
2008-10-24Fixed a floating point error accumulation that was causing missing end faces ↵Dahlia Trimble1-34/+68
on some twisted prims
2008-10-23* minor: Remove unused public PacketServer variable.Justin Clarke Casey1-8/+2
* If this was important to you please reinsert and we can put it in a recognized interface.
2008-10-23* Apply http://opensimulator.org/mantis/view.php?id=2459Justin Clarke Casey3-7/+44
* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY. * Thanks nlin
2008-10-23* Reenable assert for the add circuit testJustin Clarke Casey2-3/+10
* This checks that a client circuit is established when the udp server is given a use client circuit code packet * And checks that other circuit codes do not exist
2008-10-23* Revert to executing existing setup if an added circuit did not already existJustin Clarke Casey1-3/+3
* Not sure why things still worked in the presence of this bug - possibly the problem is compensated for later on. If you are having udp session problems this bug fix may help (though no guarantees).