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2008-02-10* A lot of ugly permissions updates.Teravus Ovares3-51/+182
2008-02-10Clean up logging calls using String.Format explicitlyJeff Ames19-166/+157
2008-02-09*Neb try this update. It might fix it.. it might also cause no parcel to ...Teravus Ovares1-5/+11
2008-02-09* added count of texture data bytes and asset byteslbsa711-0/+6
2008-02-09* added two new commands (for debug/disaster recovery)lbsa711-0/+10
2008-02-09Added undocumented "modules list" command, lists shared region modules.Tedd Hansen1-1/+15
2008-02-09Applied patch from mirceakitsune to fix #502 (lower land does the same as rai...Jeff Ames1-1/+1
2008-02-09* Fixed nebadon's UserServer crash bug from yesterday.Teravus Ovares3-2/+40
2008-02-09* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinde...Teravus Ovares4-2/+87
2008-02-09* Tweaked timing of rapid mesh requests. Helps a race condition.Teravus Ovares1-2/+13
2008-02-09* Change logger to handle [<entry>] where <entry> contains non alphabetic cha...Justin Clarke Casey1-1/+1
2008-02-09* In the most basic situations, ClientView and ScenePresence no longer leak m...Justin Clarke Casey4-12/+18
2008-02-09Mostly debugging verbosity which I shall very shortly comment out.Justin Clarke Casey3-3/+15
2008-02-08* Fixed a situation in ODE where it didn't call the mesher on a cube when you...Teravus Ovares1-0/+3
2008-02-08* Added Taper support to the Meshmerizer for Cube and Cylinder.Teravus Ovares3-14/+83
2008-02-08Still chasing logout memory leak. Putting in small changes and temporary lig...Justin Clarke Casey4-7/+24
2008-02-08* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. ...Teravus Ovares1-42/+44
2008-02-08refactor - remove unused m_children from EntityBaseJustin Clarke Casey2-24/+4
2008-02-08Minor refactoringJustin Clarke Casey1-19/+15
2008-02-08Minor ScenePresence related refactoringJustin Clarke Casey2-18/+30
2008-02-08* Dun-dun-dun. JavaScript scripting now actually works. :)Adam Frisby1-3/+2
2008-02-08* Made some terrain functions faster computationally.Adam Frisby2-16/+8
2008-02-08* Adding console spam to help track 'The Steve Bug'.Adam Frisby2-5/+18
2008-02-08change counter from 3 => 2 based on feedback from mirceakitsune on mantisSean Dague1-1/+1
2008-02-08From: Kurt Taylor <krtaylor@us.ibm.com>Sean Dague1-1/+12
2008-02-08small bit of refactoring, MW2-4/+11
2008-02-08* Removed a statement that crashes the Meshmerizer if you don't have a specif...Teravus Ovares1-1/+1
2008-02-08* Okay, fixed the path cut offset, however the inner wall isn't properly 'cut...Teravus Ovares1-2/+2
2008-02-08* This update adds limited support for Cylinder meshed prim in the Meshmerize...Teravus Ovares3-1/+312
2008-02-08* Fix: Send Parcel data on region crossing.Teravus Ovares2-0/+3
2008-02-08Missed one event message that needed to beCharles Krinke1-8/+9
2008-02-08Make timer events from scripts a little less chatty. Charles Krinke2-12/+16
2008-02-07Maybe VB.Net will compile now... who knows ;)Tedd Hansen1-8/+8
2008-02-07Same VB.Net patch done right.Tedd Hansen1-4/+9
2008-02-07VB.Net compiler might work on Windows now.Tedd Hansen1-1/+1
2008-02-07* Fixed negative child agents in the sim stats.Teravus Ovares1-0/+6
2008-02-07* This update contains a bucket-full of network optimizations.Teravus Ovares5-7/+52
2008-02-07* didn't save :P so, this is the other half to my last commitTeravus Ovares1-1/+20
2008-02-07Update version numbers to 0.5Jeff Ames2-2/+2
2008-02-07* Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares3-2/+21
2008-02-06* Allow terrain load-tile for RAW filesJustin Clarke Casey1-1/+57
2008-02-06* Chasing down memory leak where memory used by a client is not returned on c...Justin Clarke Casey4-9/+49
2008-02-06* Marking off which uses of catch (Exception e) is legit and which are not, f...Adam Frisby5-12/+12
2008-02-06* Added debug message to try track down Mantis#305.Adam Frisby1-0/+1
2008-02-06Consolidated LoadAnims and AvatarAnimations constructor.Jeff Ames3-40/+9
2008-02-06* Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares1-2/+2
2008-02-06* Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares1-13/+15
2008-02-06* Added the ability to start and stop all scripts in the simulator using the ...Teravus Ovares4-4/+76
2008-02-06Cleaned up some unreachable code warnings.Jeff Ames1-10/+0
2008-02-06Fixed typo in Mag() (Thanks lc_tuco for pointing this out)Jeff Ames1-1/+1