Commit message (Collapse) | Author | Files | Lines | ||
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2009-10-06 | Checks the number of ThreadPool and IOCP threads on startup and bumps up the ↵ | John Hurliman | 1 | -0/+12 | |
numbers to .NET defaults of 500/1000 if need be | |||||
2009-10-06 | Rewrote parts of the code that were double-locking different objects. This ↵ | Diva Canto | 8 | -127/+174 | |
is about half of the code base reviewed. | |||||
2009-10-06 | Applying the real fix (thank you for tracking that MSDN doc down Melanie) | John Hurliman | 1 | -5/+6 | |
2009-10-06 | Trying Melanie's fix | John Hurliman | 1 | -3/+4 | |
2009-10-06 | Added a debug line for nebadon | John Hurliman | 1 | -0/+3 | |
2009-10-06 | * Added a sanity check for Mono before trying to enumerate over an empty ↵ | John Hurliman | 2 | -4/+7 | |
SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading | |||||
2009-10-06 | * Added missing references to prebuild.xml and commented out the LindenUDP ↵ | John Hurliman | 7 | -195/+195 | |
tests until a new test harness is written * Clients are no longer disconnected when a packet handler crashes. We'll see how this works out in practice * Added documentation and cleanup, getting ready for the first public push * Deleted an old LLUDP file | |||||
2009-10-06 | * Removed verbose debug message | Diva Canto | 2 | -2/+2 | |
* Restored HG inventory access which had been lost upon adding a 3rd argument to inventory and asset server handlers * Fixed a stupid bug in the InventoryConnector which was making move items do things twice | |||||
2009-10-06 | * Try/catch around EndInvoke() when Util.FireAndForget() returns to catch ↵ | John Hurliman | 3 | -78/+112 | |
exceptions thrown in the async method * Added packet stats handling to the new LLUDP implementation * Attempting to avoid a race condition when creating a new LLUDPClient | |||||
2009-10-06 | Removing dependencies on System.Runtime.Remoting. | Diva Canto | 1 | -0/+4 | |
2009-10-06 | Commenting the DEBUG code that I added yesterday, because it's causing mono ↵ | Diva Canto | 1 | -6/+6 | |
to fail with https://bugzilla.novell.com/show_bug.cgi?id=538854 | |||||
2009-10-06 | Lock the heartbeat against multiple invocations. May prevent deadlocks and/or | Melanie | 1 | -0/+10 | |
runaway thread use | |||||
2009-10-06 | Fixing a few compile errors in the previous commit | John Hurliman | 9 | -11/+0 | |
2009-10-06 | * Continued work on the new LLUDP implementation. Appears to be functioning, ↵ | John Hurliman | 13 | -2116/+1028 | |
although not everything is reimplemented yet * Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing * Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively * Fixed formatting for a MySQLAssetData error logging line | |||||
2009-10-05 | Correction on the DEBUG code. | Diva Canto | 1 | -4/+3 | |
2009-10-05 | #if DEBBUG code for monitoring the ThreadPool. | Diva Canto | 1 | -0/+7 | |
2009-10-05 | Beginning work on the new LLUDP implementation | John Hurliman | 13 | -2329/+1816 | |
2009-10-05 | Make sure that keys exist in arrays before trying to access them. | Michael Cortez | 1 | -3/+9 | |
2009-10-05 | Ensure the specified imSessionID exists in the DroppedSession collection ↵ | Michael Cortez | 1 | -1/+1 | |
before attempting to access it. | |||||
2009-10-05 | Changed the lock object, to see if this helps at all. Also switched the ↵ | Diva Canto | 1 | -11/+15 | |
order of lock and try/catch in RemoveImageFromQueue. | |||||
2009-10-05 | * minor: tweak asset cache logging levels downwards | Justin Clark-Casey (justincc) | 4 | -12/+9 | |
2009-10-05 | minor: remove mono compile warning | Justin Clark-Casey (justincc) | 1 | -5/+2 | |
2009-10-05 | GetRegionByPosition: use the cache, Luke. | Diva Canto | 2 | -0/+28 | |
2009-10-05 | Eliminate pinned Mesh data on managed heap by using IntPtrs to memory ↵ | Dan Lake | 3 | -61/+120 | |
allocated on the unmanaged heap. This prevents fragmentation of the managed heap and the resulting stress on GC. A region with ~150,000 prims using ODE and Meshmerizer saw memory remain flat around 1.2GB as opposed to 1.5GB and continually growing due to pinned memory. This patch complements the unique mesh dictionary patch applied to Meshmerizer but is independent. The net effect is a 60-75% reduction in memory for our largest regions. | |||||
2009-10-04 | only cache mesh if meshing was successful | dahlia | 1 | -8/+4 | |
re-enable sculpt mesh caching | |||||
2009-10-04 | * KeepAlive set to false in expect_user and log_off. | Diva Canto | 1 | -4/+9 | |
* Check for null SP in PermissionsModule. | |||||
2009-10-04 | Reduced locking. | Diva Canto | 1 | -8/+10 | |
2009-10-04 | * MySQL data tests now pass by fixing a bad fix for a bad cast on the asset ↵ | John Hurliman | 1 | -7/+4 | |
Local member in MySQLAssetData * First pass at applying the using(){} pattern to IDisposable objects. Always use the using pattern on IDisposable objects whenever possible, do not manually call .Close() or .Dispose() unless there is no other way to write the code. This pass mostly covers OpenSim.Data.MySQL, and should have no functional change (tests still pass) | |||||
2009-10-04 | Guarding a line that is sometimes throwing a null pointer exception. | Diva Canto | 1 | -5/+6 | |
2009-10-04 | Stream needs to be closed before the file can be moved... | Diva Canto | 1 | -5/+6 | |
2009-10-04 | Make sure to close the file streams on the FlotsamCache, even if something ↵ | Diva Canto | 1 | -4/+12 | |
fails. | |||||
2009-10-04 | Trying to avoid the null pointer exception in J2KImage, RunUpdate. | Diva Canto | 1 | -1/+9 | |
2009-10-04 | flexible extrusion shape defaults to linear | dahlia | 1 | -1/+1 | |
2009-10-04 | disable physics actors for flexible prims | dahlia | 1 | -3/+4 | |
2009-10-04 | Exclude sculpt proxies from mesh caching | dahlia | 1 | -6/+23 | |
2009-10-03 | Fix my build break | Melanie | 1 | -2/+2 | |
2009-10-03 | Small permissions tweak | Melanie | 1 | -1/+4 | |
2009-10-02 | * Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵ | John Hurliman | 13 | -24/+24 | |
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization? | |||||
2009-10-02 | * Removed code that is no longer used with Melanie's queue callback optimization | John Hurliman | 1 | -126/+88 | |
* Moved all priority queue access to helper functions to improve reliability and readability * New version of CSJ2K.dll (from libomv source tree) that fixes a JPEG2000 comment decoding bug | |||||
2009-10-02 | * Removed even more unnecessary state variables from J2KImage | John Hurliman | 2 | -182/+142 | |
* Fixed the incorrect "out of memory?" exception messages and replaced them with useful information * Cleaned up J2KImage and LLImageManager to conform to coding conventions | |||||
2009-10-02 | * Changed the flush logic to drop packets in non-transactional streams, and ↵ | John Hurliman | 3 | -59/+19 | |
to not fire any "put more data in the queues" callbacks * Minor tweaks to code formatting to make the callback chain for packet queuing easier to follow | |||||
2009-10-02 | reducing script engine log spam | dr scofield (aka dirk husemann) | 1 | -4/+4 | |
2009-10-02 | - cleaning up LandData/ILandObject capitalization issues | dr scofield (aka dirk husemann) | 17 | -361/+400 | |
- adding LandDataSerializer to OAR mechanics | |||||
2009-10-02 | Restore the missing image handling to the image manager. The missing | Melanie | 3 | -71/+92 | |
image packet crashes Hippo without a message. | |||||
2009-10-01 | Locking the priority queue to see if it gets pass that exception. | Diva Canto | 1 | -7/+28 | |
2009-10-02 | Change texture sending to be driven by the queue empty event from the | Melanie | 4 | -90/+60 | |
packet queue, rather than a timer | |||||
2009-10-01 | Removing console debug spew | John Hurliman | 1 | -7/+7 | |
2009-10-02 | * Attempting to fix a issue with console commands & the estate module. Again. | Adam Frisby | 1 | -4/+52 | |
2009-10-01 | * Rewrote LLImageManager to use a real priority queue and hold minimal state | John Hurliman | 3 | -449/+331 | |
* Rewrote the logic in J2KImage.RunUpdate() * Added a default avatar texture (I made it myself) | |||||
2009-10-01 | Added messages to assertions in the failing tests, so that we know which ↵ | Diva Canto | 1 | -12/+19 | |
ones are failing. |