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2012-07-19minor: switch around mixed up circuit code and endpoint data in "show ↵Justin Clark-Casey (justincc)1-1/+1
connections" region console command
2012-07-19Make LLClientView instant message handling asynchronous rather than ↵Justin Clark-Casey (justincc)1-1/+1
synchronous to prevent long operations from holding up all inbound packet processing. Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service. Handling this asynchronously instead stops this delay from disrupting all avatars in the scene. This has been shown in OSGrid. I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages. Thanks to Nebadon for testing this change out.
2012-07-19Comment out OnIncomingInstantMessage and OnInstantMessage handlers in ↵Justin Clark-Casey (justincc)1-10/+10
GroupsModule, since these led to a private blank method
2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ↵Justin Clark-Casey (justincc)2-23/+7
various places due to race conditions. Even where checks are being made they aren't enough since they all assume that the Animator they just checked is still there in the next line, which is not necessarily the case without locking. The memory used is small and these should be GC'd anyway when the SP is released. If this is not happening then the wider problem of old SPs being retained needs to be resolved.
2012-07-19minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2-3/+1
2012-07-19Prevent race conditions between two threads that call LLClientView.Close() ↵Justin Clark-Casey (justincc)3-33/+60
simultaneously (e.g. ack timeout and an attempt to reconnect)
2012-07-19Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)3-1/+41
2012-07-19Add basic TestCreateRootScenePresence() regression testJustin Clark-Casey (justincc)1-135/+144
2012-07-19Add EventManager.OnRegionLoginsStatusChange fired whenever logins are ↵Justin Clark-Casey (justincc)6-24/+41
enabled or disabled at any point, not just during initial startup. This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-18Add back notification to neighbouring regions when RegionReadyModule is not ↵Justin Clark-Casey (justincc)1-0/+3
active accidentally just removed in 528004d
2012-07-18Perform other region ready actions even if simulator is configured to leave ↵Justin Clark-Casey (justincc)4-47/+48
logins disabled on startup.
2012-07-18Stop the 15 second initial script compile wait if a script is being rezzed ↵Justin Clark-Casey (justincc)1-0/+4
on a previously empty region.
2012-07-18Fix bug where region ready would be triggered a second time if a script was ↵Justin Clark-Casey (justincc)1-30/+23
rezzed on a previously script-free region. There is no need to listen for OnRezScript in RegionReadyModule since OnEmptyScriptCompileQueue will only fire if scripts were compiled.
2012-07-18Fix bug where region ready was being triggered twice in quick succession if ↵Justin Clark-Casey (justincc)1-9/+12
a region contained no scripts.
2012-07-18Establish EventManager.OnRegionReady event. This will only be triggerred ↵Justin Clark-Casey (justincc)4-11/+39
once when the region is ready. Switch MapImageServiceModule to use this.
2012-07-18Pass entire scene object in OnLoginsEnabled event rather than just the ↵Justin Clark-Casey (justincc)4-24/+22
region name. This saves listeners from having to re-retrieve the scene from their own lists, which won't work anyway if multiple regions with the same name have been allowed
2012-07-18Missing parameter in log error message was throwing exceptionDan Lake1-1/+1
2012-07-18Only listen to LoginsEnabled event in RegionReadyModule if it has been asked ↵Justin Clark-Casey (justincc)1-26/+22
to disable logins until all scripts have been compiled
2012-07-18Fix llSameGroup to work according to specsMelanie1-10/+36
2012-07-18Close() the ScenePresence after we've removed it from the scene graph, to ↵Justin Clark-Casey (justincc)1-10/+16
cut down race conditions when another thread manages the grab the presence after some SP structures have been reset.
2012-07-17Revert "Revert "refactor: make llGiveInventory() use existing ↵Justin Clark-Casey (justincc)1-24/+9
GetInventoryItem() method rather than iterate through TaskInventory itself."" This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213. The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089 Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-17Fix regression where llGiveInventory() had stopped asking non-owner ↵Justin Clark-Casey (justincc)3-38/+43
receivers to accept/decline. This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog. This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway. This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well Fixes http://opensimulator.org/mantis/view.php?id=6089
2012-07-17Revert "refactor: make llGiveInventory() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)1-11/+24
method rather than iterate through TaskInventory itself." This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7.
2012-07-17Make the scrpt running flag work properlyMelanie2-6/+24
2012-07-17Replace PollServiceRequestManager with older version, add extra logging toMelanie1-0/+1
event exceptions to see call path leading up to it.
2012-07-17 minor changes, removed extra parts physics updates on linking nonrootUbitUmarov1-2/+3
prims
2012-07-17 fix our stats ( old schema )UbitUmarov2-48/+66
2012-07-17Fix merge artefactsMelanie3-10/+4
2012-07-17UbitOde: remove useless water collider from active code.UbitUmarov1-8/+8
2012-07-17Restore update of inventory item on derez/logout. This is necessary to ↵Justin Clark-Casey (justincc)1-1/+6
update the name if this has been changed whilst attached. Note, this behaviour appears to be at variance with the ll grid as of Tues 17 July 2012, testing with viewer 3.2.1. The item name in inventory does not change either at the point of detach or after a relog.
2012-07-17Stop sending the viewer an inventory create message if a known attachment ↵Justin Clark-Casey (justincc)1-4/+1
item is updated. This doesn't seem to make any sense and probably stems from a period when this code was directly involved in attaching objects directly from the scene. This message is already being sent by InventoryAccessModule code instead.
2012-07-16Revert "Fix script "Running" behavior"Melanie6-53/+0
A better solution using the already present flags must be found. This reverts commit 6d3ee8bb39d47ed7b32e8905fa0b2fc31c5a9f80.
2012-07-16refactor: factor out common code in WebStatsModule.OnMakeRootAgent()Justin Clark-Casey (justincc)1-8/+7
2012-07-16In WebStatsModule.OnMakeRootAgent(), get region ID directly from ↵Justin Clark-Casey (justincc)1-18/+2
SP.Scene.RegionInfo.RegionID instead of manually looking it up from the stored scene list.
2012-07-16Stop warning about no session from ViewerStats if user teleports to another ↵Justin Clark-Casey (justincc)1-6/+6
region in the same simulator that was not next to the source region. This was because teleporting to the new region invoked the new session setup code before the agent was removed from the old region, which then invoked the session teardown code. Now, we only invoke the teardown code if the region ID occupied by the agent being removed is the same as the one registered for the current session.
2012-07-16sending more user-friendly messages to the script error window rather than ↵SignpostMarv1-1/+14
the thrown exceptions. Signed-off-by: Melanie <melanie@t-data.com>
2012-07-16Allow setting linked avatar positions from within a prim not the one sat onMelanie1-11/+18
2012-07-16 ** TEST ** put back corrected SetPrimParams for avatars, referenced toUbitUmarov1-26/+48
sitpart and not m_host.
2012-07-15backkick gitUbitUmarov1-1/+0
2012-07-15just a kick gitUbitUmarov1-0/+1
2012-07-15Remove instrumentation and fix the message delivery issueMelanie1-24/+28
2012-07-15Testing changes and instrumentationMelanie1-3/+20
2012-07-15Save packets received while the client is added and replay them later.Melanie1-0/+34
2012-07-15Reinstate older set rotation code for avatars since it works in all casesMelanie1-22/+1
2012-07-15Replace sit position and rotation code with older, working versionMelanie1-26/+28
2012-07-15Revert "Fix a sit rotation issue"Melanie1-1/+1
This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
2012-07-15Fix a sit rotation issueMelanie1-1/+1
2012-07-15Revert "Experimentally handle UseCircuitCode synchrnonously"Melanie1-2/+1
This reverts commit e3fa73da96f5612da52d140425f1633494d6edef.
2012-07-15Experimentally handle UseCircuitCode synchrnonouslyMelanie1-1/+2
2012-07-15Make https work in the poll service managerMelanie1-2/+2