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2012-10-12BulletSim: only use native sphere shape if it is a sphere.Robert Adams1-1/+2
2012-10-12Get rid of accidental scene start left in ScenePresenceAutopilotTestsJustin Clark-Casey (justincc)1-1/+0
2012-10-12Fix problems with regression tests by allowing invoke of Update() with a ↵Justin Clark-Casey (justincc)2-3/+5
finite number of frames even if the scene isn't active.
2012-10-12Add "active true|false" to "debug scene" console command.Justin Clark-Casey (justincc)2-6/+47
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-10-12minor: Use && instead of & when deciding whether to print ↵Justin Clark-Casey (justincc)1-1/+1
Improve/ObjectUpdate packet out messages when debug is turned on. Practical effect is probably none.
2012-10-12minor: Fix bug in categorization of blocks reused stat from packetpoolJustin Clark-Casey (justincc)1-1/+1
2012-10-12Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵Justin Clark-Casey (justincc)3-5/+28
viewers.
2012-10-11BulletSim: fix problem with some shapes (like cylinders) being implemented ↵Robert Adams1-1/+1
as cubes.
2012-10-12Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)1-2/+2
packetpool stats.
2012-10-12Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)1-1/+3
Packetpool code.
2012-10-11Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)3-5/+15
These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2-45/+70
This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11BulletSim: remove some unused API2 calls because they were removed from ↵Robert Adams2-14/+2
Bullet 2.81
2012-10-11BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams1-2/+2
2012-10-11BulletSim: normalize physics FPS to 45.Robert Adams1-3/+4
2012-10-11BulletSim: Use full linkset mass when computing vehicle gravity force. Add ↵Robert Adams3-11/+16
taint-time specification to new AddForce().
2012-10-11BulletSim: Change defaults for constraint CFM and ERP to make large linksets ↵Robert Adams2-11/+8
more rigid. Remove mass calculation for terrain (it should stay a static object).
2012-10-11BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ↵Robert Adams7-52/+74
improve interactions.
2012-10-11BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams7-29/+100
Update BSDynamics to use same (don't want to delay updates til next taint-time. Suppress queuing a taint update for position and orientation calls if value does not change. Move Bullet timing statistics call from C# back to C++ code. Throttle taints per simulation step and add parameter to set. By default, don't create hulls for physical objects. Add a parameter to turn on and off.
2012-10-11BulletSim: Fix crash when linking large physical linksets.Robert Adams8-102/+132
Properly remove and restore linkage constraints when upgrading a prim's mesh to a hull. Lots more debug logging. Definitions and use of Bullet structure dumping. Centralize detail logging so a Flush() can be added for debugging.
2012-10-11Assign endVector before control leaves ↵Justin Clark-Casey (justincc)1-0/+2
ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure. This doesn't fail the compile on mono 2.10.8.
2012-10-10Add "delete object pos <start-coord> to <end-coord>" console command.Justin Clark-Casey (justincc)1-24/+85
This allows one to delete objects within a certain volume. See help on console for more details.
2012-10-10Correct osSetContentType() threat check to query osSetContentType rather ↵Justin Clark-Casey (justincc)1-1/+3
than osSetResponseType
2012-10-10Remove osDropAttachment threat level check wrongly placed in ↵Justin Clark-Casey (justincc)1-1/+0
OSSL_Api.ShoutErrorOnLackingOwnerPerms.
2012-10-10minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵Justin Clark-Casey (justincc)1-0/+14
ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
2012-10-10Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)3-219/+265
prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-09minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)1-6/+13
2012-10-09av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus1-2/+9
No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
2012-10-09Add config option to plant avatar where they are reducing avatar avatar ↵teravus2-3/+9
'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
2012-10-09Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)4-4/+7
easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
2012-10-07Fix merge issuesMelanie3-10/+3
2012-10-06refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this ↵Justin Clark-Casey (justincc)1-20/+20
is what it actually represents
2012-10-06Make UserSessionID a class rather than a struct, so that later updates to ↵Justin Clark-Casey (justincc)1-2/+16
value suceed (rather than having to pull the data out and reinsert back into the Dictionary). Fixes http://opensimulator.org/mantis/view.php?id=6338
2012-10-06On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)9-20/+76
bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-05Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2-5/+5
update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
2012-10-05Trigger ObjectAddedToScene when loading objects from oarfile. Already ↵Dan Lake1-1/+8
triggers when creating, duplicating or loading from database, incoming attachments, etc
2012-10-05Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)1-40/+25
Also refactors more of ObjectCommandsModule to remove duplicate code
2012-10-05Add "show part pos" console command to match "show object pos"Justin Clark-Casey (justincc)1-0/+72
2012-10-05refactor: eliminate some now duplicate code in ObjectCommandsModuleJustin Clark-Casey (justincc)1-34/+25
2012-10-05Add "show object pos <start-coord> to <end-coord>" command to simulator console.Justin Clark-Casey (justincc)1-0/+67
This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details.
2012-10-05minor: Add missing license information from the top of IUserManagementJustin Clark-Casey (justincc)1-1/+28
2012-10-05Finally fix build break by allowing UserManagementModule (which constructs a ↵Justin Clark-Casey (justincc)1-0/+1
packet directly) to reference OpenSim.Region.ClientStack.LindenUDP. This time I actually properly did a clean build
2012-10-05Print number of objects found with "show object name" and "show part name" ↵Justin Clark-Casey (justincc)1-12/+4
simulator console commands
2012-10-05Forgot to actually remove the packetpool set code from scene.Justin Clark-Casey (justincc)1-7/+0
2012-10-05Read PacketPool config in LLUDPServer with other config params rather than ↵Justin Clark-Casey (justincc)1-0/+9
in Scene. This is to resolve previous build break. This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05refactor: Move OpenSim.Framework.PacketPool to ↵Justin Clark-Casey (justincc)1-0/+249
OpenSim.Region.Clientstack.Linden.UDP This is to allow it to use OpenSim.Framework.Monitoring in the future. This is also a better location since the packet pool is linden udp specific
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
Fixes Mantis #6327
2012-10-04Output monitor data in response to console command on MainConsole.Instance ↵Justin Clark-Casey (justincc)1-2/+2
rather than m_log This should really be happening for all console commands (though many don't). However, things might get difficult if both a console command and other code invoke the same paths.
2012-10-04Add generic PercentageStat.Justin Clark-Casey (justincc)1-1/+1
Not yet used.