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2012-03-28Add SendRemoveInventoryFolders which allows to remove one or moreMelanie1-1/+40
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28minor: Add some documentation to OnNewClient and OnClientClosed eventsJustin Clark-Casey (justincc)1-2/+10
2012-03-27Let grided simulators retrieve the user's inventory skeletonDiva Canto1-1/+1
2012-03-27minor: clean up some code formatting in VivoxVoiceModule.csJustin Clark-Casey (justincc)1-54/+25
2012-03-27Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer5-23/+183
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer6-23/+117
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-27When loading objects from DB, first add to scene, then call ↵Dan Lake1-1/+1
TriggerOnSceneObjectLoaded.
2012-03-27HG: beginning of a more restrictive inventory access procedure (optional). ↵Diva Canto3-3/+37
Experimental: we'll try switching the root folder from under the viewer.
2012-03-27In TerrainModule.cs, the command terrain save-tile is modified to remove an ↵Garmin Kawaguichi1-2/+0
unnecessary double argument "minimum Y tile"
2012-03-26BulletSim: make avatar animations update properly.Robert Adams3-9/+48
It seems that ODE calls the avatar collision handling routine even if there are no collisions. This causes the animation to be updated. So, for instance, going from HOVER to FLY is caused by the physics engine calling the collision routine each frame with 0 collisions.
2012-03-26Add some more overloads to allow registering overloaded methods and listsMelanie2-4/+16
of methods.
2012-03-26BulletSim: fix typo introducted by previous checkins (git merge sometimes ↵Robert Adams1-3/+0
makes mistakes)
2012-03-26Add a hust UUID to the script invocationsMelanie5-9/+25
2012-03-25Fix compile error in ScriptModuelComms and add some debugging into the modInvokeMic Bowman1-2/+12
routines to simplify finding method registration issues.
2012-03-26Fix the omission on the interface declarationMelanie1-1/+1
2012-03-26Further simplify ScriptCommsMelanie1-1/+3
2012-03-26Dynamically create the delegate type to reduce complexity in the callerMelanie2-2/+23
2012-03-26Correct the design error I introduced into ScriptComms. Untested but about toMelanie2-18/+25
be.
2012-03-25Simplify the module invocation registration. The types and method nameMelanie2-3/+20
can be pulled fromt he delegate so we don't need to pass them explicitly
2012-03-24Add support for key, vector, rotation and list types for bothMic Bowman4-74/+237
arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-24Allow the user to enter help topics in upper or lowercase.Justin Clark-Casey (justincc)1-5/+6
Forcing uppercase (e.g. help Assets) is too annoying. Thanks to WhiteStar for pointing this out.
2012-03-24Hack example on to "terrain save-tile" extended help.Justin Clark-Casey (justincc)1-0/+6
Thanks to Garmin Kawaguichi for the initially suggested text.
2012-03-24Use system provided temporary file in "terrain save-tile" to avoid problems ↵Justin Clark-Casey (justincc)1-3/+3
with drive letters on windows Thanks to Garmin Kawaguichi for picking up on this and providing an initial solution (which I adapted).
2012-03-24Give feedback when "terrain save-tile" is not successfully invoked.Justin Clark-Casey (justincc)2-30/+52
2012-03-23BulletSim: change default of shouldDisableContactPoolDynamicAllocation from ↵Robert Adams1-2/+2
False to True. It seems that collisions don't happen well when it is False (things fall through terrain).
2012-03-23BulletSim: Add new configuration parameters to get and set console commandsRobert Adams1-4/+32
2012-03-23BulletSim: add a bunch of internal Bullet configuration parameters to ↵Robert Adams2-0/+43
OpenSimDefaults.ini and the code.
2012-03-23BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams3-15/+11
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-23BulletSim: update TODO list. Rearrange code for readability. Add per object ↵Robert Adams2-17/+17
friction and restitution runtime settable parameters.
2012-03-23BulletSim: Add AvatarRestitution parameter. Centralize computation of ↵Robert Adams2-3/+9
buoyancy for flying. Tweek avatar default friction and resititution
2012-03-23BulletSim: set buoyancy in only one placeRobert Adams1-5/+3
2012-03-23BulletSim: add some new runtime setable parameters to match the dll.Robert Adams2-7/+16
2012-03-23BulletSim: Update list of TODO tasksRobert Adams1-0/+13
2012-03-23Have the PhysicsParameters module output console command responsesRobert Adams1-5/+5
directly to the console rather than logging at INFO (which doesn't output anything for WARN). There should really be a WriteLine method on ICommandConsole so all of the different commands don't have to figure out where the command output should go.
2012-03-23fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2-6/+6
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-23Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)1-2/+2
2012-03-23Add experimental SendPeriodicAppearanceUpdates = true/false setting to ↵Justin Clark-Casey (justincc)1-0/+17
[Startup] in OpenSim.ini On osgrid and other places, I have observed that manually sending appearance updates from the console often relieves grey avatar syndrome. Despite hunting high and low, I haven't been able to find where this packet is sometimes being lost - it might be a persistent viewer bug for all I know. Therefore, this experimental setting resends appearance data for everybody in the scene every 60 seconds. These packets are small and the viewer only fetches texture data if it doesn't already have it. Default is false.
2012-03-23Add a scene maintenance thread in parallel to the heartbeat thread. The ↵Justin Clark-Casey (justincc)1-14/+77
maintenance thread will end up running regular jobs that don't need to be in the main scene loop. The idea is to make the critical main scene loop as skinny as possible - it doesn't need to run things that aren't time critical and don't depend on update ordering. This will be done gradually over time to try and uncover any issues. Many non-criticial scene loop activities are being launched on separate threadpool threads anyway. This may also allow modules to register their own maintenance jobs without having to maintain their own timers and threads. Currently the maintenance loop runs once a second, as opposed to the 89ms scene loop.
2012-03-23Remove unnecessary shutting down check in Scene.Heartbeat(). Add some ↵Justin Clark-Casey (justincc)1-17/+20
method doc. Rename HeartbeatThread, shuttingdown to conform to code standards.
2012-03-23Rename Scene.StartTimer() to Start() - this method no longer uses a timer. ↵Justin Clark-Casey (justincc)2-25/+26
Comment out more effectively unused old heartbeat code.
2012-03-23Fix build breakJustin Clark-Casey (justincc)1-1/+1
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2-3/+3
Forgot to uppercase the animation name for default animations, since for some reason we store and use them in upper rather than lowercase.
2012-03-23Comment out unused scene loop restart code.Justin Clark-Casey (justincc)1-19/+22
This has actually been unused since at least 0.7.2 due to earlier changes.
2012-03-23Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). ↵Justin Clark-Casey (justincc)1-2/+2
m_lastUpdate is no longer properly updated and is redundant anyway.
2012-03-22RegionReady loggingBlueWall1-10/+5
Some maintenance to clean up logging messages
2012-03-23Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)1-0/+6
This was not implemented before the recent changes but should be at some point.
2012-03-22BulletSim: remove confusion between angularVelocity and rotationalVelocity ↵Robert Adams3-15/+11
(there is still confusion in the rest of OpenSim). Enhance some debug statements to include the object ID.
2012-03-22Comment out a terrain save-tile debugging message that accidentally crept in ↵Justin Clark-Casey (justincc)1-6/+6
with c4b2d24
2012-03-22refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in ↵Justin Clark-Casey (justincc)1-11/+8
MoveTaskInventoryItem()
2012-03-22Fix llGiveInventory() so that it checks the destination part for ↵Justin Clark-Casey (justincc)2-6/+63
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case.