Commit message (Collapse) | Author | Files | Lines | ||
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2008-11-28 | * minor: Eliminate unused paramter in LocalUserServices constructors | Justin Clarke Casey | 4 | -11/+7 | |
2008-11-28 | * refactor: move CreateUser into UserServiceAdmin | Justin Clarke Casey | 7 | -43/+20 | |
2008-11-28 | Correct wrong inverted logic on settings goup | Melanie Thielker | 1 | -1/+1 | |
2008-11-28 | Revert setting the parent local is explicitly, as that caused even more | Melanie Thielker | 1 | -3/+0 | |
failures | |||||
2008-11-28 | Omit parcel checks for attachments. | Melanie Thielker | 1 | -4/+14 | |
2008-11-28 | Force regioncrossed prims to get a new LocalID. Reset parent local ID to new | Melanie Thielker | 2 | -1/+14 | |
avatar local ID when corssing. | |||||
2008-11-28 | Invert a test to allow prims to region-cross again | Melanie Thielker | 1 | -1/+1 | |
2008-11-28 | Reinstate a check that i overzealously removed. Permissions are not slammed | Melanie Thielker | 1 | -1/+1 | |
without owner change anymore | |||||
2008-11-27 | Fix build break | Melanie Thielker | 1 | -1/+1 | |
2008-11-27 | And take away a now unnecessare swap elsewhere. We should not be swapping | Melanie Thielker | 1 | -6/+1 | |
them anywhere but at the point of transmission | |||||
2008-11-27 | Cause attachment nibbles to be swapped in terse object updates, too. | Melanie Thielker | 1 | -1/+1 | |
This error may have been the root cause of the head attachment bug. | |||||
2008-11-27 | * minor: rename m_parent to m_commsManager to make it a little clearer what ↵ | Justin Clarke Casey | 1 | -18/+18 | |
it actually is | |||||
2008-11-27 | * test: Inch forward with another test by using a skeletal in memory ↵ | Justin Clarke Casey | 4 | -7/+71 | |
inventory data plugin | |||||
2008-11-27 | * minor: remove mono compiler warnings | Justin Clarke Casey | 2 | -3/+3 | |
2008-11-27 | * Remove unused and largely unimplemented UpdateUserCurrentRegion() | Justin Clarke Casey | 3 | -59/+0 | |
* please say if this causes you a problem | |||||
2008-11-27 | * Add a file I forgot in the last commit. | Justin Clarke Casey | 1 | -0/+124 | |
2008-11-27 | * test: Add the ability to add a plugin directory to the user and inventory ↵ | Justin Clarke Casey | 4 | -5/+19 | |
services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time | |||||
2008-11-27 | * minor: remove the ability to change the client in ScenePresence to reduce ↵ | Justin Clarke Casey | 1 | -1/+3 | |
the scope of possible bugs - currently unused in the core code * if this is being used then please say and we can see if there is a better accomodation of this | |||||
2008-11-27 | Test commit.. just contains div trace and other stuff. | Tedd Hansen | 3 | -12/+27 | |
2008-11-27 | * Fix some tests | Teravus Ovares | 1 | -1/+2 | |
2008-11-27 | Thank you kindly, Nlin for a patch that: | Charles Krinke | 5 | -15/+197 | |
Adds a new method to IClientAPI to allow adding message handlers for GenericMessages (of which "autopilot" is one). Part 2 adds a specific autopilot handler in ScenePresence.cs. 2) Removing unused variables and functions. 3) Simplifying the navigation logic in ScenePresence.cs. The original patch was somewhat complex because it included orientation logic for a future enhancement of orienting the avatar to point towards the direction being walked. Currently this isn't working, though, so I removed the orientation code, which leaves just the smaller and hopefully simpler-to-understand movement code. | |||||
2008-11-27 | Unconditionally set the slam bit oon all object to agent inventory transfers. | Melanie Thielker | 1 | -1/+1 | |
Closes a possible exploit with prims containing other prims | |||||
2008-11-27 | Cause the slam bit to be set in transferred inv items | Melanie Thielker | 1 | -0/+1 | |
2008-11-27 | Fix permission propagation that was broken some revision back, causing | Melanie Thielker | 3 | -5/+5 | |
sold/given prim to become full perm. | |||||
2008-11-26 | Added local lookup before we ask the messaging server. | Homer Horwitz | 1 | -6/+26 | |
Still not tested. May contain bugs. | |||||
2008-11-26 | * restore deleted method documentation, some to IRegionDataStore and some to ↵ | Justin Clarke Casey | 1 | -0/+25 | |
MySQLRegionData * I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are) | |||||
2008-11-26 | * minor: Remove unused SetAnimation method that was identical to TrySetAnimation | Justin Clarke Casey | 1 | -13/+1 | |
2008-11-26 | * Eliminate forceAvatarMovement() in favour of existing AddNewMovement() | Justin Clarke Casey | 1 | -7/+4 | |
2008-11-26 | * Get rid of the phenomena where the avatar sometimes reverts to the stand ↵ | Justin Clarke Casey | 3 | -7/+35 | |
animation when flying across borders * Applies to both standalone and grid mode * The slight retardation on border cross remains - this is a separate issue | |||||
2008-11-26 | ScriptSponsor and LSL_Api are now MarshalByRefObject | Tedd Hansen | 2 | -2/+2 | |
2008-11-26 | Made ScriptSponsor serializable | Tedd Hansen | 1 | -0/+1 | |
2008-11-26 | Yay for unit tests. Increased the type width of the prims and primshapes | Melanie Thielker | 1 | -0/+1 | |
tables, and changed the database modules to actually push these doubles down into the database layer. | |||||
2008-11-26 | Attempt to give script objects a proper lease time (DNE and xengine). Relies ↵ | Tedd Hansen | 5 | -16/+48 | |
on GC. Also removed lease for LSL_Api as it strictly speaking should not be MarshalByRef. Or should it? If so I broke scripting! :) | |||||
2008-11-26 | * Adding ScenePresence.ClientView property to return IClientCore interface ↵ | Adam Frisby | 1 | -0/+6 | |
to a client. | |||||
2008-11-26 | Committing the LCO database layer. Native MySQL, no ADO. New reconnect | Melanie Thielker | 3 | -7/+31 | |
mechanism to prevent prim loss. Preserve link order on sim restart and drag copy. Fix drag-copied prims' inventories. Fix persistence of child prim inventories. | |||||
2008-11-25 | Next step of the PresenceModule. Still not complete; local optimizations and the | Homer Horwitz | 1 | -33/+101 | |
messaging server changes are still missing. Completely untested. May contain bugs. | |||||
2008-11-25 | Mantis#2692: Thanks Diva, for a patch that fixes a bug in HyperGrid. | Homer Horwitz | 2 | -7/+5 | |
2008-11-25 | * Make a step on removing direct access to TaskInventoryDictionary from ↵ | Justin Clarke Casey | 3 | -26/+11 | |
other packages | |||||
2008-11-25 | * Remove direct access to Inventory.Serial | Justin Clarke Casey | 2 | -12/+16 | |
2008-11-25 | * refactor: Establish an IEntityInventory interface for ↵ | Justin Clarke Casey | 3 | -2/+225 | |
SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object | |||||
2008-11-25 | Add copyright headers. Minor formatting cleanup. | Jeff Ames | 4 | -11/+65 | |
2008-11-25 | Update svn properties. | Jeff Ames | 16 | -5294/+5294 | |
2008-11-25 | * minor: eliminate mono compiler warnings | Justin Clarke Casey | 6 | -13/+15 | |
2008-11-25 | * Apply http://opensimulator.org/mantis/view.php?id=2640 | Justin Clarke Casey | 16 | -1/+5121 | |
* This is Diva's hypergrid patch, as perviously discussed on the opensim-dev mailing list * Applied some minor prebuild.xml jiggling to resolve a dependency issue * Thanks Diva! | |||||
2008-11-24 | WIP: Adding a few things to PresenceModule. Not quite finished yet. | Homer Horwitz | 3 | -3/+98 | |
2008-11-24 | - Evaluate config only once | Homer Horwitz | 1 | -21/+35 | |
- Fixed some locking issues | |||||
2008-11-24 | * Removed more locks on Entities | Adam Frisby | 3 | -32/+8 | |
* Entities should now in theory be lock-free externally. * Other properties may cause blocking however[?]. * ScenePresence maintains separate locks so isn't fixed by this commit. | |||||
2008-11-24 | * Refactored a number of locks into EntityManager to limit the scope of the ↵ | Adam Frisby | 1 | -37/+17 | |
locks. | |||||
2008-11-24 | * Swaps Scene.Entities Dictionary for EntityManager. | Adam Frisby | 8 | -19/+48 | |
* Important Changes: Scene.Entities is now IEnumerable directly. You do not need to use Entities.Values, you can Enumerate on .Entities directly. (So 'foreach Scene.Entities' vs 'foreach Scene.Entities.Values'). * Locks: Entities maintains it's own internal locking states. This means you do not need to lock entities anymore. I'll be going through and removing locks on it systematically. | |||||
2008-11-24 | * Makes EntityManager IEnumerable - meaning we should be good to go to ↵ | Adam Frisby | 1 | -2/+16 | |
enable this. |