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My fork of OpenSim for IG and MG, called SledjChisl.
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2011-07-18
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
1
-59
/
+62
2011-07-16
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
3
-14
/
+25
2011-07-16
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
1
-21
/
+5
2011-07-16
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
1
-12
/
+6
2011-07-16
refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
4
-56
/
+32
2011-07-16
add test for resizing one part in a group
Justin Clark-Casey (justincc)
2
-1
/
+36
2011-07-16
refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod
Justin Clark-Casey (justincc)
2
-33
/
+38
2011-07-16
minor: add a log warning if a sculpt/mesh async asset request returns no data
Justin Clark-Casey (justincc)
1
-0
/
+4
2011-07-16
refactor: remove pointless sender != null tests, etc, in AssetReceived, since...
Justin Clark-Casey (justincc)
1
-6
/
+9
2011-07-16
eliminate unused and redundant SceneObjectGroup.AssetReceived()
Justin Clark-Casey (justincc)
1
-17
/
+0
2011-07-16
fix build break from last commit
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-16
Eliminate the pointless textured id argument to SculptTextureCallback
Justin Clark-Casey (justincc)
1
-15
/
+6
2011-07-16
minor: remove mono compiler warnings
Justin Clark-Casey (justincc)
3
-4
/
+7
2011-07-16
remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
3
-132
/
+133
2011-07-16
Add very basic test for resizing a scene object with one prim
Justin Clark-Casey (justincc)
2
-1
/
+69
2011-07-16
If resized shape is a mesh/sculpt, leave it to the mesh asset callback to tri...
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-07-16
Fix physics proxy regeneration when a mesh with more than one submesh is resized
Justin Clark-Casey (justincc)
4
-2
/
+25
2011-07-16
use constants in llGetObjectDetails() rather than magic numbers
Justin Clark-Casey (justincc)
1
-22
/
+21
2011-07-15
change async parameter name in AddLocalPacketHandler since it becomes a reser...
Justin Clark-Casey (justincc)
1
-2
/
+22
2011-07-15
If object is an attachment, make llGetVel() return the avatar's speed rather ...
Justin Clark-Casey (justincc)
2
-2
/
+16
2011-07-15
minor: method doc for baked texture uploading
Justin Clark-Casey (justincc)
2
-3
/
+17
2011-07-15
Fix some local id issues in physics glue
root
10
-68
/
+36
2011-07-15
fix duplication of physical objects for physics engines that care about the i...
Robert Adams
1
-6
/
+6
2011-07-13
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginP...
Justin Clark-Casey (justincc)
2
-5
/
+6
2011-07-13
Add experimental module to check status of services that the simulator is con...
Justin Clark-Casey (justincc)
1
-0
/
+119
2011-07-12
Add a warning to URI config in GridCommon.ini.example not to add a slash to t...
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-12
Port implementation of llCastRay() from Aurora.
Justin Clark-Casey (justincc)
6
-33
/
+298
2011-07-12
temporarily fix the build break with building the OdePlugin tests assembly.
Justin Clark-Casey (justincc)
1
-2
/
+3
2011-07-12
minor: remove whitespace to trigger another build
Justin Clark-Casey (justincc)
1
-1
/
+0
2011-07-12
When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
5
-29
/
+39
2011-07-11
Fix permissions problem where newly uploaded meshes rezzed from inventory cou...
Justin Clark-Casey (justincc)
3
-8
/
+4
2011-07-11
minor Tack the prim name on the end of the "experimental mesh proxy generatio...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
Properly regenerate physics proxy when a mesh is resized.
Justin Clark-Casey (justincc)
1
-0
/
+8
2011-07-11
refactor: push the part of SceneObjectGroup.CheckSculptAndLoad() that actuall...
Justin Clark-Casey (justincc)
2
-17
/
+49
2011-07-11
When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
5
-11
/
+26
2011-07-11
comment out accidential ProcessTaints physics debug line left in code
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+11
2011-07-11
refactor: Make arguments for SceneObjectGroup.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-6
/
+8
2011-07-11
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: very minor space insertion
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-07-11
refactor: make argument to SOP.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
1
-14
/
+19
2011-07-09
refactor: slightly simplify test
Justin Clark-Casey (justincc)
1
-4
/
+1
2011-07-09
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its ...
Justin Clark-Casey (justincc)
7
-8
/
+8
2011-07-09
Add scratch AvatarFactoryModuleTests with one test to do a partial check on A...
Justin Clark-Casey (justincc)
2
-9
/
+87
2011-07-09
refactor: Get LSLString(LSLInteger i) constructor to now call LSLString(int i...
Justin Clark-Casey (justincc)
1
-9
/
+7
2011-07-09
Raw int numbers (ex.LSL Constants) are displayed like "1.000000" when type ca...
Makopoppo
1
-0
/
+11
2011-07-09
Fix osMatchString() so that it reports all instance of pattern matches, not j...
Justin Clark-Casey (justincc)
1
-3
/
+3
2011-07-09
fix formatting issues from last patch
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-07-09
lsGetWindlightScene() returns raw int value, which makes unable to compare to...
Makopoppo
1
-2
/
+3
2011-07-09
Made some LSL_Constant or LS_Constant raw int values
Makopoppo
1
-2
/
+7
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