| Commit message (Collapse) | Author | Files | Lines |
|
Again, need to check if returning true for removing a value that doesn't exist is most appropriate.
|
|
datastore to TestJsonGetValue()
|
|
|
|
This still returns true even if we ask to destroy a store that does not exist.
Need to check that this is more appropriate behaviour.
|
|
to work with the new params. Not actually plumbed just yet.
|
|
(probably other functions as well).
Fix is to call through to the no-arg constructor from the string constructor in JsonStore, which I suspect was just forgotten.
This was actually picked up by the TestJsonSetValue() regression test failing
But this isn't being run on jenkins due to the .net version issue.
This commit also puts the full stack trace in logged messages and makes these error level messages instead of info
|
|
|
|
|
|
This reverts commit c658fa1c0dd83f23c66ccfedb12e8ab02ff01d0a.
|
|
Addition of entries to PhysicsActor and setting code in SceneObjectPart.
|
|
|
|
|
|
|
|
|
|
|
|
script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
|
|
any race related test failures in the future.
|
|
rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types
|
|
default. This should fix the invisible barrier in sculptie doorways bug.
|
|
triangles having zero width) and output an error rather than
throwing and exception.
|
|
asset is not found.
|
|
Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
|
|
|
|
|
|
OpenSim.Region.Framework.dll
I believe this predates the generic system of registering interfaces and is very long unused.
|
|
return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
|
|
asset ID.
Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
|
|
and, for the moment, default to 'off'.
|
|
them through to ScriptUtils class in OpenSim.Region.Framework.dll
Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
|
|
invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
|
|
|
|
that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
|
|
down vehicle.
|
|
position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
|
|
working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
|
|
|
|
enabled" error if these were disabled and a viewer attempted to call one.
This was not working because the shouter was wrongly signalled as an agent rather than a prim
|
|
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
|
|
additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
|
|
additional client stacks. Use comma separated values in clientstack_plugin in your config.
|
|
|
|
This reverts commit 141ad829f448b9138b12be7cf99c834c1f3977ec.
|
|
UuidGatherer since this is no longer the behaviour.
|
|
|
|
by scanning LSL/notecard files since these are the source of false positives.
This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first.
|
|
|
|
tile has been set. Do more informative warn instead.
|
|
|
|
child prim physical positions to get out of sync with the view.
More reliably compute the offset of children in a physical linkset.
|
|
when individual child pos/rot changes were implementated a week or so ago.
Remove some passing of inTaintTime flag when it was never false.
|