| Commit message (Expand) | Author | Files | Lines |
2012-03-22 | Change a false false to be truly true - or is this statement false? | Melanie | 1 | -1/+1 |
2012-03-22 | Rework Diva's patch to simplify it | Melanie | 2 | -16/+29 |
2012-03-22 | Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEF... | Melanie | 3 | -86/+6 |
2012-03-22 | Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Tu... | Diva Canto | 3 | -6/+86 |
2012-03-22 | refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity... | Justin Clark-Casey (justincc) | 4 | -9/+9 |
2012-03-21 | Instead of loading default avatar animations in both SLUtil and AvatarAnimati... | Justin Clark-Casey (justincc) | 7 | -43/+83 |
2012-03-21 | HG Friends: reroute the status notifications to the HGFriends service, so tha... | Diva Canto | 2 | -7/+26 |
2012-03-21 | HG Friends: pulled sim-bound notification code to HGStatusNotifier, so that w... | Diva Canto | 3 | -20/+58 |
2012-03-21 | Removed extraneous debug message | Diva Canto | 1 | -3/+0 |
2012-03-20 | Removed extraneous debug messages. Added a check for UUID.Zero. | Diva Canto | 1 | -16/+23 |
2012-03-21 | If "debug scene updates true" then print out to log when a garbage collection... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-03-21 | Add Scene.DebugUpdates switch which, if turned on, will print out a warning w... | Justin Clark-Casey (justincc) | 1 | -10/+32 |
2012-03-21 | Incorporate scene teleporting debugging into "debug scene teleport true|false... | Justin Clark-Casey (justincc) | 3 | -18/+6 |
2012-03-21 | Replace "scene debug true false true" console command with "scene debug scrip... | Justin Clark-Casey (justincc) | 3 | -37/+45 |
2012-03-21 | fix compile error from last commit | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-20 | Fixed borkness with map search introduce by my last changes to it. | Diva Canto | 1 | -1/+1 |
2012-03-21 | refactor: simplify EstateManagementModule.handleEstateDebugRegionRequest() | Justin Clark-Casey (justincc) | 1 | -18/+7 |
2012-03-20 | HG Friends: allow the establishment of HG friendships without requiring co-pr... | Diva Canto | 5 | -167/+276 |
2012-03-21 | Add ability to log warn if a frame takes longer than twice the expected time.... | Justin Clark-Casey (justincc) | 1 | -7/+14 |
2012-03-20 | Add prim name to "[MESH]: No recognized physics mesh..." log message | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-20 | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2012-03-20 | remove unnecessary tmpFrameMS, use maintc instead for frame time calculation | Justin Clark-Casey (justincc) | 1 | -3/+2 |
2012-03-20 | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-03-20 | Move frame loop entirely within Scene.Update() for better future performance ... | Justin Clark-Casey (justincc) | 6 | -176/+197 |
2012-03-20 | slight increase in jump power to make running jump slightly better. | nebadon | 1 | -1/+1 |
2012-03-20 | reduce avatar verticle jump from the absurd 5 meter jump to a less | nebadon | 1 | -1/+1 |
2012-03-20 | refactor: precalculate the fixed movement factor for avatar tilting (sqrt(2))... | Justin Clark-Casey (justincc) | 2 | -8/+16 |
2012-03-20 | refactor: Eliminate unnecessary duplicate avCapsuleTilted | Justin Clark-Casey (justincc) | 1 | -3/+7 |
2012-03-20 | Remove pointless ThreadAbortException catching in a test that isn't run anyway. | Justin Clark-Casey (justincc) | 1 | -11/+5 |
2012-03-20 | Remove some pointless catching/throwing in the scene loop. | Justin Clark-Casey (justincc) | 1 | -7/+0 |
2012-03-20 | Fix crash where two scene loop threads could changes m_MeshToTriMeshMap at th... | Justin Clark-Casey (justincc) | 1 | -10/+16 |
2012-03-19 | Add some doc about the EventManager.OnLoginsEnabled event. | Justin Clark-Casey (justincc) | 1 | -0/+7 |
2012-03-19 | Fix a bug where logins to standalones would fail if the RegionReady module wa... | Justin Clark-Casey (justincc) | 1 | -7/+2 |
2012-03-19 | Stop console command "xengine status" throwing an exception if there are no s... | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2012-03-17 | Added GetUUID(first, last) on UserAgentsService so that we can finally make d... | Diva Canto | 2 | -7/+34 |
2012-03-17 | Amend to previous commit: normalize strings ToLower. | Diva Canto | 1 | -2/+6 |
2012-03-17 | More on HG access control. This commit splits the UserManagementModule into t... | Diva Canto | 3 | -40/+182 |
2012-03-17 | Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ... | Diva Canto | 3 | -55/+62 |
2012-03-17 | Region access control! Region operators can now specify things like DisallowF... | Diva Canto | 3 | -29/+142 |
2012-03-17 | Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927 | Justin Clark-Casey (justincc) | 3 | -0/+30 |
2012-03-17 | Clean up "save iar" help | Justin Clark-Casey (justincc) | 1 | -8/+8 |
2012-03-16 | Terrain: added [Terrain] section with an option to load an initial flat terra... | Diva Canto | 3 | -19/+59 |
2012-03-16 | refactor: separate out console and status report generation parts of XEngine | Justin Clark-Casey (justincc) | 1 | -1/+6 |
2012-03-15 | More on map search: send extra messages to the user regarding the region bein... | Diva Canto | 1 | -0/+11 |
2012-03-16 | Allow comments to appear in command scripts (e.g. shutdown_commands.txt). | Justin Clark-Casey (justincc) | 1 | -1/+5 |
2012-03-16 | In Top Scripts report, don't show scripts with no or less than 1 microsecond ... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-03-16 | Aggregate script execution times by linksets rather than individual prims. | Justin Clark-Casey (justincc) | 4 | -4/+23 |
2012-03-16 | Fix owner name display in "Top Colliders" and "Top Script" region reports. | Justin Clark-Casey (justincc) | 1 | -45/+1 |
2012-03-16 | Replace script-lines-per-second with the script execution time scaled by its ... | Justin Clark-Casey (justincc) | 7 | -70/+145 |
2012-03-15 | More on SLURLs and V3. This is hacky, but it works. Basically, we have to red... | Diva Canto | 1 | -3/+12 |