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2008-05-09* Applying Dahlia's Triangular hole in a cube peg patch. Fixes the hollow ↵Teravus Ovares1-3/+21
orientation in a cube in the meshmerizer. Thanks Dahlia! * See mantis 0001203 for more details!
2008-05-09* Wrote a method to get the OpenJpeg data of a sculpt texture asset and save ↵Teravus Ovares2-1/+251
it to the prim shape. * Added some stuff around sculpted prim meshes.. but it's just there so the project compiles now.
2008-05-08* remove 2 warnings.Teravus Ovares1-1/+1
2008-05-08*Added all the permission checks to the sceneexternalchecks and modified ↵mingchen11-207/+658
permission module to follow this. *This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08* Committing an extra bit of permissions for attaching to ensure that the ↵Teravus Ovares1-31/+38
perms are in line with project goals.
2008-05-08* Removed ODELock message since it wasn't telling us anything important and ↵Teravus Ovares1-1/+1
people seemed to think it was the cause of their issues rather then a message to help locate a situation where physics stalls for a second and then kicks. * This was simply a message added when an avatar was added/removed from the scene.
2008-05-08* Proper fix for 1191 - Missing TypeData in ViewerEffectEventHandlerArg.Adam Frisby1-0/+1
2008-05-08* Applying patch #1156 - More implementation work on llGetPrimitiveParams ↵Adam Frisby3-5/+179
(Thanks middlelink!)
2008-05-08* Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!)Adam Frisby4-292/+351
2008-05-08* Commit from Jed Zhu (DeepThink) - Initial implementation of mesh ↵Adam Frisby1-3/+172
collision into BulletX plugin. Additional work to come in the next few days.
2008-05-08From: Michael Osias <mosias@us.ibm.com>Sean Dague1-0/+1
Patch to schedule terse update on deselect, specifically so llTargetOmega sets rotational velocity on deselect. This should complete our llTargetOmega support and fix: http://opensimulator.org/mantis/view.php?id=1178
2008-05-08From: Alan M Webb <awebb@vnet.ibm.com>Sean Dague1-2/+2
Introduce time dilation in scripts.
2008-05-08* You can haz more spring cleaning.Adam Frisby5-27/+8
* Eventually this codebase will be clean. >_>
2008-05-08* Spring cleaning, round 3029Adam Frisby35-3460/+5
2008-05-08* Fixes Prim ExtraParams Teravus Ovares1-12/+1
* Fixes Sculpty handling * Fixes Light handling * Fixes Flexi handling * Fixes Sculpty + Flexi handling * Fixes handling of Flexi type * Fixes Changing prim type after changing to sculpty corrupting prim. * Ugly code.
2008-05-08* Reduced sleep durations in a number of files.Adam Frisby2-4/+2
2008-05-08* Some refactorings.Adam Frisby5-3/+107
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.
2008-05-07* For no good reason (since there are a hundred million other things to ↵Justin Clarke Casey3-37/+51
fix), change formatting of version information printed to the log * Push printing down into OpenSimMain so both console and consoleless configurations will get it
2008-05-07* Change LSL -> C# translated script console output to use the logger (at ↵Justin Clarke Casey1-4/+7
DEBUG level) rather than Console.Writeline
2008-05-07* Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey3-83/+125
seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
2008-05-07* Temporary fix for Mantis 1177.Adam Frisby1-1/+2
2008-05-07*Fixed bug causing Object Duplication to not correctly follow permissionsmingchen1-1/+4
2008-05-07* Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares1-9/+9
sitting on an object.
2008-05-07* Fix minor local inventory service log typoJustin Clarke Casey1-1/+1
2008-05-07* Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby6-34/+140
PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
2008-05-07enable velocity on our full update, as I think I know why Sean Dague1-2/+2
this didn't previously work
2008-05-07seriously hope this gives us rotation and rotational velocitySean Dague1-1/+1
2008-05-07* Other then the prim update experiments that are going on now, ↵Teravus Ovares5-4/+44
llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
2008-05-07check in a new approach to thisSean Dague1-1/+7
2008-05-07ok, reverting the bad packet fill in, going to try this againSean Dague1-86/+4
slightly differently
2008-05-07make prims reliable to see how that effects this update pathSean Dague1-0/+1
2008-05-07this change probably causes an earthshattering kaboom, andSean Dague1-4/+85
sends all your prims to mars. or it fixes llTargetOmega. place your bets quickly before I have a chance to test it.
2008-05-07get all the right bits to SendPrimitiveToClient so we can actuallySean Dague3-17/+22
set vel, acc, and rvel in the packet (though this isn't done yet).
2008-05-07* Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares5-8/+143
Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
2008-05-07while I'm not convinced this is causing my current run awaySean Dague1-18/+21
loop, this queue manipulation is dead wrong as Queue is not a synchronized data structure. Hopefully this helps.
2008-05-07*Fixed Missing SceneExternalChecks.csmingchen1-0/+104
2008-05-07if we are aborting the client loop we should tell someoneSean Dague1-0/+1
2008-05-07*Added CanRunScript to SceneExternalChecksmingchen1-0/+2
2008-05-07*Added SceneExternalChecks.cs that is used to manage checking the results of ↵mingchen6-13/+37
multiple functions that register with the class and return the result (usually true/false) based on those results. This is useful for module wanting to put their opinion in decisions such as 'can the user rez this object?'
2008-05-07From: Kurt Taylor <krtaylor@us.ibm.com>Justin Clarke Casey2-5/+50
Implements the show version command. If you type show version at the console, you will get the revision that opensim is running, assuming you have the .svn/entries file in your base directory (e.g. you are running from code extracted from our SVN repository) A patch to also send this to the client should follow shortly
2008-05-07* Move shutdown processing to base OpenSimServer, overriding the method ↵Justin Clarke Casey1-11/+15
where appropriate * This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
2008-05-07Thank you very much, Xantor for a patch to improveCharles Krinke1-5/+17
llParticleSystem().
2008-05-07Thank you, Middelink for a patch that fixes the regular expresionCharles Krinke1-2/+2
missing the numbers after the initial letter of the identifier.
2008-05-07replace 2 instances of "0000...." with LLUUID.Zero.ToSting() becauseSean Dague1-2/+2
I was in the file and noticed them.
2008-05-07revert 4546, I definitely didn't understand what I was doing hereSean Dague1-66/+47
and awebb says he's close to a functional patch for 1166
2008-05-07attempted fix of http://opensimulator.org/mantis/view.php?id=1166. ThisSean Dague1-47/+66
is currently untested and may result in weirdness. Beware this changeset.
2008-05-07From: Alan M Webb <awebb@vnet.ibm.com>Justin Clarke Casey3-54/+192
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
2008-05-06De-tabify source.Jeff Ames7-519/+526
2008-05-06send actual velocity and angular velocity in terse updatesSean Dague3-7/+7
instead of hardcoding to zero when the primitive is non physical. llTargetOmega should work now.
2008-05-06*LLClientView is now pushed the EstateSettings instead of pulling it from ↵mingchen5-84/+134
the scene...more to standards *LandChannel no longer requires libsecondlife.Packets (it should have never needed it in the first place)