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2009-04-14Formatting cleanup.Jeff Ames7-13/+13
2009-04-14Add copyright headers.Jeff Ames5-5/+140
2009-04-14Update svn properties.Jeff Ames15-873/+873
2009-04-14* Adding some organization of vehicle type stuff in the ODEPlugin.Teravus Ovares3-183/+535
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
2009-04-14Thank you, Fly-Man, for a patch that adds the stub to handle theMelanie Thielker3-0/+15
avatar interests update.
2009-04-14Add the RegionLoaded(Scene) API to the new region module interface to allowMelanie Thielker2-0/+17
region modules to use another region module's interfaces and events in a scene context
2009-04-14Making OGS1UserServices friendly to subclassing.diva1-29/+45
2009-04-14Cleaning up old circuit upon client close.diva1-0/+2
2009-04-14* Commit a variety of fixes to bugs discovered while trying to fix the NaN ↵Teravus Ovares6-34/+150
singularity. * WebStatsModule doesn't crash on restart. GodsModule doesn't crash when there is no Dialog Module. LLUDPServer doesn't crash when the Operation was Aborted. * ODEPlugin does 'Almost NaN' sanity checks. * ODEPlugin sacrifices NaN avatars to the NaN black hole to appease it and keep it from sucking the rest of the world in.
2009-04-13* Set eol-style: native on J2KImage.csTeravus Ovares1-2/+2
2009-04-13- Moved TerrainModule to the new region-module system.Homer Horwitz2-32/+40
- Fixed some locking issues. Either lock, or don't (if you don't have to). Only locking access half of the time won't work reliably. - Had to adapt test helpers that use the "old" IRegionModule. TerrainModule isn't one anymore.
2009-04-13Remove m_moduleCommands. It wasn't used anywhere; probably a left-over from ↵Homer Horwitz1-31/+8
before ICommander times
2009-04-13* Some more experimental work on distributed assets. Nothing hotwired yet.lbsa712-75/+98
* Introduced preprocess step in FetchAsset (Might revert this later) * Some minor CCC * Added actual implementation of GetUserProfile( uri ) and the corresponding handler to OGS1. * Introduced non-functioning GetUserUri( userProfile) awaiting user server wireup (this might move elsewhere)
2009-04-13* Remove null reference exception in the J2KDecoderModule's J2K repair ↵Teravus Ovares1-2/+14
routine for when the asset we're looking up isn't an image at all. (did someone set the texture on the side of a primitive to some other kind of asset with the script engine?)
2009-04-13*Bypass J2kDecoder when asset is nullTeravus Ovares1-0/+4
2009-04-13if Data is null, shortcut to client.SendImageNotFound, as any otherSean Dague1-3/+10
option at this point is going to give us a NullReferenceException
2009-04-13scream out a bit warning if we failed to set default imageSean Dague1-0/+2
2009-04-13catch for a null asset so we don't get an exception here, though thisSean Dague1-1/+7
probably just makes the decoder break somewhere else.
2009-04-13put J2KImage into it's own file, please no doubling up on classes inSean Dague2-316/+354
files
2009-04-12Thank you, dslake, for a patch that converts many of the linear searchesMelanie Thielker2-256/+197
in SceneGraph to fast dictionary lookups. Includes a regression fix for attachments by myself. Fixes Mantis #3312
2009-04-12Actually do what I promised in the previous commit :/Melanie Thielker1-4/+14
2009-04-12Funnel stored (offline) IMs through the Scene EventManager to make sureMelanie Thielker1-14/+10
they are processed by the modules rather than sent to the client directly. Allows friends and group requests and responses to be saved, too
2009-04-12Actually remove the script if it tries to remove itself.Melanie Thielker4-5/+38
Fixes Mantis #2929
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker3-5/+73
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker5-1/+42
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-11* Minor MRM CleanupAdam Frisby14-614/+662
* Interfaces now live in Interfaces subdirectory. * Namespace does not yet reflect this change. * Final namespace for MRMs will probably sit somewhere around OpenSim.Extend.MRM[?]
2009-04-11Correct Opensim.ini.example to reflect the default settings for clouds.idb1-49/+2
Fixes Mantis #3421 Change the agent/avatar events subscriptions to just OnNewClient. The data only needs to be sent once and keeping track of log ins/movements is not required. This will also send cloud data to child agents so that they can see clouds above neighbouring regions not just regions that they have visited.
2009-04-11* BulletDotNETPlugin supports Axis lock (LLSetStatus) from the script engine ↵Teravus Ovares1-2/+93
now.
2009-04-11* Add catch-all error handlers back to scene.Teravus Ovares1-8/+8
2009-04-11* Instead of referencing mesh stuff in the physics plugin.. change the IMesh ↵Teravus Ovares4-25/+37
Interface. (blame prebuild)
2009-04-10* Adds Physical/Active Linkset support to BulletDotNETPluginTeravus Ovares1-108/+268
2009-04-10Add XmlRpcGridRouter, a module that communicates URIs for XMLRPC channelsMelanie Thielker1-0/+143
to a central server via REST, for centralized XMLRPC routing.
2009-04-10Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker2-0/+6
2009-04-10Add an optional region module which will supply a script event,Melanie Thielker1-0/+90
xmlrpc_uri(string) in response to a OpenRemoteDataChannel call. The string is the fully qualified URI to post XMLRPC requests for that script to.
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker6-1/+76
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Expose the XMLRPC listener port on the IXMLRPC interface to allowMelanie Thielker2-0/+6
publication
2009-04-10Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker4-2/+29
of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
2009-04-10Thank you, OwenOyen, for a patch that corrects the behavior of llRot2Euler.Melanie Thielker1-2/+2
Committed with comment changes. Fixes Mantis #3412
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3427Justin Clarke Casey1-1/+71
* Return different values for llCloud() over time based on a cellular automation system. * Thanks aduffy70!
2009-04-10* Apply http://opensimulator.org/mantis/view.php?id=3432Justin Clarke Casey1-3/+5
* Make llGroundSlope() return correct results * Thanks aduffy70!
2009-04-10* Patch from RemedyTomm Mantis 3440Teravus Ovares4-511/+442
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
2009-04-10Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin8-2/+188
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
2009-04-10* Tweak the character controller some moreTeravus Ovares2-191/+348
* Add cursory integration with script engine. * LLMoveToTarget, LLSetBouyancy, LLSetStatus (Physical only), LLApplyImpulse, LLApplyTorque, LLPushObject.. etc. * Still missing linked physical active and LLSetStatus with an axis lock.
2009-04-10* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for ↵Adam Frisby1-0/+2
OnTouch capable scripts.
2009-04-09* Whoops, never saved the BulletDotNETScene.. Last commit continued.....Teravus Ovares1-1/+1
2009-04-09* Changes the timstep of the bullet world Teravus Ovares2-11/+12
* Enables border crossings when using the BulletDotNETPlugin * Enabled variable time steps in BulletDotNETPlugin * Still no 'linked physical objects' yet * Still no script engine integration
2009-04-09* Reinstated Scene Crossing tests, now with timeouts to check for race ↵Arthur Valadares1-16/+55
conditions
2009-04-09* minor: remove some mono compiler warningsJustin Clarke Casey3-4/+3
2009-04-09* Tagged long running tests with LongRunningAttribute.lbsa717-15/+22
* Now, the 144 unit tests takes roughly as long time to run (16s on my laptop) that the 10 long running takes. The database tests takes forever. * Feel free to run the unit tests as you code, and the rest before commit.
2009-04-09* Remove Autooar module pending it's migration to the forgeJustin Clarke Casey1-99/+0