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2007-07-29* Fixed a potential div by zero with terrain commands.Adam Frisby1-4/+17
2007-07-29* Switched back to NullStorage until crazy DB4o error is fixed.Adam Frisby1-1/+1
2007-07-29Commit 1/2Adam Frisby6-13/+23
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
2007-07-29* Fixed an issue with Mono/UNIX filenames and DB4o storage engine.Adam Frisby1-1/+1
2007-07-29* Assorted minor fixes (DB4o now properly commits saves on shutdown)Adam Frisby1-1/+2
2007-07-29* Db4o Datastore is now the default.Adam Frisby1-1/+1
2007-07-29* Highly experimental: Added DB4o DataStore support. Untested.Adam Frisby1-7/+39
2007-07-29* OpenSim now performs compatibility checks at startup and warns the user if ↵Adam Frisby1-1/+13
the Operating System or Platform version they are using is unsupported.
2007-07-29* Applying issue#230 - Avatar stuck at region edge (Thanks Babblefrog!)Adam Frisby2-35/+29
* Fix for issue #237 - Sim startup cannot read a terrain file (Reported by CutterRubio)
2007-07-29* Applying issue#238 - Console help is incomplete. (Thanks CutterRubio)Adam Frisby1-2/+10
2007-07-28fixed the problem with other avatar's clothes being white.MW1-0/+1
2007-07-28You should now see the correct Avatar for other users, including their ↵MW2-11/+49
clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white. At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-27Should now have version 0.1 of our new ruth default avatar. At the moment, ↵MW3-7/+67
you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon. We also need better clothing for the new ruth and to edit the body shape. To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27A few changes so that the number of warnings is less but without deleting ↵MW4-5/+15
everything. Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27* Removing some housekeeping tagged elements.Adam Frisby2-5/+13
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-26More work on inventory and opensim library.MW3-0/+43
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26* Started renaming world to Scenelbsa7118-200/+135
* Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
2007-07-25Added the default shape to the OpenSim library. Now need to get the new ruth ↵MW1-15/+15
into asset format and add that.
2007-07-25Start of the OpenSim library , for now only contains a few textures. MW23-3333/+3333
2007-07-25* Terrain now uses the older slower method again until the fast version can ↵Adam Frisby1-1/+1
be fixed.
2007-07-25* Fixed an issue where Terrain brushes may not update correctly.Adam Frisby2-2/+11
2007-07-25* Assorted terrain fixesAdam Frisby6-14/+176
2007-07-24* Several functions should now be more efficient with sending packets to the ↵Adam Frisby1-3/+6
client (at the expense of some server CPU while editing)
2007-07-24* Users doing terraforming should see updates instantly now.Adam Frisby3-32/+4
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24* SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby3-28/+32
coords directly.
2007-07-24* Small fix, patch values should be multiplied by their size (16)Adam Frisby1-1/+1
2007-07-24* Terrain should now send just updated patches.Adam Frisby20-27/+167
2007-07-24* Terrain Fracture Generator now produces more appropriate results.Adam Frisby3-4/+87
* Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed.
2007-07-24* More console related changes.Adam Frisby1-4/+4
2007-07-24* Reduced a significant number of compiler warnings (back down to 9 for all ↵Adam Frisby3-4/+4
projects combined, all 'never used' things)
2007-07-23* Fixed a typecasting issue with Navier-Stokes algorithms in libTerrain.Adam Frisby1-2/+19
2007-07-23* 1 line commit: Erosion functions should taint the terrain.Adam Frisby1-0/+1
2007-07-23* Bonus commit, added a "terrain fill" command to fill a terrain with a ↵Adam Frisby1-0/+5
specific height value.
2007-07-23* Major style changes in libTerrain.Channel - now uses .NET-style naming syntax.Adam Frisby18-180/+180
* Issue#218 - Updated mySQL region table.
2007-07-22Couple of small changesMW1-1/+1
2007-07-22Think I've recovered my deleted files, so hopefully it works now. MW1-0/+66
2007-07-22* Some work in progress code: Inventory cache, start of inventory ↵MW40-1724/+174
server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22* Aerobic erosion now uses Navier Stokes algorithms for wind calculations.Adam Frisby3-10/+27
2007-07-22* Added Navier Stokes computational fluid dynamics algorithms to ↵Adam Frisby1-1/+32
libTerrain.Channel.
2007-07-22* More navier-stokes fun. Will finish it later.Adam Frisby1-1/+15
2007-07-22* Ported Jos Stam's Navier Stokes algorithm from his GDC2003 Paper to C# and ↵Adam Frisby1-0/+214
included in libTerrain - May I never have to do that again.
2007-07-21* Enabled hydraulic erosion command.Adam Frisby1-0/+6
2007-07-21* Reimplemented Hydraulic Erosion routines, may be buggy.Adam Frisby1-1/+144
2007-07-21* Removed reference to libTerrain-BSD.dll from the terrain filter system.Adam Frisby1-1/+0
2007-07-21* Updated licensing headers on libTerrain imported components.Adam Frisby18-504/+450
2007-07-21* Deleted libTerrain-BSD.dllAdam Frisby25-2/+2671
* Added libTerrain to BasicTerrain directly as a subfolder
2007-07-21* Renamed terrain functions to match OpenSim naming styles.Adam Frisby7-77/+113
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21* Fixed an issue whereby extremely tall terrains would be unable to output a ↵Adam Frisby1-35/+35
gradient map. * Renamed several terrain variable names for clarity.
2007-07-21* Issue#211 - 30 second timeout is too low. (Thanks Babblefrog)Adam Frisby1-1/+1
2007-07-21* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby1-1/+23
(Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]