Commit message (Collapse) | Author | Files | Lines | ||
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2012-06-23 | Fix script "Running" behavior | BlueWall | 6 | -0/+53 | |
Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057 | |||||
2012-06-22 | Resolve various race conditions between accessing and removing external ↵ | Justin Clark-Casey (justincc) | 1 | -132/+148 | |
script URLs by more consistently locking on m_UrlMap | |||||
2012-06-22 | Avoid a race condition where an incoming request to a script external URL ↵ | Justin Clark-Casey (justincc) | 1 | -35/+73 | |
can trigger an exception is the URL was being removed at the same time. This involves three steps 1) Return gracefully in UrlModule.HttpRequestHandler() instead of throwing an exception when the url cannot be found in its index 2) Return true instead of false in HasEvents() if no matching request is found in the map. This call will only happen in the first place for raced requests. 3) Return a 404 in GetEvents() if the request is not in the index, rather than a blank 200 OK. Many thanks to Tom Haines in http://opensimulator.org/mantis/view.php?id=6051 for doing some of the work on this. | |||||
2012-06-22 | Avoid race condition between m_PrimObjects iteration in ↵ | Justin Clark-Casey (justincc) | 1 | -14/+14 | |
XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock. | |||||
2012-06-22 | If starting scripts on initial sim start, provide INFO level log feedback ↵ | Justin Clark-Casey (justincc) | 1 | -6/+10 | |
each time 50 scripts have been started. This is to provide an indication of what's happening now that the default isn't to report every single script start. Changes XEngine logging level in OpenSim.exe.config from WARN to INFO. | |||||
2012-06-22 | Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in ↵ | Justin Clark-Casey (justincc) | 1 | -9/+2 | |
XEngine.DoOnRezScriptQueue() The later invocation of this function will happen on an empty compile queue. | |||||
2012-06-22 | Stop flicking IsAttachment false and then true in ↵ | Justin Clark-Casey (justincc) | 1 | -10/+0 | |
AttachmentsModule.UpdateAttachmentPosition() in order to avoid a hud update race condition. Previously, setting IsAttachment to false then true was necessary to serialize the updated attachment object information. However, UpdateAttachmentPosition no longer does this update. Whilst IsAttachment is set to false there is a race condition where the update thread can wrongly send hud object updates to clients that do not own the hud, resulting in screen artifacts. | |||||
2012-06-22 | Fix bug where attachments would not retain position if just rotated and not ↵ | Justin Clark-Casey (justincc) | 1 | -0/+5 | |
moved. This was because we were not setting AttachedPos in SOG.UpdateGroupPositionPR, unlike UpdateGroupPosition | |||||
2012-06-22 | refactor AttachmentsModule tests to use a common method for standard ↵ | Justin Clark-Casey (justincc) | 1 | -70/+69 | |
attachment item setup | |||||
2012-06-22 | Add regression test for updating attachment position | Justin Clark-Casey (justincc) | 1 | -0/+30 | |
2012-06-21 | Add item id, name, prim name and id to log message when state exists but ↵ | Justin Clark-Casey (justincc) | 1 | -5/+5 | |
loading fails. Drop logging about memory limit exceeded to warn from error | |||||
2012-06-21 | Retrigger build - last jenkins run was glitched | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2012-06-21 | Add state file location to errors logged when there's some issue with ↵ | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
retrieving state (e.g. exceeds memory limit) | |||||
2012-06-20 | Use HasPrivateAttachmentPoint properties in SOG.DeleteGroupFromScene() ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
instead of magic numbers | |||||
2012-06-20 | refactor: use SOG.HasPrivateAttachmentPoint in SOP.SendTerseUpdateToClient() ↵ | Justin Clark-Casey (justincc) | 1 | -2/+3 | |
instead of attachmentpoint magic numbers. | |||||
2012-06-20 | Lower warn logging on not having friends/group module on permissions to debug. | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true) | |||||
2012-06-20 | minor: Lower flotsam asset cache warning about not having a FlotsamCache.ini ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
to debug It's perfectly okay not to have this section. | |||||
2012-06-20 | Comment out the neighbour and land in connectors from info logging that they ↵ | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
are starting up | |||||
2012-06-20 | Comment out recently added log message detailing number of scripts started ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
when compile queue empties for now | |||||
2012-06-20 | Raise some IO associated Exception logging in XEngine to error level, in ↵ | Justin Clark-Casey (justincc) | 1 | -7/+5 | |
line with other similar cases. Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects. | |||||
2012-06-20 | Log how many scripts are candidates for starting and how many are actually ↵ | Justin Clark-Casey (justincc) | 5 | -66/+166 | |
started. Adds DebugLevel infrastructure to XEngine though currently commented out and unused. | |||||
2012-06-20 | If RegionReady is active, don't falsely say that logins are enabled in the ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
main scene loop before RegionReady is signalled when initial script compilation finishes. Also raises this logging level to Info from Debug since this information is of high importance. This matches the behaviour of the RegionReady module | |||||
2012-06-20 | minor: If logging because mesh/sculpt data isn't present for an object, log ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
object UUID rather than local id, since UUID doesn't potentially vary between simulator starts. | |||||
2012-06-19 | Like the assembly and text files, only write the c#-lsl linemap in ↵ | Justin Clark-Casey (justincc) | 1 | -27/+27 | |
XEngine.SetXMLState() if the trust binaries flag is set. This doesn't affect other locations where the map is written, such as on script compilation. | |||||
2012-06-19 | minor: Add a little more detail to IOException logging in XEngine.SetXMLState() | Justin Clark-Casey (justincc) | 1 | -11/+14 | |
Also removes superflous Close() commands for statements taking place within using() constructs Also adds some comment out debug log messages for future use. | |||||
2012-06-16 | Change read config paramter from max_urls_per_simulator to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
max_external_urls_per_simulator, which is what it was meant to be | |||||
2012-06-16 | Implement max_external_urls_per_simulator setting in [LL-Functions] to allow ↵ | Justin Clark-Casey (justincc) | 1 | -1/+8 | |
configuration of how many urls can be set up by llRequestURL() Defaults remains as 100. This setting is per simulator instead of per region due to how the url script module is structured. | |||||
2012-06-15 | Add region name to UseCircuitCode log messages | Justin Clark-Casey (justincc) | 1 | -4/+4 | |
2012-06-15 | Put all debug console commands into a single Debug section rather than ↵ | Justin Clark-Casey (justincc) | 3 | -5/+5 | |
scattering them over other categories | |||||
2012-06-15 | Make the "debug http" command available for robust as well as the simulator. ↵ | Justin Clark-Casey (justincc) | 1 | -32/+2 | |
This allows one to see incoming requests as they happen. This required making everything use the common MainServer class for registering and retrieving http servers, rather than duplicate structures. | |||||
2012-06-15 | Add main instance to internal MainServer.m_Servers list to simplify internal ↵ | Justin Clark-Casey (justincc) | 2 | -1/+11 | |
logic. This does require the server to be added before it is set as the main Instance | |||||
2012-06-15 | minor: Tell user the current debug http level if "debug http" console ↵ | Justin Clark-Casey (justincc) | 1 | -3/+11 | |
command is executed without a level parameter | |||||
2012-06-15 | When setting debug http level, do this for all known http servers, not just ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
the main instance. | |||||
2012-06-15 | Make XMLRPCModule use an existing HTTP server if one already exists on the ↵ | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
desired port. | |||||
2012-06-15 | Get rid of some unnecessary null checks in ↵ | Justin Clark-Casey (justincc) | 1 | -9/+5 | |
RegionApplicationBase.StartupSpecific() - a constructor can never return null. Also adds some method doc to MainServer | |||||
2012-06-14 | minor: Extend 'debug http' usage statement to 0..3 from 0..2 | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2012-06-14 | Shuffle "debug http" levels so that 1 and 2 now cause different levels of ↵ | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
warn to be logged if we receive invalid xml for xmlrpc. | |||||
2012-06-14 | Fix very recent regression in 917d753 where I put the ++updatesThisCall ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
outside the batching part of ProcessEntityUpdates() This stopped any batching happening and since this method is called periodically updates were sent very slowly | |||||
2012-06-14 | If we're going to discard a terse update block because it's now someone ↵ | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
else's hud, then don't still add it to the list of blocks for the update message. | |||||
2012-06-14 | correct wrong incomplete comment from previous commit 3c3ea19 in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
AttachmentsModule | |||||
2012-06-14 | Fix a bug where scene objects attached as HUDs through scripts would not ↵ | Justin Clark-Casey (justincc) | 1 | -0/+13 | |
disappear for other avatars. We do this by sending a kill message for that object to all other avatars apart from the one that has the hud. | |||||
2012-06-14 | Fix a race condition where an object update for a hud could be sent to ↵ | Justin Clark-Casey (justincc) | 1 | -3/+24 | |
non-owner avatars if the hud was attached directly from within the region. If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that. This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud. | |||||
2012-06-14 | Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment ↵ | Justin Clark-Casey (justincc) | 3 | -7/+21 | |
point. HUDs attachment points are private. Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations. This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs. It appears this is no longer true with Neck and Root (Avatar Center) | |||||
2012-06-14 | Fix not sending TransferInfo when an asset is not found. This clogs | Melanie | 1 | -4/+29 | |
up the sound pipeline in the viewer. | |||||
2012-06-14 | minor: remove unnecessary IsAttachment = false setting for new object in ↵ | Justin Clark-Casey (justincc) | 1 | -1/+0 | |
UploadObjectAssetModule, property always starts as false | |||||
2012-06-13 | minor: refactor part of LLClientView.ProcessEntityUpdates() to remove ↵ | Justin Clark-Casey (justincc) | 1 | -5/+7 | |
duplicate code | |||||
2012-06-13 | Remove long obsolete and unused IClientAPI.KillEndDone() | Justin Clark-Casey (justincc) | 3 | -13/+0 | |
2012-06-13 | Add ObjectUpdate as one of the packets that can be screened out when setting ↵ | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
debug packet level | |||||
2012-06-13 | In the osGetGrid functions, if the [GridInfo] section does not exist then ↵ | Justin Clark-Casey (justincc) | 1 | -1/+6 | |
return "Configuration Error", as already happens if there is no GridInfoURI | |||||
2012-06-13 | Committing the Avination implementation of llCastRay. This is a complete rewrite | Melanie | 1 | -100/+345 | |
wich does it's thing independently of physics. Enjoy! |