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2012-08-27refactoring to load from self (fixes ChanneDigger being absent)SignpostMarv1-5/+11
2012-08-27refactoring to assign the first argument to a variableSignpostMarv1-4/+5
2012-08-27minor: Simplify return of vector render module name and some very minor ↵Justin Clark-Casey (justincc)1-4/+3
removal of unncessary syntax clutter
2012-08-27Add VectorRenderModule.TestRepeatSameDrawDifferentExtraParams()Justin Clark-Casey (justincc)1-2/+32
2012-08-27Add VectorRenderModuleTests.TestRepeatDrawContainingImage()Justin Clark-Casey (justincc)1-0/+31
2012-08-27Add VectorRenderModuleTests.TestRepeatDraw()Justin Clark-Casey (justincc)1-11/+48
2012-08-25implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParamsSignpostMarv2-11/+60
2012-08-25minor formattingSignpostMarv1-2/+2
2012-08-25refactoring to local variable for cleaner codeSignpostMarv1-2/+5
2012-08-25since we will be making the Get return type the remaining ruleset as with ↵SignpostMarv2-18/+22
the Set return type, we need to move the original return type to a ref param
2012-08-25use SceneObjectPart instead of varSignpostMarv1-3/+3
2012-08-25renaming to be similar to equivalent Set commandSignpostMarv3-8/+8
2012-08-25minor: Fix bad log message for failure to create an inventory folderJustin Clark-Casey (justincc)1-1/+1
2012-08-25Log initial script startup info notice when xengine actually starts to do ↵Justin Clark-Casey (justincc)2-3/+5
this for debugging purposes, rather than before it actually starts to do this.
2012-08-24Extend "Restarting scripts in attachments" debug log message to show actual ↵Justin Clark-Casey (justincc)1-1/+3
name of user and the region they are in
2012-08-24If a connecting scene presence is replacing an existing scene presence then ↵Justin Clark-Casey (justincc)1-1/+1
bypass close checks.
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down ↵Justin Clark-Casey (justincc)1-1/+1
into the 3-parameter AddNewSceneObject() method instead of always hardcoding true. This doesn't affect any core OpenSimulator code since all callers were passing true anyway But it allows region modules to create objects that are never persisted.
2012-08-24stripping superfluous whitespaceSignpostMarv1-3/+0
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-24immediately returning the string.Join operation instead of checking if the ↵SignpostMarv1-11/+5
list has members
2012-08-24refactoring using List.ConvertAll<string>SignpostMarv1-6/+5
2012-08-24Revert "implementing function to allow scripts to self-replicate as if the ↵Justin Clark-Casey (justincc)3-62/+0
owner duplicated them, using the same script delay as llRezObject()" This reverts commit 2ad9d656b3a1a0c519c9599d7680f98eba7e82b8. Reverted pending consideration of associated issues.
2012-08-24implementing function to allow scripts to self-replicate as if the owner ↵SignpostMarv3-0/+62
duplicated them, using the same script delay as llRezObject()
2012-08-24Fix bad child prim permissions that can make objects change perms after rezzingMelanie3-3/+39
Port from Avination
2012-08-24Removed land checking as suggested by SignpostMarv.TBG Renfold1-12/+2
Now whatever remaining health the avatar has is displayed (float). This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway). Returns -1.000000 if the avatar is not found.
2012-08-24Adds osGetHealth.TBG Renfold3-1/+28
Returns the amount of health (in an integer) that an avatar has left in the scene. If an avatar is not found or safe is enabled on a region, -1 is returned. Example usage: default { touch_end(integer _t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } }
2012-08-23If a script state save fails for some reason on shutdown/region removal, get ↵Justin Clark-Casey (justincc)1-2/+25
xengine to spit out some useful information and continue to save other script states
2012-08-22this should be an if-else block in case the non-phys min/max are smaller ↵SignpostMarv1-5/+7
than the physical min/max
2012-08-22Lock disposal of separate gdi+ objects under different threads since this ↵Justin Clark-Casey (justincc)1-26/+42
prevents malloc heap corruption seen under Ubuntu 10.04.1 and 11.04 - probably a libcairo issue In testing, it appears that if multiple threads dispose of separate GDI+ objects simultaneously, the native malloc heap can become corrupted, possibly due to a double free(). This may be due to bugs in the underlying libcairo used by mono's libgdiplus.dll on Linux/OSX. These problems were seen with both libcario 1.10.2-6.1ubuntu3 and 1.8.10-2ubuntu1. They go away if disposal is perfomed under lock.
2012-08-21Fix bug in SoundModule.PlayAttachedSound() where every sound update to an ↵Justin Clark-Casey (justincc)1-3/+5
avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-20refactoring out SetFaceColorSignpostMarv2-54/+17
2012-08-20making use of implicit operators and Util.Clip handling of Vector3SignpostMarv2-22/+27
2012-08-20single operation for PRIM_COLORSignpostMarv2-2/+50
2012-08-20fix typoSignpostMarv1-1/+1
2012-08-20no-op change for cia.vc testJustin Clark-Casey (justincc)1-0/+1
2012-08-20When loading an OAR, validate any group UUIDs and properly reconstruct ↵Justin Clark-Casey (justincc)1-1/+62
parcel access lists. If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned. This is a change from previous behaviour where such invalid UUIDs were kept. This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely. My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed. Thanks Oren.
2012-08-20Add --force flag to "kick user" console command to allow bypassing of recent ↵Justin Clark-Casey (justincc)11-22/+49
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20Fix scripted detach of temp attachmentsMelanie1-6/+2
2012-08-19Fix llDialog responses so that they can be heard throughout the region. This ↵Melanie1-1/+1
now conforms to the behaviour in SL.
2012-08-18Add a reference to OpenMetaverseType.dll to compiled script assemblies.Melanie1-0/+2
2012-08-18integrating redundant code into operatorSignpostMarv2-14/+7
2012-08-18Rot2Quaternion is now redundantSignpostMarv2-12/+11
2012-08-18constructor means not having to manually refer to individual propertiesSignpostMarv3-6/+6
2012-08-18implicit operators mean one does not need to instantiate new objects manuallySignpostMarv2-7/+5
2012-08-18adding missing refactor for LSL_VectorSignpostMarv1-1/+1
2012-08-18Implementing operators & constructors for QuaternionSignpostMarv1-0/+18
2012-08-18Fix the whitespace formatting error introduced by the last patchMelanie1-2/+2
2012-08-18refactoring for Vector3 operator & constructor tweaksSignpostMarv9-125/+119
2012-08-17adding null return to fix buildingSignpostMarv1-1/+1
2012-08-17fixing bug that get/set the wrong property for prim types other than sphere ↵SignpostMarv2-3/+6
& box
2012-08-17implementedSignpostMarv3-0/+64