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2007-12-28* applied melanie's matnis patch #255. Thanks Melanie.Teravus Ovares1-2/+2
2007-12-28* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ↵Teravus Ovares3-10/+33
above the 'hit' prim instead of buried in the ground somewhere. * Various Refactorings
2007-12-28* Made a copy of parts before updating to avoid dictionary updated ↵lbsa712-4/+10
exceptions on big updates * The part now uses the byte[] TextureEntry instead of the object
2007-12-28* redid the AddNewPrim refactoring as that got lost in r2855lbsa711-35/+34
2007-12-28Patch from Johan: LibSL updated to the latest revision (1568) and all ↵Adam Johnson8-231/+166
packets are now recycled to improve performance and memory usage.
2007-12-28* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing ↵lbsa716-40/+41
scheme won't hold for serialization * Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
2007-12-28* Patch from Melanie. Thanks Melanie!Teravus Ovares1-2/+2
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache. * Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one. * It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed. * The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files. * It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28* Added ability to create new prim on existing prim (rezzing prim from ↵Teravus Ovares4-53/+108
inventory on other prim coming soon). No more new prim buried in the ground by accident. * The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28Add missing "System." to System.NullReferenceExceptionCharles Krinke1-1/+1
so Linux build works again.
2007-12-27* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE ↵Teravus Ovares1-6/+19
errors, etc.
2007-12-27Thank you again, Alondria for:Charles Krinke1-2/+55
Adding some more support to Vectors and Rotations Description * String->Vector/Rotation added * Vector * and / a double added.
2007-12-27* Optimized usingslbsa71143-2902/+3143
* shortened references * Removed redundant 'this' * Normalized EOF
2007-12-27* Fixed MonoSQLite Update Table routineTeravus Ovares3-12/+26
* Charles, this will fix the red issue. * Same situation, the first run updates the tables (and gives you a ton of red errors), the second run and everything works as expected.
2007-12-27* AssetServerBase: _ProcessRequest is now called GetAssetlbsa717-26/+34
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27* Fixed the matching logic error on the LLQuat to axiom quat :PTeravus Ovares1-1/+1
2007-12-27* fixed a logic error in the receiving end of the prim load for the sit targetTeravus Ovares1-2/+5
2007-12-27* Fixed compile issue caused by half-refactoring (sorrry!)Adam Frisby1-1/+12
2007-12-27* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.Teravus Ovares3-0/+121
* SAVE YOUR PRIM DATA, THIS MAKES CHANGES TO YOUR PRIMS TABLE * The first time you run OpenSim after updating past this revision, you'll see a lot of Errors. Be calm, shutdown the simulator, and start it again and your prims table will be updated. * MSSQL added the fields to the Initial CreateTable section, however, you'll need to add the fields to your prims table if you want it to persist.
2007-12-27* Added osRegionRestart(float secs) to LSL CommandsAdam Frisby1-2/+27
* Added osRegionNotice(string msg) to LSL Commands * Added PermissionManager checks for osTerrainSetHeight, osRegionRestart.
2007-12-27* Added osTerrainSetHeight(int x, int y, double val) to LSL commandsAdam Frisby2-0/+26
* Added osTerrainGetHeight(int x, int y) to LSL commands
2007-12-27* Added slightly better object sit handlingTeravus Ovares6-111/+245
* Added sit handling for sit targets * Implemented llSitTarget() * Implemented llAvatarOnSitTarget() * Sit targets do not persist sim restart.
2007-12-27Prim inventory persistence phase 1: Creation of preliminary table in sqlite.Justin Clarke Casey6-29/+101
No user functionality yet. This code is not turned on, so there is no possibility of disruption to existing databases.
2007-12-26* Play the 'landing' animation when landing and minimize the collision ↵Teravus Ovares1-1/+2
protection offset so the animations match up.
2007-12-26If a prim is persisted in the region, scripts dragged into its inventory ↵Justin Clarke Casey3-5/+15
after a server restart would not appear (though the script they contain would still be invoked). This change fixes that problem.
2007-12-26* This update includes a wide range of changes to the ODEPlugin for avatar ↵Teravus Ovares5-43/+86
movement, including: ** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
2007-12-26* Patch by Melanie to fix CreateSelectedTeravus Ovares1-1/+7
2007-12-26* Coded around another Null packet sent by the packet poolTeravus Ovares2-27/+48
* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-26* Added a -val heightfield value limiter so giant pits of death don't cause ↵Teravus Ovares1-1/+5
avatar to go into an endless plunge to the middle of the earth.
2007-12-26* Removed a debug message I left in thereTeravus Ovares1-1/+7
* Added a few more comments.
2007-12-26* Added the ability to land automatically on prim by pressing the page down ↵Teravus Ovares2-9/+58
button when over them and colliding * Reverted the avatar portion of the inter-penetration physics scene explosion management, it needs more work.
2007-12-25Small non-functional inventory changesJustin Clarke Casey1-32/+78
2007-12-24Prim inventory script saving phase 1. Create necessary CAPS structures for ↵Justin Clarke Casey2-2/+44
correctly accepting prim inventory script updates. No user functionality yet. Refactoring to follow.
2007-12-24Again, great thanks to Alondria for:Charles Krinke5-27/+115
Adding:: llSetParcelMusicUrl(), llGetRootPosition(), llGetRootRotation(), llGetGeometricCenter(), llSetLocalRot(), llListReplaceList(), llGetObjectPrimCount(),llGetParcelDetails(), llGetParcelMaxPrims(), llWater(), llGetLocalRot(), and llGetAccel()
2007-12-24Revert most of the regionName message stuff.Charles Krinke1-6/+0
2007-12-24Go back to displaying the X,Y and not the regionName until Charles Krinke1-2/+8
SearializableRegionInfo is a bit more understood. This is only a mainlog message.
2007-12-24Added regionName to "far away" region report.Charles Krinke1-1/+2
2007-12-24Add regionName to OGS1 regionUp report.Charles Krinke1-1/+2
2007-12-24* ODE: now using the 10.00000638 density value on prim.Teravus Ovares1-12/+30
2007-12-24FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an ↵Justin Clarke Casey1-16/+28
inventory descendents packet which exceeds a certain size is not being received by the client due to something in the network constraining the maximum UDP packet size. This hypothesis fits the observed facts. The change here reduces the maximum number of items in any single packet to 20. If I'm wrong I'll go back and correct the comments.
2007-12-23* Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ↵Teravus Ovares3-9/+39
llGetVel(), llGround()
2007-12-23Miscellaneous small tweaks and more logging messages to move towards ↵Justin Clarke Casey1-8/+32
resolving inventory problems
2007-12-22Thank you, Alondria for:Charles Krinke2-5/+34
Reverts the LSL Texture/Color functions back to the original code, allowing them to function again
2007-12-22Make copying of scripts into prim inventories more reliable on the first ↵Justin Clarke Casey3-30/+32
attempt when the asset server is lagging by formalising the de facto polling. This may not be the best solution in the long run, but should improve things for now. This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures for the main map view.
2007-12-22minor refactorJustin Clarke Casey2-2/+4
2007-12-22Put in some race revealing warning messages triggered when a user rezzes a ↵Justin Clarke Casey1-0/+30
script to prim inventory
2007-12-22* Masochistically updated libsecondlife.dll to r1550Teravus Ovares1-1/+30
* after some tweaking to the UDPServer all appears to be well * Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22* Fixed general avatar bounciness in ODE Teravus Ovares1-1/+20
* Craggy terrain mishandling by ODE still occasionally causes point bounciness
2007-12-22* Added smoother handling of interpenetrating physical objects.Teravus Ovares3-21/+69
* Fixes: * -- duplicating Active physical object causes objects to explode in opposite directions * -- Rezzing objects too close to you avatar causes avatar to shoot around in odd directions * Vanity
2007-12-22Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey3-4/+54
2007-12-21*Fixed logic issue in LandManager that caused an 'invalid parcel' error to ↵mingchen2-4/+14
spew in the debug when land was selected