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2008-02-18* Thanks to Ahzz, more verbose error messages on the console and possibly a ↵Teravus Ovares2-34/+58
fix to the b*stard Sakai issue.
2008-02-18* Added /even more/ debugging messages to the UDP server to help people in ↵Teravus Ovares2-8/+72
resolving the Sakai issue. A few locks a few fixes, nothing that'll solve the problem in itself though.
2008-02-18Thank you very much Ahzzmandius for adding the supportCharles Krinke4-0/+71
to purge the avatars inventory "Trash" folder using the bizarre tortoiseSVN method of diff/patch.
2008-02-18Thank you very much, Hashbox for:Charles Krinke4-9/+21
Changed the public IsAdministrator back to protected, now checks Config to see whether it is allowed to run or not. Defaults to false (not allowed). To use add the following to OpenSim.ini [LL-Functions] AllowosConsoleCommand=true
2008-02-18ODE: Tired of floating above the ground after crossing a border? Boy have I ↵Teravus Ovares8-10/+11
got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-17Thank you Hashbox for adding the Charles Krinke4-4/+20
osConsoleCommand Feature to ll-functions.
2008-02-17* Last bit of cleanup now. As long as you keep physical prim off, you ↵Teravus Ovares1-11/+13
should have a reasonably stable experience with ODE again. * Physical prim at the simulator edge still seems to have the occasional issue.
2008-02-17* Various ODE CleanupsTeravus Ovares2-64/+83
2008-02-17* Disabling physical prim crossings until they get a bit more stable.Teravus Ovares1-7/+7
2008-02-17* Fixed the Ghost physical hull on deleting a physical Prim Teravus Ovares1-61/+75
* Fixed a deadlock when there is an exception in the collision and stepping parts of Simulate.
2008-02-17* Located and destroyed the weird velocity and rotation transfers. It ↵Teravus Ovares9-14/+76
turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR. * Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
2008-02-17Thank you very much, ChrisDown for a patch toCharles Krinke1-1/+1
remove unnecessary terrain stores at region startup
2008-02-17Added copyright notices.Jeff Ames6-7/+173
2008-02-17Added dummy IAgentAssetTransactions to fix compile failure.Jeff Ames1-0/+45
2008-02-16Renamed AgentAgentTransactionModule to the correct name of ↵MW1-1/+1
AgentAssetTransactionModule
2008-02-16Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of ↵MW6-53/+688
CommsManager and into a module (AgentAgentTransactionModule), still needs cleaning up though. But its one more thing out of the CommsManager. One day we will kill the CommsManager!
2008-02-16Some changes to remove some of the direct calls to CommsManager from Scene, ↵MW5-10/+51
so that they now go through the SceneCommunicationService. As a small step towards the day we can kill the CommsManager (YAY!)
2008-02-16Update svn properties.Jeff Ames3-140/+140
2008-02-16Forgot one small but important line .. ;)Tedd Hansen1-0/+1
2008-02-16Fixed ScriptEngine config in OpenSim.ini.example that was out of place.Tedd Hansen7-64/+156
Added some info to failure on GridServices listening port so people can see what actually went wrong. Moved most of the function/event execution module to a baseclass so other execution methods (instead of reflection) can be used with custom script modules run by ScriptEngine.Common. + some accumulated patches
2008-02-15* ODE Stability update 4 :D Teravus Ovares6-130/+280
* Changed the way meshing requests get sent to the ODEPlugin * Numerous other fixes
2008-02-15Resolve mantis #572 - terrain help printed multiple times when change-region ↵Justin Clarke Casey1-0/+6
has not been invoked
2008-02-15be smarter about the size of dynamic textures that we pull inSean Dague1-1/+29
2008-02-15allow for 1024x1024 textures through osSetDynamicTextureURL. Follow up patchSean Dague1-2/+2
to do smarter resize coming this afternoon.
2008-02-15* Temporary measure of deleting the Mono addin cache dir of addin-db-000/ on ↵Justin Clarke Casey1-0/+7
every startup to avoid cache corruption problems
2008-02-15Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not ↵MW2-27/+29
being persisted.
2008-02-15Update svn properties.Jeff Ames3-387/+387
2008-02-14make dynamic textures temporary to try to stop filling up theSean Dague1-1/+1
asset db.
2008-02-14More work on trying to get AvatarFactoryModule to play nicely with multiple ↵MW1-63/+80
threads
2008-02-14* Fixed accessibility problem on ITerrainChannelAdam Frisby1-1/+1
2008-02-14Added "better" multi thread handling to AvatarFactoryModule, which uses ↵MW1-23/+120
EventWaitHandles, I'm a bit concerned about what effect this might have on performance in a large grid. But I've spent long enough on this problem for one day and as its valentines day, I will be killed and tortured (most likely not in that order) if I don't stop work for the day soon.
2008-02-14* Removed some catch-all-ignores from UDPServer in an attempt to look for #305.Adam Frisby3-5/+8
* Minor work towards abstracting terrain.
2008-02-14* Tree Populator Module, use "script tree" to make a growing tree in your sim.Adam Frisby1-0/+246
2008-02-14* Made new Framework.Constants class, added RegionSize member.Adam Frisby16-78/+232
* Converted all instances of "256" spotted to use RegionSize instead. Some approximations used for border crossings (ie 255.9f) are still using that value, but should be updated to use something based on RegionSize. * Moving Terrain to a RegionModule, implemented ITerrainChannel and TerrainModule - nonfunctional, but will be soon.
2008-02-14* Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa711-4/+33
2008-02-14Revert the index -> Add changes made in AvatarFactoryModule previously. It ↵Justin Clarke Casey1-2/+2
appears that in conjunction with MW's locking changes, that two threads may race to create the avatar appearance in the TryGetAvatarAppearance() method. Moving off Add will mean the second replaces the first instead of throwing the exception. This may still not be a good permanent solution - more extensively locking or a code rearrangement could be better. I'm going to leave this in MW's much more familiar hands now.
2008-02-14* Removed the noise from the console. The last commit seems to have ↵Teravus Ovares2-6/+3
resolved the recent reports of 'argument not a space' on linux. Though, there were about 50 changes :D
2008-02-14* Another ODE Stability update. This might fix the recent Linux issues ↵Teravus Ovares2-90/+210
with the ODEPlugin.
2008-02-14* ODE - This fixes a few things and breaks a few more.Teravus Ovares3-26/+19
2008-02-14Added a small but maybe important clue that UserServer is not running.Tedd Hansen1-1/+1
2008-02-14Cleaned up some typos.Jeff Ames3-4/+4
2008-02-14* Bigisn ODE Stability update 2Teravus Ovares4-24/+73
2008-02-13* Bigish ODE stability Update. Run PrebuildTeravus Ovares10-175/+380
2008-02-13* This fixes mantis 553 (It appears that the exception is thrown when there ↵Teravus Ovares2-3/+10
is a collision with a cylinder that is both hollowed and either tapered or cut. The sequence of actions that reproduce the problem for me are: create a cylinder, hollow to 95%, taper X/Y, then collide it with another object or avatar. Note that the cylinder itself is not marked physical. )
2008-02-13* Patch from Dr Schofld's (IBM). In his own wordsJustin Clarke Casey2-4/+6
all TerrainEngine.LoadFromFileX(string filename) methods don't set the dirty bits in heightmap.diff[,] in contrast to the TerrainEngine.LoadFromFileX(string filename, int dimensionX, int dimensionY, int lowerboundX, int lowerboundY) cousins. this has the unpleasant drawback that the Scene.SendTerrainUpdate(bool) will not send layer data to the client. the attached patch fixes all LoadFromFileX(.) methods. Thanks! * Also small build fix for AvatarFactoryModule
2008-02-13Added some locks on the cache Dictionary in AvatarFactoryModule.MW1-10/+25
2008-02-13* Fix for mantis 522. However, I would be a little surprised if this code ↵Justin Clarke Casey1-3/+3
did much anyway, so perhaps it's not currently in use.
2008-02-13* Make code fix to address prim rotation unlink issues (mantis 383, 454. 369)Justin Clarke Casey1-5/+16
* Many thanks to alex_carnell for the necessary information for this
2008-02-13Added a method to access a named folder in a users inventory, to the ↵MW2-0/+22
inventory Database interfaces. This could be useful for adding a item to a users inventory from say a web front end application or some other third party application. [note the method is only currently implemented in the sqlite provider]
2008-02-13* Removed a debug line that got called every frame.Teravus Ovares3-3/+3