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2011-08-31get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2-35/+16
2011-08-31In WorldCommModule, replace the useless Attachments == null check with Attach...Justin Clark-Casey (justincc)1-2/+1
2011-08-31remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)1-1/+1
2011-08-31minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2-2/+3
2011-08-31Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)7-72/+98
2011-08-30remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)1-1/+1
2011-08-30minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)3-6/+1
2011-08-30refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)5-26/+38
2011-08-30refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)6-47/+103
2011-08-30add Name property to ISceneEntityJustin Clark-Casey (justincc)1-2/+5
2011-08-30refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)5-29/+16
2011-08-30Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2-6/+20
2011-08-30Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)6-17/+131
2011-08-29Use GetMeshKey from PrimitiveBaseShape.Robert Adams2-15/+23
2011-08-28Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams1-62/+1
2011-08-28Add level of detail specification to optionally reduce the number of vertices...Robert Adams2-5/+42
2011-08-27Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2-4/+18
2011-08-27Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)1-3/+22
2011-08-27Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)4-44/+41
2011-08-27refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)1-4/+4
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)15-109/+81
2011-08-26BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams3-129/+228
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)7-27/+26
2011-08-26refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2-41/+35
2011-08-26refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2-11/+12
2011-08-26refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)1-32/+38
2011-08-26comment out verbose test logging from last commitJustin Clark-Casey (justincc)1-1/+1
2011-08-26add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)1-0/+33
2011-08-26refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)3-36/+23
2011-08-26Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)1-1/+4
2011-08-26Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)1-5/+1
2011-08-25llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2-51/+111
2011-08-24Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)3-7/+2
2011-08-24remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)1-3/+0
2011-08-24refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)3-10/+5
2011-08-24extend initial rez regression test to check that attachment is phantomJustin Clark-Casey (justincc)1-9/+14
2011-08-24Make objects attached from the ground phantomJustin Clark-Casey (justincc)2-2/+12
2011-08-24add SOG helper properties IsPhantom, IsTemporary, etc. to improve code readab...Justin Clark-Casey (justincc)1-20/+46
2011-08-24return InventoryItemBase from AddSceneObjectAsAttachment()Justin Clark-Casey (justincc)1-8/+4
2011-08-24refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...Justin Clark-Casey (justincc)2-86/+100
2011-08-24get rid of pointless grp null check in attachObjectAssetStore()Justin Clark-Casey (justincc)1-73/+69
2011-08-24minor: remove hardcoded region numbers with the region size constant and a cu...Justin Clark-Casey (justincc)1-2/+2
2011-08-24refactor: remove pointless AgentId argument from attachObjectAssetStore()Justin Clark-Casey (justincc)2-2/+2
2011-08-24add TestAddAttachmentFromGround() regression testJustin Clark-Casey (justincc)2-2/+32
2011-08-24Fix llAttachToAvatar()Justin Clark-Casey (justincc)6-24/+80
2011-08-23rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...Justin Clark-Casey (justincc)4-23/+14
2011-08-23remove mono compiler warningsJustin Clark-Casey (justincc)9-16/+4
2011-08-23replace TestRemoveAttachments() with a more thorough TestRemoveAttachment()Justin Clark-Casey (justincc)1-51/+27
2011-08-23replace old TestAddAttachments() with a more thorough TestAddAttachment()Justin Clark-Casey (justincc)1-7/+28
2011-08-23Protect a check for default texture entry when setting alpha values. ApparentlyMic Bowman1-3/+10