aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2012-05-10Saving estate state is really slow (relatively) and it getsMic Bowman2-7/+10
completely rewritten every time a region starts up. This makes the data write only when the data was not already read from the database. There is a still a major race condition whenever two regions share the same estate data, but at least it won't be triggered on startup.
2012-05-09Improve logging on the prim inventory script asset request path for future use.Justin Clark-Casey (justincc)3-6/+13
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09Mantis 6015 new LSL function llGetAgentList.Talun4-0/+96
Details in the lsl wiki
2012-05-09Remove physics actor related race conditions in SetVehicleFlags() and ↵Justin Clark-Casey (justincc)1-7/+9
SetPhysicsAxisRotation() sop.PhysActor can currently become null at any time.
2012-05-08Trigger event when scene presences are updatedDan Lake2-0/+34
2012-05-09Mantis 1456 same region teleport of a sitting avatar.Talun1-0/+2
Region to region was fixed some time ago in EntityTransferModule. This applies the same fix for same region teleports.
2012-05-08Add automated TestllBreakLink()Justin Clark-Casey (justincc)1-0/+27
2012-05-08Add automated TestllCreateLink()Justin Clark-Casey (justincc)1-0/+112
2012-05-08refactor: Eliminate local id parameter from api initialize.Justin Clark-Casey (justincc)10-46/+36
This is always available from m_host.LocalId
2012-05-08Instead of constantly looking up unchanging self item in script code, pass ↵Justin Clark-Casey (justincc)10-190/+145
in self item on initialization.
2012-05-08Perform SceneGraph.DuplicateObject() under existing m_updateLock already ↵Justin Clark-Casey (justincc)1-75/+89
used for link and delinking, in order to avoid race conditions. DuplicateObject() relies on source object having correct link numbers for the duration of the dupe. Both link and delink can change link numbers such that they are not consistent for short periods of time.
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2-4/+29
2012-05-07 minor change to linear motor decayUbitUmarov1-11/+17
2012-05-07Revert "Better error handling if Load OAR or Save OAR fail"Justin Clark-Casey (justincc)3-32/+6
This reverts commit 65c88b2ff4e2616fa5c1d4c5e75298ed1eb1c0d8. Yet again I accidentally committed something whilst evaluating it.
2012-05-07Better error handling if Load OAR or Save OAR failOren Hurvitz3-6/+32
2012-05-07For osGetGridNick(), osGetGridName(), osGetGridLoginURI() and ↵Justin Clark-Casey (justincc)1-8/+10
osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo] [GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
2012-05-07refactor: Instead of performing a ScenePresence lookup twice over ↵Justin Clark-Casey (justincc)1-18/+2
LocateClientObject() and GetClientScene(), do the lookup just once in LocateClientObject()
2012-05-07Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would ↵Justin Clark-Casey (justincc)1-2/+7
not be notified once a non-local friend was found.
2012-05-07remove default values from prior commit since mono cant deal with themdahlia4-5/+5
2012-05-06add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for ↵dahlia4-4/+9
moving NPCs
2012-05-06Stop llSetPos from sending one update per child primMelanie1-1/+1
2012-05-05UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov1-17/+17
dinamic larger more identical to static.
2012-05-05SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov1-2/+4
change here also)
2012-05-05ubitODE prims: - moved outbounds checking back to ↵UbitUmarov1-4/+91
UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
2012-05-05 force lower avatar density for testingUbitUmarov1-0/+4
2012-05-05Fire the scripting changed event with CHANGED_OWNER when an object that has ↵Justin Clark-Casey (justincc)3-12/+17
changed owners is rezzed. This needs to occur after the script is resumed rather than before, when the event is just dropped. Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-04Use the more efficient HashSet instead of List for ↵Justin Clark-Casey (justincc)1-1/+1
FlotasmAssetCache.m_CurrentlyWriting
2012-05-04Don't try and update the access time of a file that is actively being cached.Justin Clark-Casey (justincc)1-2/+6
This may cause IOErrors on Windows. Aims to help with http://opensimulator.org/mantis/view.php?id=6003
2012-05-04 UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov1-2/+4
significant change like new 'velocity' or new position, etc, requests
2012-05-04Temporarily add debug log lines to lsl url request and releaseJustin Clark-Casey (justincc)1-0/+13
To help with http://opensimulator.org/mantis/view.php?id=5993
2012-05-04Mantis 60004 problems with damage and llSetDamage. In damage enabled areas ↵Talun2-10/+60
this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
2012-05-04Add the default animation to the child agent data updateMelanie1-0/+3
2012-05-04Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie1-2/+2
Unit's reverted patch
2012-05-04Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie1-1/+13
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2-28/+8
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs ↵UbitUmarov2-8/+28
to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);
2012-05-04SOG copy bug fix, now new group has own empty list of sitted avatars. Also ↵UbitUmarov1-12/+54
changed crossing code to restore sitting avas in case of group cross fail
2012-05-03Reinsert a 2000ms delay before closing a no longer required agent on the ↵Justin Clark-Casey (justincc)2-6/+17
source region after teleport to resolve Imprudence teleport problems. Viewers 1 and 3 are fine with doing this immediately. However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region. If Imprudence receives a DisableSimulator in this period, it quits. We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly. This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete.
2012-05-03Fixes Mantis #5999. llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause ↵Snoopy Pfeffer1-1/+1
a runtime error.
2012-05-03minor: resolve some mono compiler warningsJustin Clark-Casey (justincc)3-10/+5
2012-05-03Implement optional name and description on http stream handlers so that we ↵Justin Clark-Casey (justincc)20-164/+255
can relate a slow request to what the handler actually does and the agent it serves, if applicable. This is most useful for capabilities where the url is not self-describing.
2012-05-03Stabilize sit position on region crossingMelanie1-1/+7
2012-05-03Clear permissions given to the object we stand up fromMelanie1-1/+25
2012-05-02 Improved sitted avatars crossings ( plus tests on vehicles)UbitUmarov2-9/+18
2012-05-01Comment out the five second sleep in etm.DoTeleport() if the old agent needs ↵Justin Clark-Casey (justincc)1-1/+1
to be closed because it is no longer in the child's view distance. This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success. There are no async operations between this sleep and the WaitForCallback() If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection. If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue. Tested on standalone, local grid and distributed grid. Please revert if there's something that I've missed.
2012-05-02Preserve attachment rotation on objects rezzed via a script. Makes toastersMelanie3-0/+11
work right, finally.
2012-05-01Remove some test code that accidentally crept in with 9d2e1c67Justin Clark-Casey (justincc)1-3/+0
2012-05-01Add regression test for teleporting between neighbouring regions on the same ↵Justin Clark-Casey (justincc)7-19/+142
simulator This adds a non-advertised wait_for_callback option in [EntityTransfer]. Default is always true. Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01Fix saving of attachment positionsMelanie1-1/+1
2012-05-01Move max teleport distance check down into etm.DoTeleport() since this ↵Justin Clark-Casey (justincc)1-40/+41
should apply to all teleport calls, not just those through Teleport()