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2012-10-09 force allocation of mesh data on creation ( messy code version )UbitUmarov9-12/+45
2012-10-09temporary debug codeUbitUmarov1-0/+19
2012-10-09 fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov1-0/+3
cases things seem not to stop
2012-10-09Change ray to land colision range limitation so it has no impact on otherUbitUmarov1-6/+8
geom types
2012-10-09move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov4-83/+229
terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
2012-10-07 a few changes/fix (?)UbitUmarov4-117/+112
2012-10-07 bug fix + make costs visible for testingUbitUmarov4-41/+85
2012-10-07refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov1-0/+11
2012-10-07 fix wrong file commitedUbitUmarov1-10/+0
2012-10-07 comment out a spam coment on core MeshmerizerUbitUmarov1-26/+4
2012-10-07i update core ode plugin and make it load is meshs (i hope)UbitUmarov3-24/+118
2012-10-07[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov7-1052/+632
now
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-04 more changes and more non active codeUbitUmarov4-29/+144
2012-10-04apply cmic fix to multi layer wearablesUbitUmarov1-1/+1
2012-10-04 more changes. Most code not in useUbitUmarov5-23/+615
2012-10-03 missing changed fileUbitUmarov1-1/+1
2012-10-03meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2-4/+41
for all physics engines)
2012-10-03 making meshworker have more work..UbitUmarov2-4/+23
2012-10-03 introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov7-163/+262
2012-10-03Fix a viewer crash issueMelanie1-1/+12
2012-10-02Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie1-0/+39
2012-09-28Fix a possible NREMelanie1-3/+10
2012-09-27make some forgotten changes be done by simulation thread not by callerUbitUmarov2-34/+126
2012-09-26Streamline and improve llGetMassMelanie1-23/+17
2012-09-26just remove the damm thingUbitUmarov4-4/+4
2012-09-26 Seems nothing actually need the request body for getevents. so changeUbitUmarov3-12/+2
control flag to false
2012-09-26UriModule GetEvents also doesn't need a request bodyUbitUmarov1-0/+1
2012-09-26 more changes to PollServiceUbitUmarov2-1/+7
2012-09-25missed changeUbitUmarov1-1/+2
2012-09-25do the same to webFecthInvDescModuleUbitUmarov1-33/+25
2012-09-25 change GetTextureModule processingUbitUmarov1-29/+31
2012-09-24Text changes for upload messagesMelanie1-4/+4
2012-09-24 more upload changes (plus untouch prebuild.xml)UbitUmarov2-68/+128
2012-09-24 add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov5-7/+33
of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
2012-09-24If an asset upload transaction doesn't exist for a CreateInventory request,Melanie4-37/+38
simply process it as if UUID.Zero had been given.
2012-09-23Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2-18/+24
member notation.
2012-09-23Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie1-4/+4
We can't put it back so we don't need to know.
2012-09-23try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2-41/+210
textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
2012-09-22 report asset upload errors the right awayUbitUmarov2-29/+75
2012-09-22removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov1-42/+24
more needed fields in request
2012-09-22 removed unused data in MeshUploadFlag responseUbitUmarov1-8/+8
2012-09-21 read model upload cost parameters from config [Economy] sectionUbitUmarov2-4/+23
2012-09-20refix prior commitMelanie1-1/+1
2012-09-20Make uploads free for now - we will have to announce thisMelanie1-3/+6
2012-09-20 Fix model upload rotations and offsets ( i hope )UbitUmarov1-103/+56
2012-09-19Change texture price back to 10 C$Melanie1-3/+2
2012-09-19 be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2-16/+82
more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
2012-09-19 create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2-14/+56
check scene prim size limits.
2012-09-19 coment out mesh model upload code to add textures and individual meshsUbitUmarov2-204/+255
assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.