aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region (unfollow)
Commit message (Collapse)AuthorFilesLines
2008-01-07Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey3-47/+65
2008-01-07Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey3-27/+30
not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
2008-01-07Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey9-29/+111
prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
2008-01-06Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2-96/+137
As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
2008-01-06Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2-205/+245
2008-01-06Set svn:eol-style.Jeff Ames1-52/+52
2008-01-06Factor out TaskInventoryItemJustin Clarke Casey3-83/+15
2008-01-06Prim inventory phase 4. Properly recover the prim folder ID from storage. ↵Justin Clarke Casey3-31/+97
Scripts now show up in prim inventories after region restart. Probably doesn't yet work for any items other than scripts. Still some work to do. No user functionality exposed. Not yet user tieable into normal code.
2008-01-05Persistent prim inventory phase 3. Now retrieving prim item data from ↵Justin Clarke Casey2-28/+77
persistent store, but this doesn't yet show up for the client. Still no user functionality and not enabled in normal code.
2008-01-05* Hiding CompletePingChecks and UseCircuitCode messages.. as the packets ↵Teravus Ovares2-4/+7
are most definitely handled. * My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-05* Re-enabling parcel prim count updates, as it doesn't cause errors on the ↵Teravus Ovares1-2/+2
console and border crossing problems anymore
2008-01-05Dah, don't try and commit the primitems table if we're not running with prim ↵Justin Clarke Casey1-1/+37
inventories
2008-01-05Only one queue is used for load/unload of scripts.Tedd Hansen2-20/+22
So loading/unloading of scripts are now done in same sequence as they are called.
2008-01-05Prim inventory storage phase 2. Add a prim inventory script item to sqlite ↵Justin Clarke Casey1-6/+129
experimentally. This is not yet enabled in the codebase. No user functionality yet - next phase is to write the code to restore the script in prim inventory on region load
2008-01-05Inventory subfolders working again in grid mode.Brian McBee1-56/+58
2008-01-05Removed ModuleName because its like that and thats the way it is (according ↵Tedd Hansen2-2/+0
to Mono)
2008-01-05Added ModuleName to /OpenSim/StartUp modules + debug messages during startupTedd Hansen2-9/+3
2008-01-05Added some comments + Ahlotta Debugging in startup sequenceTedd Hansen1-37/+69
2008-01-05Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.Tedd Hansen7-407/+233
Some debug info for startup added to find bugs. ++
2008-01-05Added errorhandler+tip that grid server might not be running on grid ↵Tedd Hansen1-4/+12
registration failure on opensim startup.
2008-01-05* Applying jhurliman's LLSD login enablement patch.Teravus Ovares1-0/+1
* I'm keeping it deactivated until some issues are resolved. * I'm patching it in deactivated so the patch doesn't get outdated * I've deactivated it by commenting out the handler for the application/xml+llsd content type. * While I've tested this as much as possible on my setup and found the deactivated code doesn't cause any problems, consider this update experimental (event though it's deactivated)
2008-01-05* Fixed a waste of resources in ODE. Possibly a cause of thread leak.Teravus Ovares1-2/+2
* Border crossings within the same opensim instance seem better.
2008-01-05Log instead of crash on some specific unknown startup bug I'm gettingTedd Hansen1-8/+49
2008-01-04*Added ability to skip any use of the console when configuring and assume ↵mingchen1-2/+2
default value. This is useful when the server is running by itself and a new region request is added without sufficient information
2008-01-04* Fixed situation where sometimes your avatar tries to land and gets 'put' ↵Teravus Ovares1-1/+8
80 meters into the air immediately.
2008-01-04* Added the ability for estate managers to use the magic secondlife blue ↵Teravus Ovares5-33/+133
card of death to send out region and estate messages. * Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04* Fixing a the time clock issue on Sim Restart messages. See Mantis 287Teravus Ovares1-2/+3
2008-01-03* Made covenant changes made in the estate tools persist across sim restarts.Teravus Ovares1-1/+2
2008-01-03Tweaked "show users" formatting, added user's IP address to display.Brian McBee2-7/+14
2008-01-03* changed form Debug to Verbose on Texture sendinglbsa711-1/+1
2008-01-03* Added removal of TextureSenders and UserTextureDownloadService on agent ↵lbsa713-5/+34
leaving region.
2008-01-03Set svn:eol-style.Jeff Ames2-232/+232
2008-01-03* Some work on TextureDownloadModulelbsa713-214/+236
* fixed Cancel bug
2008-01-03Reduce maximum number of items in an inventory packet to approximate Linden ↵Justin Clarke Casey1-3/+3
servers count, to see if this solves Ursula's inventory problem
2008-01-03Fix mantis 280 - sim crashes when a prim is deleted.Justin Clarke Casey1-0/+1
2008-01-03I have fixed the ZeroDecodeCommand bug, and restored my packet recycling ↵Johan Berntsson7-79/+75
code. Let me know by IRC if there are other problems
2008-01-02Minor refactoring to expose PrimInventory from SceneObjectPartJustin Clarke Casey1-7/+15
2008-01-02* Added the ability for Region Owners to add and remove estate managers ↵Teravus Ovares2-26/+84
using the estate tools. * Estate managers get abilities like the region owner for now. * Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet) * Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02Full .dll-name in config option for ScriptEngine. Loading only scriptengine ↵Tedd Hansen1-3/+3
specified in config. ScriptServer will still not start!
2008-01-02* Did a bit of estate work. Added some fields to EstateSettings.xml for ↵Teravus Ovares3-5/+97
estate managers. * You can put UUIDs in those fields to give other users some ability to help manage a sim you own. * Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02* Trying to address TextureSender issueslbsa712-37/+43
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present * introduced some TryGetValue and various code convention stuff
2008-01-02* Re-wrote IM that sends the friend request so that it displays the name of ↵Teravus Ovares3-6/+13
the person who sent the request, or (hippos) if it can't find it.
2008-01-02* Updates UserServer Teravus Ovares1-1/+174
* Updates OSG1UserServices * Friends list is now persistent in grid mode. * You can add, new friends and remove them
2008-01-01Fixed nant compile problemTedd Hansen1-8/+17
2008-01-01Trying to fix nant compile errorTedd Hansen1-327/+318
2008-01-01Temp removed new data types patch from Mantis #272, causing compile problems ↵Tedd Hansen1-336/+337
(nant)
2008-01-01Minor changes. Changed Prebuild.xml to avoid first-time-compile error ↵Tedd Hansen1-306/+330
because of dependencies. Made some changes to new LSLString.
2008-01-01Adrianas 0000272 -- I think we need to implement standard ↵Tedd Hansen1-0/+304
string/integer/float functions too.
2008-01-01Fixed string issue in compilerTedd Hansen2-35/+49
2008-01-01* You can add and remove a friend in standalone now within the same ↵Teravus Ovares9-36/+390
simulator. It saves. * You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet. * I got rid of Mr. OpenSim as a friend.. he bothers me /:b...